Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

SCM LCCP Dark Elves units

0 Dark Elves units SCM's LCCP — new factions for IEE changes against patch 9.0.4, 1 it adds, and 3 skills, 3 buildings and 0 technologies. Vanilla → SCM LCCP: green makes the unit stronger or cheaper, red weaker or dearer.

New units in SCM LCCP

  • Duriath Helbanehkrul_duriath1 modelHealth4,068Armour90Leadership80Speed36Melee attack60Melee defence45Weapon strength (base + AP)400Charge bonus35Missile damage (base + AP)180Range175Missile resistance %15Multiplayer cost850

Skills

Unassailablenew
  • +Armour: +15 when defending (Lord's army)
  • +Armour-piercing weapon damage: +5 when defending (Lord's army)
Unstoppablenew
  • +Melee attack: +5 (Lord's army)
  • +Weapon strength: +10% (Lord's army)
Unknowablenew
  • +Enables magical attacks (Lord's army)
  • +Spell resistance: 15% (Lord's army)
  • +Research rate: +10

Buildings

Temple of SpiteDark Elvesnew
  • +Casualties captured post-battle: +10% (armies within circle of influence)
  • +Campaign movement range: +15%
  • +Income from sacking settlements: +20% (armies in circle of influence)
Temple of SpiteDark Elvesnew
  • +Recruit rank: +3 for Black Ark Corsairs units (factionwide)
  • +Casualties captured post-battle: +20% (armies within circle of influence)
  • +Campaign movement range: +30%
  • +Income from sacking settlements: +40% (armies in circle of influence)
  • +Income generated: 400
  • +Growth: +30 (local province)
  • +Slaves: 100 per turn
  • +Slaves used by buildings: -5% (all provinces)