OvN Albion skills
87 skills OvN Lost Factions: Albion adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and OvN Albion's that come (+, green), read from both sets of tables.
Albion Warhorsenew
- +Mount: Warhorse
Albion Chariotnew
- +Mount: Marauder Chariot
Endless Conflictnew
- +Vigour loss reduction: -15% (Lord's army)
Protective Charmsnew
- +Spell resistance: 10%
Trained Reflexesnew
- +Missile resistance: 10%
Overking of the Sessairnew
- +Melee attack: +10
- +Weapon strength: +20%
- +Passive ability: "Rage"
Sessair Warriorsnew
- +Ability: "Rage" for all non-character human units (Lord's army)
- +Bonus vs Infantry: +4 for all non-character human units (Lord's army)
Overking of the Fir Domainnew
- +Melee attack: +6
- +Melee defence: +8
- +Missile resistance: 25%
Fir Warriorsnew
- +Melee attack: +6 for shielded units (Lord's army)
- +Melee defence: +8 for shielded units (Lord's army)
- +Ability: "Howling Shields" for shielded units (Lord's army)
Falian Overkingnew
- +Enables poison attacks
- +Attribute: Vanguard Deployment
- +Attribute: Stalk
Falian Warriorsnew
- +Ability: "Opportunist Attacker" for all non-character human units (Lord's army)
- +Attribute: Stalk for all non-character human units (Lord's army)
- +Attribute: Vanguard Deployment for all non-character human units (Lord's army)
Finian Overkingnew
- +Armour: +25
- +Melee defence: +10
- +Attribute: Expert Charge Defence
Finian Warriorsnew
- +Attribute: Immune to Psychology for all non-character human units (Lord's army)
- +Armour: +15 for all non-character human units (Lord's army)
- +Melee defence: +8 for all non-character human units (Lord's army)
Warrior Culturenew
- +Level 1: Melee attack: +4 for Warband units (Lord's army)
- +Level 2: Melee attack: +6 for Warband units (Lord's army)
- +Level 2: Melee defence: +4 for Warband units (Lord's army)
- +Level 3: Melee attack: +8 for Warband units (Lord's army)
- +Level 3: Melee defence: +6 for Warband units (Lord's army)
Overking's Guardiansnew
- +Level 1: Melee attack: +4 for Oathsworn, Highlanders and Chosen of Ishernos units (Lord's army)
- +Level 2: Ward save: 3% for Oathsworn, Highlanders and Chosen of Ishernos units (Lord's army)
- +Level 2: Melee attack: +4 for Oathsworn, Highlanders and Chosen of Ishernos units (Lord's army)
- +Level 3: Melee attack: +6 for Oathsworn, Highlanders and Chosen of Ishernos units (Lord's army)
- +Level 3: Ward save: 5% for Oathsworn, Highlanders and Chosen of Ishernos units (Lord's army)
Monsters of the Misty Islenew
- +Level 1: Melee attack: +4 for Ogham Barrow Wights, Fenbeasts, Aitheach Giant-Blooded, Zoats, Albion Giant and Fen Hulk units (Lord's army)
- +Level 2: Charge bonus: +7 for Ogham Barrow Wights, Fenbeasts, Aitheach Giant-Blooded, Zoats, Albion Giant and Fen Hulk units (Lord's army)
- +Level 2: Melee attack: +4 for Ogham Barrow Wights, Fenbeasts, Aitheach Giant-Blooded, Zoats, Albion Giant and Fen Hulk units (Lord's army)
- +Level 3: Charge bonus: +15 for Ogham Barrow Wights, Fenbeasts, Aitheach Giant-Blooded, Zoats, Albion Giant and Fen Hulk units (Lord's army)
- +Level 3: Melee attack: +6 for Ogham Barrow Wights, Fenbeasts, Aitheach Giant-Blooded, Zoats, Albion Giant and Fen Hulk units (Lord's army)
Savage Warriorsnew
- +Level 1: Melee attack: +4 for Woad Raiders, Druidic Initiates and Maidenguard units (Lord's army)
- +Level 2: Weapon strength: +6% for Woad Raiders, Druidic Initiates and Maidenguard units (Lord's army)
- +Level 2: Melee attack: +6 for Woad Raiders, Druidic Initiates and Maidenguard units (Lord's army)
- +Level 3: Melee attack: +8 for Woad Raiders, Druidic Initiates and Maidenguard units (Lord's army)
- +Level 3: Weapon strength: +12% for Woad Raiders, Druidic Initiates and Maidenguard units (Lord's army)
Death from Afarnew
- +Level 1: Base missile damage: +4 for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Lord's army)
- +Level 2: Ammunition: +10% for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Lord's army)
- +Level 2: Base missile damage: +6 for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Lord's army)
- +Level 3: Ammunition: +20% for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Lord's army)
- +Level 3: Base missile damage: +8 for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Lord's army)
Fast Raidersnew
- +Level 1: Speed: +6% for Bloodhounds, Hobelars, Centaurs, War Chariot and Feral Gryphon units (Lord's army)
- +Level 2: Speed: +9% for Bloodhounds, Hobelars, Centaurs, War Chariot and Feral Gryphon units (Lord's army)
- +Level 2: Charge bonus: +6 for Bloodhounds, Hobelars, Centaurs, War Chariot and Feral Gryphon units (Lord's army)
- +Level 3: Charge bonus: +12 for Bloodhounds, Hobelars, Centaurs, War Chariot and Feral Gryphon units (Lord's army)
- +Level 3: Speed: +12% for Bloodhounds, Hobelars, Centaurs, War Chariot and Feral Gryphon units (Lord's army)
Deadly Huntersnew
- +Base missile damage: +12 for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Rank 7 and above) (Lord's army)
- +Reload time reduction: +10% for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Rank 7 and above) (Lord's army)
- +Missile resistance: 15% for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Rank 7 and above) (Lord's army)
Defenders of Mythnew
- +Melee attack: +5 for Druidic Initiates, Ogham Barrow Wights, Centaurs, Fenbeasts, Aitheach Giant-Blooded, Zoats, Feral Gryphon, Albion Giant and Fen Hulk units (Rank 7 and above) (Lord's army)
- +Weapon strength: +12% for Druidic Initiates, Ogham Barrow Wights, Centaurs, Fenbeasts, Aitheach Giant-Blooded, Zoats, Feral Gryphon, Albion Giant and Fen Hulk units (Rank 7 and above) (Lord's army)
- +Melee defence: +5 for Druidic Initiates, Ogham Barrow Wights, Centaurs, Fenbeasts, Aitheach Giant-Blooded, Zoats, Feral Gryphon, Albion Giant and Fen Hulk units (Rank 7 and above) (Lord's army)
Merciless Barbariansnew
- +Melee attack: +5 for Woad Raiders, Maidenguard, Bloodhounds, Hobelars and War Chariot units (Rank 7 and above) (Lord's army)
- +Charge bonus: +12 for Woad Raiders, Maidenguard, Bloodhounds, Hobelars and War Chariot units (Rank 7 and above) (Lord's army)
- +Weapon strength: +12% for Woad Raiders, Maidenguard, Bloodhounds, Hobelars and War Chariot units (Rank 7 and above) (Lord's army)
Champions of Albionnew
- +Melee attack: +5 for Warband, Oathsworn, Highlanders and Chosen of Ishernos units (Rank 7 and above) (Lord's army)
- +Armour: +12 for Warband, Oathsworn, Highlanders and Chosen of Ishernos units (Rank 7 and above) (Lord's army)
- +Physical resistance: 10% for Warband, Oathsworn, Highlanders and Chosen of Ishernos units (Rank 7 and above) (Lord's army)
Warcrynew
- +Ability: "Warcry"
- +Replaces: "Rally!"
Experienced Ambushernew
- +Level 1: Ambush success chance: +6% (Lord's army)
- +Level 2: Ambush success chance: +16% (Lord's army)
- +Level 3: Ambush success chance: +30% (Lord's army)
Albion Warhorsenew
- +Mount: Warhorse
Teachings of the Old Onesnew
- +Miscast base chance: -30%
- +Chance of Winds of Magic increasing in strength when changing: +10% (local province)
Oral Traditionnew
- +Winds of Magic power reserve capacity: +30
- +Miscast base chance: +15%
Terrors from the Swampsnew
- +Bonus vs Infantry: +15 for Fenbeasts and Fen Hulk units (Lord's army)
- +Recruit rank: +4 for Fenbeasts and Fen Hulk units (Lord's army)
- +Ward save: 10% for Fenbeasts and Fen Hulk units (Lord's army)
Ancient Alliesnew
- +Speed: +20% for Aitheach Giant-Blooded and Albion Giant units (Lord's army)
- +Recruit rank: +4 for Aitheach Giant-Blooded and Albion Giant units (Lord's army)
- +Charge bonus: +20 for Aitheach Giant-Blooded and Albion Giant units (Lord's army)
Albion Warhorsenew
- +Mount: Warhorse
Albion Warhorsenew
- +Mount: Warhorse
Albion Warhorsenew
- +Mount: Warhorse
Wings of Fatenew
- +Level 1: Overcast spell: "Wings of Fate"
- +Level 1: Cooldown: -30% to "Wings of Fate"
- +Level 2: Overcast spell: "Wings of Fate"
- +Level 2: Miscast base chance: -15% for "Wings of Fate Upgraded"
- +Level 2: Winds of Magic cost: -1 for "Wings of Fate"
- +Level 2: Winds of Magic cost: -2 for "Wings of Fate Upgraded"
- +Level 2: Cooldown: -50% to "Wings of Fate"
Mists of Albionnew
- +Passive ability: "Mists of Albion"
Blessing of Valornew
- +Level 1: Overcast spell: "Blessing of Valor"
- +Level 1: Cooldown: -30% to "Blessing of Valor"
- +Level 1: Spell: "Blessing of Valor"
- +Level 2: Overcast spell: "Blessing of Valor"
- +Level 2: Miscast base chance: -15% for "Blessing of Valor Upgraded"
- +Level 2: Winds of Magic cost: -1 for "Blessing of Valor"
- +Level 2: Winds of Magic cost: -2 for "Blessing of Valor Upgraded"
- +Level 2: Cooldown: -50% to "Blessing of Valor"
Boon of Couragenew
- +Level 1: Overcast spell: "Boon of Courage"
- +Level 1: Cooldown: -30% to "Boon of Courage"
- +Level 1: Spell: "Boon of Courage"
- +Level 2: Overcast spell: "Boon of Courage"
- +Level 2: Miscast base chance: -15% for "Boon of Courage Upgraded"
- +Level 2: Winds of Magic cost: -1 for "Boon of Courage"
- +Level 2: Winds of Magic cost: -2 for "Boon of Courage Upgraded"
- +Level 2: Cooldown: -50% to "Boon of Courage"
Light of Protectionnew
- +Level 1: Overcast spell: "Light of Protection"
- +Level 1: Cooldown: -30% to "Light of Protection"
- +Level 1: Spell: "Light of Protection"
- +Level 2: Overcast spell: "Light of Protection"
- +Level 2: Winds of Magic cost: -1 for "Light of Protection"
- +Level 2: Winds of Magic cost: -2 for "Light of Protection Upgraded"
- +Level 2: Cooldown: -50% to "Light of Protection"
Gift of Lifenew
- +Level 1: Overcast spell: "Gift of Life"
- +Level 1: Cooldown: -30% to "Gift of Life"
- +Level 1: Spell: "Gift of Life"
- +Level 2: Overcast spell: "Gift of Life"
- +Level 2: Miscast base chance: -15% for "Gift of Life Upgraded"
- +Level 2: Winds of Magic cost: -2 for "Gift of Life"
- +Level 2: Winds of Magic cost: -3 for "Gift of Life Upgraded"
- +Level 2: Cooldown: -50% to "Gift of Life"
Voice of Commandnew
- +Level 1: Overcast spell: "Voice of Command"
- +Level 1: Cooldown: -30% to "Voice of Command"
- +Level 1: Spell: "Voice of Command"
- +Level 2: Overcast spell: "Voice of Command"
- +Level 2: Miscast base chance: -15% for "Voice of Command Upgraded"
- +Level 2: Winds of Magic cost: -2 for "Voice of Command"
- +Level 2: Winds of Magic cost: -3 for "Voice of Command Upgraded"
- +Level 2: Cooldown: -50% to "Voice of Command"
Albion Warhorsenew
- +Mount: Warhorse
Shamanic Warriornew
- +Miscast base chance: +15%
- +Melee attack: +10
- +Melee defence: +10
Spellbindernew
- +Winds of Magic power reserve capacity: -15
- +Enemy Winds of Magic power reserve capacity: -25 (local region)
- +Spell resistance: 10% (Hero's army)
Channeler of the Wyrdnew
- +Winds of Magic power reserve capacity: +10
- +Passive ability: "Regeneration"
- +Hit points: -20%
Albion Warhorsenew
- +Mount: Warhorse
Albion Chariotnew
- +Mount: Marauder Chariot
Monster Hunternew
- +Bonus vs Large: +15
- +Attribute: Immune to Psychology
Second in Commandnew
- +Character's aura leadership effect: +6
- +Leadership aura size: +25%
Bodyguardnew
- +Passive ability: "Guardian"
- +Melee defence: +8
Dubh'neachnew
- +Mount: Great Eagle
Ravenmothernew
- +Bound spell: "Wings of Fate"
- +Melee attack: +5 for Crows, Ravens and Feral Gryphon units (Lord's army)
- +Leadership: +5 for Crows, Ravens and Feral Gryphon units (Lord's army)
Magical Beingnew
- +Wound recovery time: -4 turns
- +Battle healing cap: +25%
- +Ability: "Servants of Mhorr"
Darkened Skiesnew
- +Ability: "Darkened Skies"
- +Recruitment cost: -30% for Crows and Ravens units (Lord's army)
Omen of Victorynew
- +Ability: "Omen of Doom"
- +Ability: "Omen of War"
Experienced Magenew
- +Miscast base chance: -10%
- +Winds of Magic power reserve capacity: +15
Mhorriníon's Handmaidensnew
- +Passive ability: "Berserker" for Maidenguard units (Lord's army)
- +Ability: "Eagle's Eyes" for Huntresses units (Lord's army)
- +Ward save: 20% for Maidenguard and Huntresses units (Lord's army)
- +Recruit rank: +4 for Maidenguard and Huntresses units (Lord's army)
- +Speed: +15% for Maidenguard and Huntresses units (Lord's army)
Goddess Unleashednew
- +Winds of Magic cost: -10% for all spells (all characters)
- +Cooldown: -20% to spells
- +Ability: "Goddess of Ravens"
Albion Warhorsenew
- +Mount: Warhorse
Albion Chariotnew
- +Mount: Marauder Chariot
Loremaster of the Lore of Truthsayersnew
- +Cooldown: -20% to spells
- +Winds of Magic cost: -2 for "Voice of Command"
- +Winds of Magic cost: -3 for "Voice of Command Upgraded"
- +Winds of Magic cost: -2 for "Gift of Life"
- +Winds of Magic cost: -3 for "Gift of Life Upgraded"
- +Winds of Magic cost: -2 for "Boon of Courage"
- +Winds of Magic cost: -3 for "Boon of Courage Upgraded"
Teacher of the Pathnew
- +Hero and Lord recruit rank: +4 (all provinces)
- +Melee attack: +10 for Lords and embedded Heroes (Lord's army)
Friend of Giantsnew
- +Weapon strength: +20% for Aitheach Giant-Blooded and Albion Giant units (Lord's army)
- +Melee attack: +10 for Aitheach Giant-Blooded and Albion Giant units (Lord's army)
- +Upkeep: -15% for Aitheach Giant-Blooded and Albion Giant units (Lord's army)
From the Swampsnew
- +Melee defence: +12 for Fenbeasts and Fen Hulk units (Lord's army)
- +Melee attack: +12 for Fenbeasts and Fen Hulk units (Lord's army)
- +Recruit rank: +4 for Fenbeasts and Fen Hulk units (Lord's army)
Druid Healernew
- +Casualty replenishment rate: +12% (Lord's army)
- +Global recruitment capacity: +1
Heir of the Old Onesnew
- +Winds of Magic power reserve capacity: +5 (all armies)
- +Ability: "Imperfect Shield of the Old Ones"
True Master of Albionnew
- +Ability: "Call of the Fens"
- +Ability: "From the Mists" for all units (Lord's army)
The Circle of Truthsayersnew
- +Bound spell: "Banishment" for Druidic Initiates units (Lord's army)
- +Recruit rank: +4 for Druidic Initiates units (Lord's army)
- +Melee defence: +10 for Druidic Initiates units (Lord's army)
- +Melee attack: +15 for Druidic Initiates units (Lord's army)
- +Leadership: +10 for Druidic Initiates units (Lord's army)
- +Hero recruit rank: +2 for Druidic Priestess (all provinces)
Warden’s Callnew
- +Recruit rank: +2 for all Centaur units (Hero's army)
- +Upkeep: -10% for all Centaur units (Hero's army)
- +Recruitment cost: -10% for all Centaur units (Hero's army)
Ogham Fragment of the Great Truthnew
- +Bound spell: "Blessing of Valour"
- +Ancillary: Ogham Fragment
Clarity of the Truthnew
- +Passive ability: "Clarity of the Truth"
Protection of the Great Truthnew
- +Ability: "Protection of the Great Truth"
Ogham Fragment of Carnuosnew
- +Bound spell: "Flock of Doom"
- +Ancillary: Ogham Fragment
Fury of Carnuosnew
- +Passive ability: "Fury of Carnuos"
Pack of the Horned Godnew
- +Ability: "Pack of the Horned God"
Ogham Fragment of Ishernosnew
- +Bound spell: "Earth Blood"
- +Ancillary: Ogham Fragment
Vigour of Ishernosnew
- +Passive ability: "Vigour of Ishernos"
Retribution of the Earthmothernew
- +Ability: "Retribution of the Earthmother"
Ogham Fragment of Choteichnew
- +Bound spell: "Pha's Protection"
- +Ancillary: Ogham Fragment
Ward of Choteichnew
- +Passive ability: "Ward of Choteich"
Wrath of the Long-Armnew
- +Ability: "Wrath of the Long-Arm"
Defense of the Ancientsnew
- +Ability: "Defense of the Ancients"
Great Axenew
- +Ancillary: Great Axe
Fury of the Ancientsnew
- +Passive ability: "Fury of the Ancients"
- +Melee attack: +5
- +Melee defence: +5
Great Stampedenew
- +Ability: "Grand Stampede"
- +Armour-piercing weapon damage: +30
Great Bownew
- +Ancillary: Great Bow
Watchers of the Forestnew
- +Passive ability: "Watchers of the Forest"
- +Reload time reduction: +10%
- +Missile strength: +15%
Cunning of the Hunternew
- +Ability: "Cunning of the Hunter"
- +Ammunition: +20%
- +Range: +10%