Health
per model
232
Armour
27
Missile block chance
0%
Morale
36
Speed
80
Melee attack
25
Melee defence
5
Weapon damage
3 base + 7 armour-piercing, +20 vs cavalry
10
Charge bonus
215
Ranged
Missile damage
37 base + 16 armour-piercing
53
Range
150 m
Ammunition
2
Reload time
17 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire when mounted and moving.

Scare (everyone)
This unit frightens all enemy units.
Abilities

Wedge
The unit moves into a wedge-shaped attack formation.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.