OvN Albion items
36 items OvN Lost Factions: Albion adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and OvN Albion's that come (+, green), read from both sets of tables.
- +Armour: +15
- +Missile resistance: 8%
- +Passive ability: "Regeneration"
- +Physical resistance: 10%
- +Ability: "Amulet of Old Ones"
- +Barrier hit points: +400
- +Physical resistance: 10%
- +Missile resistance: 5%
- +Ambush defence chance: +15%
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- +Ability: "Burning Axe of Choteich"
- +Melee attack: +20
- +Missile resistance: -15%
- +Chaos Undivided corruption: +5 (local province)
- +Attacks cause "Discouraged" effect, reducing leadership
- +Winds of Magic power reserve capacity: +10
- +Corruption: -3 (local province)
- +Research rate: +5 (factionwide)
- +Attribute: Stalk
- +Attribute: Vanguard Deployment
- +Speed: +10%
- +Enemy leadership: -5 (local region)
- +Missile resistance: 20%
- +Enables flaming attacks
- +Enables sundering attacks
- +Armour-piercing weapon damage: +15
- +Weapon strength: +15%
- +Ambush success chance: +15%
- +Campaign movement range: +5%
- +Campaign line of sight: +15%
- +Post battle chance of stealing a magic item: +10%
- +Barrier hit points: +400
- +Corruption: -2 (local province)
- +Winds of Magic power reserve capacity: +3 (Hero's army)
- +Enables magical attacks
- +Winds of Magic power reserve capacity: +5
- +Spell resistance: 15%
- +Corruption: -2 (local province)
- +Recruitment cost: -10% (Lord's army)
- +Local recruitment capacity: +1 (local province)
- +Character's aura leadership effect: +8
- +Leadership aura size: +30%
- +Attribute: Immune to Psychology
- +Leadership: +8
- +Control: +2 (local province)
- +Growth: +8 (local province)
- +Income from raiding: +5% (Lord's army)
- +Income from sacking settlements: +5%
- +Enemy Hero action success chance: -10%
- +Winds of Magic power reserve capacity: +10 (Lord's army)
- +Passive ability: "Shield of Saphery"
- +Miscast base chance: -15%
- +Winds of Magic power reserve capacity: +15
- +Ward save: +10%
- +Ability: "Watchers of the Ravenqueen"
- +Cooldown: -10% to all spells
- +Winds of Magic power reserve capacity: +15 (Lord's army)
- +Attribute: Causes Fear
- +Ability: "Forbidden Rod"
- +Chaos Undivided corruption: +5 (local province)
- +Ability: "Staff of Dural Durak"
- +Winds of Magic power reserve capacity: +20
- +Spell resistance: -10% (local region)
- +Spell: "Arcane Unforging"
- +Spell resistance: -5% (local region)
- +Bonus vs Large: +25
- +Armour-piercing weapon damage: +20
- +Passive ability: "Frenzy"
- +Chaos Undivided corruption: +15 (local province)
- +Bonus vs Infantry: +35
- +Weapon strength: +30%
- +Ability: "Assassin's Trophy"
- +Casualty replenishment rate: +5% (Lord's army)
- +Ward save: +8%
- +Missile resistance: 8%
- +Leadership: +4 (Lord's army)
- +Attrition: +10% when under siege (enemy armies in local region)
- +Woad generated: 3 per turn
- +Woad generated from buildings: +5% (factionwide)
- +Enables Passive Ability: "Empowered Woad Paint" (Lord's army)
- +Replaces: "Woad Paint" (Lord's army)
- +Casualties captured post-battle: +10%
- +Corruption: -2 (local province)