Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

OvN Albion skills

87 skills OvN Lost Factions: Albion adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and OvN Albion's that come (+, green), read from both sets of tables.

Albion Warhorsenew
  • +Mount: Warhorse
Albion Chariotnew
  • +Mount: Marauder Chariot
Endless Conflictnew
  • +Vigour loss reduction: -15% (Lord's army)
Protective Charmsnew
  • +Spell resistance: 10%
Trained Reflexesnew
  • +Missile resistance: 10%
Overking of the Sessairnew
  • +Melee attack: +10
  • +Weapon strength: +20%
  • +Passive ability: "Rage"
Sessair Warriorsnew
  • +Ability: "Rage" for all non-character human units (Lord's army)
  • +Bonus vs Infantry: +4 for all non-character human units (Lord's army)
Overking of the Fir Domainnew
  • +Melee attack: +6
  • +Melee defence: +8
  • +Missile resistance: 25%
Fir Warriorsnew
  • +Melee attack: +6 for shielded units (Lord's army)
  • +Melee defence: +8 for shielded units (Lord's army)
  • +Ability: "Howling Shields" for shielded units (Lord's army)
Falian Overkingnew
  • +Enables poison attacks
  • +Attribute: Vanguard Deployment
  • +Attribute: Stalk
Falian Warriorsnew
  • +Ability: "Opportunist Attacker" for all non-character human units (Lord's army)
  • +Attribute: Stalk for all non-character human units (Lord's army)
  • +Attribute: Vanguard Deployment for all non-character human units (Lord's army)
Finian Overkingnew
  • +Armour: +25
  • +Melee defence: +10
  • +Attribute: Expert Charge Defence
Finian Warriorsnew
  • +Attribute: Immune to Psychology for all non-character human units (Lord's army)
  • +Armour: +15 for all non-character human units (Lord's army)
  • +Melee defence: +8 for all non-character human units (Lord's army)
Warrior Culturenew
  • +Level 1: Melee attack: +4 for Warband units (Lord's army)
  • +Level 2: Melee attack: +6 for Warband units (Lord's army)
  • +Level 2: Melee defence: +4 for Warband units (Lord's army)
  • +Level 3: Melee attack: +8 for Warband units (Lord's army)
  • +Level 3: Melee defence: +6 for Warband units (Lord's army)
Overking's Guardiansnew
  • +Level 1: Melee attack: +4 for Oathsworn, Highlanders and Chosen of Ishernos units (Lord's army)
  • +Level 2: Ward save: 3% for Oathsworn, Highlanders and Chosen of Ishernos units (Lord's army)
  • +Level 2: Melee attack: +4 for Oathsworn, Highlanders and Chosen of Ishernos units (Lord's army)
  • +Level 3: Melee attack: +6 for Oathsworn, Highlanders and Chosen of Ishernos units (Lord's army)
  • +Level 3: Ward save: 5% for Oathsworn, Highlanders and Chosen of Ishernos units (Lord's army)
Monsters of the Misty Islenew
  • +Level 1: Melee attack: +4 for Ogham Barrow Wights, Fenbeasts, Aitheach Giant-Blooded, Zoats, Albion Giant and Fen Hulk units (Lord's army)
  • +Level 2: Charge bonus: +7 for Ogham Barrow Wights, Fenbeasts, Aitheach Giant-Blooded, Zoats, Albion Giant and Fen Hulk units (Lord's army)
  • +Level 2: Melee attack: +4 for Ogham Barrow Wights, Fenbeasts, Aitheach Giant-Blooded, Zoats, Albion Giant and Fen Hulk units (Lord's army)
  • +Level 3: Charge bonus: +15 for Ogham Barrow Wights, Fenbeasts, Aitheach Giant-Blooded, Zoats, Albion Giant and Fen Hulk units (Lord's army)
  • +Level 3: Melee attack: +6 for Ogham Barrow Wights, Fenbeasts, Aitheach Giant-Blooded, Zoats, Albion Giant and Fen Hulk units (Lord's army)
Savage Warriorsnew
  • +Level 1: Melee attack: +4 for Woad Raiders, Druidic Initiates and Maidenguard units (Lord's army)
  • +Level 2: Weapon strength: +6% for Woad Raiders, Druidic Initiates and Maidenguard units (Lord's army)
  • +Level 2: Melee attack: +6 for Woad Raiders, Druidic Initiates and Maidenguard units (Lord's army)
  • +Level 3: Melee attack: +8 for Woad Raiders, Druidic Initiates and Maidenguard units (Lord's army)
  • +Level 3: Weapon strength: +12% for Woad Raiders, Druidic Initiates and Maidenguard units (Lord's army)
Death from Afarnew
  • +Level 1: Base missile damage: +4 for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Lord's army)
  • +Level 2: Ammunition: +10% for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Lord's army)
  • +Level 2: Base missile damage: +6 for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Lord's army)
  • +Level 3: Ammunition: +20% for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Lord's army)
  • +Level 3: Base missile damage: +8 for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Lord's army)
Fast Raidersnew
  • +Level 1: Speed: +6% for Bloodhounds, Hobelars, Centaurs, War Chariot and Feral Gryphon units (Lord's army)
  • +Level 2: Speed: +9% for Bloodhounds, Hobelars, Centaurs, War Chariot and Feral Gryphon units (Lord's army)
  • +Level 2: Charge bonus: +6 for Bloodhounds, Hobelars, Centaurs, War Chariot and Feral Gryphon units (Lord's army)
  • +Level 3: Charge bonus: +12 for Bloodhounds, Hobelars, Centaurs, War Chariot and Feral Gryphon units (Lord's army)
  • +Level 3: Speed: +12% for Bloodhounds, Hobelars, Centaurs, War Chariot and Feral Gryphon units (Lord's army)
Deadly Huntersnew
  • +Base missile damage: +12 for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Rank 7 and above) (Lord's army)
  • +Reload time reduction: +10% for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 15% for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units (Rank 7 and above) (Lord's army)
Defenders of Mythnew
  • +Melee attack: +5 for Druidic Initiates, Ogham Barrow Wights, Centaurs, Fenbeasts, Aitheach Giant-Blooded, Zoats, Feral Gryphon, Albion Giant and Fen Hulk units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +12% for Druidic Initiates, Ogham Barrow Wights, Centaurs, Fenbeasts, Aitheach Giant-Blooded, Zoats, Feral Gryphon, Albion Giant and Fen Hulk units (Rank 7 and above) (Lord's army)
  • +Melee defence: +5 for Druidic Initiates, Ogham Barrow Wights, Centaurs, Fenbeasts, Aitheach Giant-Blooded, Zoats, Feral Gryphon, Albion Giant and Fen Hulk units (Rank 7 and above) (Lord's army)
Merciless Barbariansnew
  • +Melee attack: +5 for Woad Raiders, Maidenguard, Bloodhounds, Hobelars and War Chariot units (Rank 7 and above) (Lord's army)
  • +Charge bonus: +12 for Woad Raiders, Maidenguard, Bloodhounds, Hobelars and War Chariot units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +12% for Woad Raiders, Maidenguard, Bloodhounds, Hobelars and War Chariot units (Rank 7 and above) (Lord's army)
Champions of Albionnew
  • +Melee attack: +5 for Warband, Oathsworn, Highlanders and Chosen of Ishernos units (Rank 7 and above) (Lord's army)
  • +Armour: +12 for Warband, Oathsworn, Highlanders and Chosen of Ishernos units (Rank 7 and above) (Lord's army)
  • +Physical resistance: 10% for Warband, Oathsworn, Highlanders and Chosen of Ishernos units (Rank 7 and above) (Lord's army)
Warcrynew
  • +Ability: "Warcry"
  • +Replaces: "Rally!"
Experienced Ambushernew
  • +Level 1: Ambush success chance: +6% (Lord's army)
  • +Level 2: Ambush success chance: +16% (Lord's army)
  • +Level 3: Ambush success chance: +30% (Lord's army)
Albion Warhorsenew
  • +Mount: Warhorse
Teachings of the Old Onesnew
  • +Miscast base chance: -30%
  • +Chance of Winds of Magic increasing in strength when changing: +10% (local province)
Oral Traditionnew
  • +Winds of Magic power reserve capacity: +30
  • +Miscast base chance: +15%
Terrors from the Swampsnew
  • +Bonus vs Infantry: +15 for Fenbeasts and Fen Hulk units (Lord's army)
  • +Recruit rank: +4 for Fenbeasts and Fen Hulk units (Lord's army)
  • +Ward save: 10% for Fenbeasts and Fen Hulk units (Lord's army)
Ancient Alliesnew
  • +Speed: +20% for Aitheach Giant-Blooded and Albion Giant units (Lord's army)
  • +Recruit rank: +4 for Aitheach Giant-Blooded and Albion Giant units (Lord's army)
  • +Charge bonus: +20 for Aitheach Giant-Blooded and Albion Giant units (Lord's army)
Albion Warhorsenew
  • +Mount: Warhorse
Albion Warhorsenew
  • +Mount: Warhorse
Albion Warhorsenew
  • +Mount: Warhorse
Wings of Fatenew
  • +Level 1: Overcast spell: "Wings of Fate"
  • +Level 1: Cooldown: -30% to "Wings of Fate"
  • +Level 2: Overcast spell: "Wings of Fate"
  • +Level 2: Miscast base chance: -15% for "Wings of Fate Upgraded"
  • +Level 2: Winds of Magic cost: -1 for "Wings of Fate"
  • +Level 2: Winds of Magic cost: -2 for "Wings of Fate Upgraded"
  • +Level 2: Cooldown: -50% to "Wings of Fate"
Mists of Albionnew
  • +Passive ability: "Mists of Albion"
Blessing of Valornew
  • +Level 1: Overcast spell: "Blessing of Valor"
  • +Level 1: Cooldown: -30% to "Blessing of Valor"
  • +Level 1: Spell: "Blessing of Valor"
  • +Level 2: Overcast spell: "Blessing of Valor"
  • +Level 2: Miscast base chance: -15% for "Blessing of Valor Upgraded"
  • +Level 2: Winds of Magic cost: -1 for "Blessing of Valor"
  • +Level 2: Winds of Magic cost: -2 for "Blessing of Valor Upgraded"
  • +Level 2: Cooldown: -50% to "Blessing of Valor"
Boon of Couragenew
  • +Level 1: Overcast spell: "Boon of Courage"
  • +Level 1: Cooldown: -30% to "Boon of Courage"
  • +Level 1: Spell: "Boon of Courage"
  • +Level 2: Overcast spell: "Boon of Courage"
  • +Level 2: Miscast base chance: -15% for "Boon of Courage Upgraded"
  • +Level 2: Winds of Magic cost: -1 for "Boon of Courage"
  • +Level 2: Winds of Magic cost: -2 for "Boon of Courage Upgraded"
  • +Level 2: Cooldown: -50% to "Boon of Courage"
Light of Protectionnew
  • +Level 1: Overcast spell: "Light of Protection"
  • +Level 1: Cooldown: -30% to "Light of Protection"
  • +Level 1: Spell: "Light of Protection"
  • +Level 2: Overcast spell: "Light of Protection"
  • +Level 2: Winds of Magic cost: -1 for "Light of Protection"
  • +Level 2: Winds of Magic cost: -2 for "Light of Protection Upgraded"
  • +Level 2: Cooldown: -50% to "Light of Protection"
Gift of Lifenew
  • +Level 1: Overcast spell: "Gift of Life"
  • +Level 1: Cooldown: -30% to "Gift of Life"
  • +Level 1: Spell: "Gift of Life"
  • +Level 2: Overcast spell: "Gift of Life"
  • +Level 2: Miscast base chance: -15% for "Gift of Life Upgraded"
  • +Level 2: Winds of Magic cost: -2 for "Gift of Life"
  • +Level 2: Winds of Magic cost: -3 for "Gift of Life Upgraded"
  • +Level 2: Cooldown: -50% to "Gift of Life"
Voice of Commandnew
  • +Level 1: Overcast spell: "Voice of Command"
  • +Level 1: Cooldown: -30% to "Voice of Command"
  • +Level 1: Spell: "Voice of Command"
  • +Level 2: Overcast spell: "Voice of Command"
  • +Level 2: Miscast base chance: -15% for "Voice of Command Upgraded"
  • +Level 2: Winds of Magic cost: -2 for "Voice of Command"
  • +Level 2: Winds of Magic cost: -3 for "Voice of Command Upgraded"
  • +Level 2: Cooldown: -50% to "Voice of Command"
Albion Warhorsenew
  • +Mount: Warhorse
Shamanic Warriornew
  • +Miscast base chance: +15%
  • +Melee attack: +10
  • +Melee defence: +10
Spellbindernew
  • +Winds of Magic power reserve capacity: -15
  • +Enemy Winds of Magic power reserve capacity: -25 (local region)
  • +Spell resistance: 10% (Hero's army)
Channeler of the Wyrdnew
  • +Winds of Magic power reserve capacity: +10
  • +Passive ability: "Regeneration"
  • +Hit points: -20%
Albion Warhorsenew
  • +Mount: Warhorse
Albion Chariotnew
  • +Mount: Marauder Chariot
Monster Hunternew
  • +Bonus vs Large: +15
  • +Attribute: Immune to Psychology
Second in Commandnew
  • +Character's aura leadership effect: +6
  • +Leadership aura size: +25%
Bodyguardnew
  • +Passive ability: "Guardian"
  • +Melee defence: +8
Dubh'neachnew
  • +Mount: Great Eagle
Ravenmothernew
  • +Bound spell: "Wings of Fate"
  • +Melee attack: +5 for Crows, Ravens and Feral Gryphon units (Lord's army)
  • +Leadership: +5 for Crows, Ravens and Feral Gryphon units (Lord's army)
Magical Beingnew
  • +Wound recovery time: -4 turns
  • +Battle healing cap: +25%
  • +Ability: "Servants of Mhorr"
Darkened Skiesnew
  • +Ability: "Darkened Skies"
  • +Recruitment cost: -30% for Crows and Ravens units (Lord's army)
Omen of Victorynew
  • +Ability: "Omen of Doom"
  • +Ability: "Omen of War"
Experienced Magenew
  • +Miscast base chance: -10%
  • +Winds of Magic power reserve capacity: +15
Mhorriníon's Handmaidensnew
  • +Passive ability: "Berserker" for Maidenguard units (Lord's army)
  • +Ability: "Eagle's Eyes" for Huntresses units (Lord's army)
  • +Ward save: 20% for Maidenguard and Huntresses units (Lord's army)
  • +Recruit rank: +4 for Maidenguard and Huntresses units (Lord's army)
  • +Speed: +15% for Maidenguard and Huntresses units (Lord's army)
Goddess Unleashednew
  • +Winds of Magic cost: -10% for all spells (all characters)
  • +Cooldown: -20% to spells
  • +Ability: "Goddess of Ravens"
Albion Warhorsenew
  • +Mount: Warhorse
Albion Chariotnew
  • +Mount: Marauder Chariot
Loremaster of the Lore of Truthsayersnew
  • +Cooldown: -20% to spells
  • +Winds of Magic cost: -2 for "Voice of Command"
  • +Winds of Magic cost: -3 for "Voice of Command Upgraded"
  • +Winds of Magic cost: -2 for "Gift of Life"
  • +Winds of Magic cost: -3 for "Gift of Life Upgraded"
  • +Winds of Magic cost: -2 for "Boon of Courage"
  • +Winds of Magic cost: -3 for "Boon of Courage Upgraded"
Teacher of the Pathnew
  • +Hero and Lord recruit rank: +4 (all provinces)
  • +Melee attack: +10 for Lords and embedded Heroes (Lord's army)
Friend of Giantsnew
  • +Weapon strength: +20% for Aitheach Giant-Blooded and Albion Giant units (Lord's army)
  • +Melee attack: +10 for Aitheach Giant-Blooded and Albion Giant units (Lord's army)
  • +Upkeep: -15% for Aitheach Giant-Blooded and Albion Giant units (Lord's army)
From the Swampsnew
  • +Melee defence: +12 for Fenbeasts and Fen Hulk units (Lord's army)
  • +Melee attack: +12 for Fenbeasts and Fen Hulk units (Lord's army)
  • +Recruit rank: +4 for Fenbeasts and Fen Hulk units (Lord's army)
Druid Healernew
  • +Casualty replenishment rate: +12% (Lord's army)
  • +Global recruitment capacity: +1
Heir of the Old Onesnew
  • +Winds of Magic power reserve capacity: +5 (all armies)
  • +Ability: "Imperfect Shield of the Old Ones"
True Master of Albionnew
  • +Ability: "Call of the Fens"
  • +Ability: "From the Mists" for all units (Lord's army)
The Circle of Truthsayersnew
  • +Bound spell: "Banishment" for Druidic Initiates units (Lord's army)
  • +Recruit rank: +4 for Druidic Initiates units (Lord's army)
  • +Melee defence: +10 for Druidic Initiates units (Lord's army)
  • +Melee attack: +15 for Druidic Initiates units (Lord's army)
  • +Leadership: +10 for Druidic Initiates units (Lord's army)
  • +Hero recruit rank: +2 for Druidic Priestess (all provinces)
Warden’s Callnew
  • +Recruit rank: +2 for all Centaur units (Hero's army)
  • +Upkeep: -10% for all Centaur units (Hero's army)
  • +Recruitment cost: -10% for all Centaur units (Hero's army)
Ogham Fragment of the Great Truthnew
  • +Bound spell: "Blessing of Valour"
  • +Ancillary: Ogham Fragment
Clarity of the Truthnew
  • +Passive ability: "Clarity of the Truth"
Protection of the Great Truthnew
  • +Ability: "Protection of the Great Truth"
Ogham Fragment of Carnuosnew
  • +Bound spell: "Flock of Doom"
  • +Ancillary: Ogham Fragment
Fury of Carnuosnew
  • +Passive ability: "Fury of Carnuos"
Pack of the Horned Godnew
  • +Ability: "Pack of the Horned God"
Ogham Fragment of Ishernosnew
  • +Bound spell: "Earth Blood"
  • +Ancillary: Ogham Fragment
Vigour of Ishernosnew
  • +Passive ability: "Vigour of Ishernos"
Retribution of the Earthmothernew
  • +Ability: "Retribution of the Earthmother"
Ogham Fragment of Choteichnew
  • +Bound spell: "Pha's Protection"
  • +Ancillary: Ogham Fragment
Ward of Choteichnew
  • +Passive ability: "Ward of Choteich"
Wrath of the Long-Armnew
  • +Ability: "Wrath of the Long-Arm"
Defense of the Ancientsnew
  • +Ability: "Defense of the Ancients"
Great Axenew
  • +Ancillary: Great Axe
Fury of the Ancientsnew
  • +Passive ability: "Fury of the Ancients"
  • +Melee attack: +5
  • +Melee defence: +5
Great Stampedenew
  • +Ability: "Grand Stampede"
  • +Armour-piercing weapon damage: +30
Great Bownew
  • +Ancillary: Great Bow
Watchers of the Forestnew
  • +Passive ability: "Watchers of the Forest"
  • +Reload time reduction: +10%
  • +Missile strength: +15%
Cunning of the Hunternew
  • +Ability: "Cunning of the Hunter"
  • +Ammunition: +20%
  • +Range: +10%