Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

OvN Albion items

36 items OvN Lost Factions: Albion adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and OvN Albion's that come (+, green), read from both sets of tables.

  • +Armour: +15
  • +Missile resistance: 8%
  • +Passive ability: "Regeneration"
  • +Physical resistance: 10%
  • +Ability: "Amulet of Old Ones"
  • +Barrier hit points: +400
  • +Physical resistance: 10%
  • +Missile resistance: 5%
Blood HoundCommonnew
  • +Ambush defence chance: +15%
  • +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
  • +Ability: "Burning Axe of Choteich"
  • +Melee attack: +20
  • +Missile resistance: -15%
  • +Chaos Undivided corruption: +5 (local province)
  • +Attacks cause "Discouraged" effect, reducing leadership
  • +Winds of Magic power reserve capacity: +10
  • +Corruption: -3 (local province)
  • +Research rate: +5 (factionwide)
  • +Attribute: Stalk
  • +Attribute: Vanguard Deployment
  • +Speed: +10%
FenbeastCommonnew
  • +Enemy leadership: -5 (local region)
  • +Missile resistance: 20%
  • +Enables flaming attacks
  • +Enables sundering attacks
  • +Armour-piercing weapon damage: +15
  • +Weapon strength: +15%
  • +Ambush success chance: +15%
  • +Campaign movement range: +5%
  • +Barrier hit points: +400
  • +Corruption: -2 (local province)
  • +Winds of Magic power reserve capacity: +3 (Hero's army)
  • +Enables magical attacks
  • +Winds of Magic power reserve capacity: +5
  • +Spell resistance: 15%
  • +Corruption: -2 (local province)
Old WarriorCommonnew
  • +Recruitment cost: -10% (Lord's army)
  • +Local recruitment capacity: +1 (local province)
  • +Character's aura leadership effect: +8
  • +Leadership aura size: +30%
  • +Attribute: Immune to Psychology
  • +Leadership: +8
  • +Control: +2 (local province)
  • +Growth: +8 (local province)
PlundererCommonnew
  • +Income from raiding: +5% (Lord's army)
  • +Income from sacking settlements: +5%
  • +Enemy Hero action success chance: -10%
  • +Winds of Magic power reserve capacity: +10 (Lord's army)
  • +Passive ability: "Shield of Saphery"
Seann'darachUniquenew
  • +Miscast base chance: -15%
  • +Winds of Magic power reserve capacity: +15
  • +Ward save: +10%
  • +Ability: "Watchers of the Ravenqueen"
  • +Cooldown: -10% to all spells
  • +Winds of Magic power reserve capacity: +15 (Lord's army)
  • +Attribute: Causes Fear
  • +Ability: "Forbidden Rod"
  • +Chaos Undivided corruption: +5 (local province)
  • +Ability: "Staff of Dural Durak"
  • +Winds of Magic power reserve capacity: +20
  • +Spell resistance: -10% (local region)
  • +Spell: "Arcane Unforging"
  • +Spell resistance: -5% (local region)
  • +Bonus vs Large: +25
  • +Armour-piercing weapon damage: +20
  • +Passive ability: "Frenzy"
  • +Chaos Undivided corruption: +15 (local province)
  • +Bonus vs Infantry: +35
  • +Weapon strength: +30%
  • +Ability: "Assassin's Trophy"
Tribes WomanCommonnew
  • +Casualty replenishment rate: +5% (Lord's army)
  • +Ward save: +8%
  • +Missile resistance: 8%
  • +Leadership: +4 (Lord's army)
  • +Attrition: +10% when under siege (enemy armies in local region)
Woad ArtistCommonnew
  • +Woad generated: 3 per turn
Woad MakerCommonnew
  • +Woad generated from buildings: +5% (factionwide)
Woad PriestCommonnew
  • +Enables Passive Ability: "Empowered Woad Paint" (Lord's army)
  • +Replaces: "Woad Paint" (Lord's army)
Woad RaiderCommonnew
  • +Casualties captured post-battle: +10%
  • +Corruption: -2 (local province)