Health
per model
84
Armour
18
Missile block chance
30%
Morale
45
Speed
38
Melee attack
12
Melee defence
22
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
7
Ranged
Missile damage
50 base + 0 armour-piercing
50
Range
125 m
Ammunition
17
Reload time
10 s
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.