Dark Land Orcs skills
39 shared skills Dark Land Orcs adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and Dark Land Orcs's that come (+, green), read from both sets of tables. The other 6, each race's own, are on the race pages.
Dirt and Bloodnew
- +Physical resistance: 15%
Gather da Boyz!new
- +Level 1: Local recruitment capacity: +1 (local province)
- +Level 1: Casualty replenishment rate: +4% for Orc units (Hero's army)
- +Level 2: Local recruitment capacity: +1 (local province)
- +Level 2: Casualty replenishment rate: +8% for Orc units (Hero's army)
- +Level 3: Local recruitment capacity: +1 (local province)
- +Level 3: Casualty replenishment rate: +12% for Orc units (Hero's army)
- +Level 3: Global recruitment duration: -1 turn for all units
The Herald of the Dark Landsnew
- +Level 1: Control: -2 (local enemy province)
- +Level 1: Leadership: +2 (Hero's army)
- +Level 2: Control: -4 (local enemy province)
- +Level 2: Leadership: +4 (Hero's army)
- +Level 3: Control: -6 (local enemy province)
- +Level 3: Leadership: +6 (Hero's army)
Scout of the Dark Onenew
- +Level 1: Campaign line of sight: +10%
- +Level 1: Ambush defence chance: +10% (Hero's army)
- +Level 2: Campaign line of sight: +20%
- +Level 2: Ambush defence chance: +20% (Hero's army)
- +Level 3: Campaign line of sight: +30%
- +Level 3: Ambush defence chance: +30% (Hero's army)
Concentrated Feednew
- +Level 1: Unit mass: +10%
- +Level 1: Charge bonus: +10
- +Level 2: Unit mass: +20%
- +Level 2: Charge bonus: +20
- +Level 3: Unit mass: +30%
- +Level 3: Charge bonus: +30
Messenger of Warnew
- +Attribute: Perfect Vigour
- +Ward save: +10%
- +Ability: "Deadly Onslaught"
The Dark Armourernew
- +Armour: +15 for Dark Land units (Lord's army)
Scrap! Scrap! Scrap!new
- +Scrap: +10 per turn (factionwide)
- +Magic item drop chance from battle: +20%
Impenetrable Bulwarknew
- +Hit points: +20%
- +Leadership aura size: +40%
Beastz of Warnew
- +Physical resistance: 15% for Dark Land Drake units (Lord's army)
- +Physical resistance: 15% for Dark Land Drake Rider Heroes (Lord's army)
- +Enables Dazed attacks for Dark Land Drake units (Lord's army)
- +Enables Dazed attacks for Dark Land Drake Rider Heroes (Lord's army)
Blast them!new
- +Ammunition: +30% for Scrap Shootaz (Lord's army)
- +Reload time reduction: +20% for Scrap Shootaz (Lord's army)
- +Range: +20% for Scrap Shootaz (Lord's army)
- +Enables Suppressed attacks for Scrap Shootaz (Lord's army)
Master of the Forgenew
- +Ability: "Master of the Forge"
Pumping Ironnew
- +Physical resistance: 10% for Dark Land units (Lord's army)
- +Weapon strength: +15% for Dark Land units (Lord's army)
- +Passive ability: "Spiky Armour" for Dark Land units (Lord's army)
March or Dienew
- +Vigour loss reduction: -15% (Lord's army)
- +Speed: +20%
- +Campaign movement range: +5%
Foot Troopz rule!new
- +Melee attack: +3 for Melee Infantry units (Lord's army)
- +Leadership: +2 for Infantry units (Lord's army)
- +Armour: +10 for Infantry units (Lord's army)
Forged in Chaosnew
- +Immune to Chaos corruption and Chaos Wastes attrition (Lord's army)
- +Chaos Undivided corruption: +4 (local province)
Dark Land Steelnew
- +Armour-piercing weapon damage: +50
- +Enables sundering attacks
Only da Best!new
- +Recruit rank: +2 for all units (Lord's army)
- +Recruitment cost: +20% (Lord's army)
Champion of the Dark Landsnew
- +Ward save: +5%
- +Hit points: +15%
- +Melee defence: +8
- +Attribute: Causes Terror
Greed is Goodnew
- +Income from post-battle loot: +30%
- +Control: -3 (local enemy province)
Mass is Mightnew
- +Unit mass: +35% (Lord's army)
- +Upkeep: +3% (Lord's army)
- +Unit experience gain per turn: +100 (Lord's army)
Black Orc Superioritynew
- +Recruit rank: +2 for Black Orc units (Lord's army)
- +Charge bonus: +10 for Black Orc units (Lord's army)
- +Armour-piercing weapon damage: +5 for Black Orc units (Lord's army)
Lust for Battlenew
- +Passive ability: "Lust for Battle"
Primal Instinctsnew
- +Hero self-defence: +10% chance of wounding aggressors
- +Enemy Hero action success chance: -30%
Raging Terrornew
- +Control: -4 (local enemy province)
- +Enemy leadership: -3 (enemy armies in local province)
Wyvern Genesnew
- +Enables poison attacks
- +Armour-piercing weapon damage: +100
Dark Land Devastatornew
- +Charge bonus: +40
- +Vigour loss reduction: -20%
Spikez and Hornznew
- +Physical resistance: 10%
- +Passive ability: "Spikez and Hornz"
Ancient Roarnew
- +Ability: "Ancient Roar"
March or Dienew
- +Vigour loss reduction: -15% (Lord's army)
- +Speed: +20%
- +Campaign movement range: +5%
Foot Troopz rule!new
- +Melee attack: +3 for Melee Infantry units (Lord's army)
- +Leadership: +2 for Infantry units (Lord's army)
- +Armour: +10 for Infantry units (Lord's army)
Forged in Chaosnew
- +Immune to Chaos corruption and Chaos Wastes attrition (Lord's army)
- +Chaos Undivided corruption: +4 (local province)
Dark Land Steelnew
- +Armour-piercing weapon damage: +50
- +Enables sundering attacks
Only da Best!new
- +Recruit rank: +2 for all units (Lord's army)
- +Recruitment cost: +20% (Lord's army)
Champion of the Dark Landsnew
- +Ward save: +5%
- +Hit points: +15%
- +Melee defence: +8
- +Attribute: Causes Terror
Greed is Goodnew
- +Income from post-battle loot: +30%
- +Control: -3 (local enemy province)
Mass is Mightnew
- +Unit mass: +35% (Lord's army)
- +Upkeep: +3% (Lord's army)
- +Unit experience gain per turn: +100 (Lord's army)
Black Orc Superioritynew
- +Recruit rank: +2 for Black Orc units (Lord's army)
- +Charge bonus: +10 for Black Orc units (Lord's army)
- +Armour-piercing weapon damage: +5 for Black Orc units (Lord's army)
Lust for Battlenew
- +Passive ability: "Lust for Battle"