Health
per model
95
Armour
30
Missile block chance
25%
Morale
36
Speed
33
Melee attack
42
Melee defence
17
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
32
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.