SCM LCCP Dark Elves units
0 Dark Elves units SCM's LCCP — new factions for IEE changes against patch 9.0.4, 1 it adds, and 3 skills, 3 buildings and 0 technologies. Vanilla → SCM LCCP: green makes the unit stronger or cheaper, red weaker or dearer.
New units in SCM LCCP
Duriath Helbanehkrul_duriath1 model
4,068
90
80
36
60
45
400
35
180
175
15
850
Skills
Unassailablenew
- +Armour: +15 when defending (Lord's army)
- +Armour-piercing weapon damage: +5 when defending (Lord's army)
Unstoppablenew
- +Melee attack: +5 (Lord's army)
- +Weapon strength: +10% (Lord's army)
Unknowablenew
- +Enables magical attacks (Lord's army)
- +Spell resistance: 15% (Lord's army)
- +Research rate: +10
Buildings
- +Casualties captured post-battle: +10% (armies within circle of influence)
- +Campaign movement range: +15%
- +Income from sacking settlements: +20% (armies in circle of influence)
- +Recruit rank: +3 for Black Ark Corsairs units (factionwide)
- +Casualties captured post-battle: +20% (armies within circle of influence)
- +Campaign movement range: +30%
- +Income from sacking settlements: +40% (armies in circle of influence)
- +Income generated: 400
- +Growth: +30 (local province)
- +Slaves: 100 per turn
- +Slaves used by buildings: -5% (all provinces)