Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Kraka Drak skills

25 shared skills Cataph's Kraka Drak adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and Kraka Drak's that come (+, green), read from both sets of tables. The other 1, each race's own, are on the race pages.

Warding Anvilnew
  • +Level 1: Ward save: +2% for all units (all units in army)
  • +Level 2: Ward save: +5% for all units (all units in army)
Ruinous Grudgenew
  • +Weapon strength: +15% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
  • +Weapon strength: +5% when fighting against Skaven
Patrol Bodyguardnew
  • +Attribute: Expert Charge Defence
  • +Leadership aura size: +20%
  • +Armour, Melee attack and Melee defence: +5 for Wardbearers (Lord's army)
  • +Passive ability: "Guardian" for Wardbearers (Lord's army)
Avalanchenew
  • +Attribute: Vanguard Deployment
  • +Charge bonus: +10 for Stormbeards (Lord's army)
  • +Armour-piercing weapon damage: +3 for Stormbeards (Lord's army)
  • +Speed: +8%
Scarred Veterannew
  • +Hit points: +10%
Rune of Firenew
  • +Level 1: Enables flaming attacks
  • +Level 1: Enables magical attacks
  • +Level 2: Enables flaming attacks
  • +Level 2: Enables magical attacks
  • +Level 2: Ability: "Rune of Fire"
  • +Level 2: Cooldown: -3% to Rune abilities
  • +Level 2: Enemy Winds of Magic power reserve capacity: -5 (local region)
Rune of the Watching Darknew
  • +Level 1: Ability: "Rune of the Watching Dark"
  • +Level 2: Ability: "Rune of the Watching Dark"
  • +Level 2: Cooldown: -3% to Rune abilities
  • +Level 2: Enemy Winds of Magic power reserve capacity: -5 (local region)
Rune of the Hunternew
  • +Level 1: Passive ability: "Rune of the Hunter"
  • +Level 2: Passive ability: "Rune of the Hunter"
  • +Level 2: Cooldown: -3% to Rune abilities
  • +Level 2: Enemy Winds of Magic power reserve capacity: -5 (local region)
Our Landnew
  • +Level 1: Leadership: +4 when in own territory (Lord's army)
  • +Level 1: Vigour loss reduction: -5% when in own territory (Lord's army)
  • +Level 2: Leadership: +7 when in own territory (Lord's army)
  • +Level 2: Vigour loss reduction: -10% when in own territory (Lord's army)
  • +Level 3: Leadership: +10 when in own territory (Lord's army)
  • +Level 3: Vigour loss reduction: -15% when in own territory (Lord's army)
Axe Lordnew
  • +Level 1: Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
  • +Level 1: Melee attack: +4 for Braves, Rangers and Pathgrinders (Lord's army)
  • +Level 2: Melee attack: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
  • +Level 2: Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
  • +Level 2: Melee attack: +4 for Braves, Rangers and Pathgrinders (Lord's army)
  • +Level 2: Weapon strength: +6% for Braves, Rangers and Pathgrinders (Lord's army)
  • +Level 3: Melee attack: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
  • +Level 3: Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
  • +Level 3: Melee attack: +6 for Braves, Rangers and Pathgrinders (Lord's army)
  • +Level 3: Weapon strength: +12% for Braves, Rangers and Pathgrinders (Lord's army)
Pride of Dragon Keepnew
  • +Level 1: Melee attack: +4 for Wardbearers, Stormbeards, Trollsearers, Orgi's Blades and Huskarls (Lord's army)
  • +Level 1: Melee attack: +4 for all Slayer units (Lord's army)
  • +Level 1: Physical resistance: +4% for Rune Drakkens (Lord's army)
  • +Level 2: Melee attack: +4 for Wardbearers, Stormbeards, Trollsearers, Orgi's Blades and Huskarls (Lord's army)
  • +Level 2: Melee defence: +4 for Wardbearers, Stormbeards, Trollsearers, Orgi's Blades and Huskarls (Lord's army)
  • +Level 2: Melee attack: +4 for all Slayer units (Lord's army)
  • +Level 2: Melee defence: +4 for all Slayer units (Lord's army)
  • +Level 2: Physical resistance: +4% for Rune Drakkens (Lord's army)
  • +Level 2: Speed: +6% for Rune Drakkens (Lord's army)
  • +Level 3: Melee attack: +6 for Wardbearers, Stormbeards, Trollsearers, Orgi's Blades and Huskarls (Lord's army)
  • +Level 3: Melee defence: +6 for Wardbearers, Stormbeards, Trollsearers, Orgi's Blades and Huskarls (Lord's army)
  • +Level 3: Melee attack: +6 for all Slayer units (Lord's army)
  • +Level 3: Melee defence: +6 for all Slayer units (Lord's army)
  • +Level 3: Physical resistance: +6% for Rune Drakkens (Lord's army)
  • +Level 3: Speed: +10% for Rune Drakkens (Lord's army)
Troll Huntersnew
  • +Level 1: Missile strength: +6% for Bolt Throwers, Grudge Throwers, Trollsearers, Frostdrakes and Spikegunners (Lord's army)
  • +Level 2: Ammunition: +6% for Bolt Throwers, Grudge Throwers, Trollsearers, Frostdrakes and Spikegunners (Lord's army)
  • +Level 2: Missile strength: +6% for Bolt Throwers, Grudge Throwers, Trollsearers, Frostdrakes and Spikegunners (Lord's army)
  • +Level 3: Ammunition: +12% for Bolt Throwers, Grudge Throwers, Trollsearers, Frostdrakes and Spikegunners (Lord's army)
  • +Level 3: Missile strength: +12% for Bolt Throwers, Grudge Throwers, Trollsearers, Frostdrakes and Spikegunners (Lord's army)
Combined Forcesnew
  • +Level 1: Armour: +5 for all melee infantry units (Lord's army)
  • +Level 2: Armour: +7 for all melee infantry units (Lord's army)
  • +Level 2: Speed: +5% for all infantry units (Lord's army)
  • +Level 2: Melee attack and defence: +4 for all Norscan units (Lord's army)
  • +Level 3: Armour: +10 for all melee infantry units (Lord's army)
  • +Level 3: Speed: +10% for all infantry units (Lord's army)
  • +Level 3: Melee attack and defence: +6 for all Norscan units (Lord's army)
Denialnew
  • +Missile resistance: +15% for shielded units (Rank 7 and above) (Lord's army)
  • +Charge bonus: +10 for shielded units (Rank 7 and above) (Lord's army)
Angernew
  • +Melee attack: +5 for dual-wielding units (Rank 7 and above) (Lord's army)
  • +Speed: +10% for dual-wielding units (Rank 7 and above) (Lord's army)
Axeptancenew
  • +Melee defence: +5 for two-handed units (Rank 7 and above) (Lord's army)
  • +Bonus vs. Large: +5 for two-handed units (Rank 7 and above) (Lord's army)
Snow and Bloodnew
  • +Level 1: Ambush success chance: +6% (Lord's army)
  • +Level 1: Income from post-battle loot: +4%
  • +Level 2: Ambush success chance: +16% (Lord's army)
  • +Level 2: Income from post-battle loot: +9%
  • +Level 3: Ambush success chance: +30% (Lord's army)
  • +Level 3: Income from post-battle loot: +15%
When in Norscanew
  • +Level 1: Income from sacking settlements: +4% (Lord's army)
  • +Level 1: Income from looting settlements: +4% (Lord's army)
  • +Level 2: Income from sacking settlements: +9% (Lord's army)
  • +Level 2: Income from looting settlements: +9% (Lord's army)
  • +Level 3: Income from sacking settlements: +15% (Lord's army)
  • +Level 3: Income from looting settlements: +15% (Lord's army)
Rune Drakkennew
  • +Mount: Rune Drakken
Kingsguardnew
  • +Unlocks Hero recruitment: Thane (local province)
  • +Recruitment and Upkeep cost: -15% for Huskarls (Lord's army)
  • +Melee attack: +4 (Lord's army)
Nobleborn Wrathnew
  • +Weapon strength: +5% for Lords and embedded Heroes (all armies)
The King's Onslaughtnew
  • +Charge bonus: +15 (Lord's army)
Might of the Dordegrudennew
  • +Passive ability: "Rage"
  • +Passive ability: "Rage" for Dwarf Lords and Thanes (all armies)
  • +Hero capacity: +1 for Thanes
  • +Hero recruit rank: +1 for Thanes (all provinces)
Silverbeard's Grudgenew
  • +Leadership: +8 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of Chaos (Lord's army)
  • +Weapon strength: +5% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (all armies)
  • +Casualty replenishment rate: +5% (Lord's army)
Ruinous Grudgenew
  • +Weapon strength: +20% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
  • +Weapon strength: +10% when fighting against Skaven