What SCM's LCCP — new factions for IEE changes
Every unit, skill, building and tech SCM LCCP changes, vanilla → SCM LCCP, read from the mod's own files against patch 9.0.4: 0 units changed and 53 new. Pick a race below.
Is SCM LCCP updated for patch 9.0.4?
- Last Workshop update: Oct 11, 2026 — before 9.0.4 came out (Oct 15, 2026). The title says "9.0".
- 0 of its 312 tables still use the format of an earlier patch than 9.0.4.
Which tables
Older format (the version number each table carries, the mod's vs the game's): . For the older ones, the columns the old format lacks are taken from the game here.
Read from the pack on 2026-10-15; the Workshop date refreshes on the mods page.
New lords and factions
17 new lords on the campaign's faction select, 17 of their factions new to it; 18 legendary characters added. The full list by race.
- Zacharias the EverlivingThe Everlivingnew playable faction
- SceolanExiles of Atylwythnew playable faction
- Valbrand FirebladeFireblade's Slaversnew playable faction
- Surtha Lenknew playable faction
- Thorgar the Blooded OneKhazagnew playable faction
- Volrik ClawhandThe Ravenblessednew playable faction
- Alphonse DolmancéRevellers of Dolmancenew playable faction
- Lord SlaurithChallengers of Bastion Stairnew playable faction
- Arbaal the UndefeatedDestroyers of Khornenew playable faction
- Engra DeathswordDeathsword's Warbandnew playable faction
- Aelfric Cyenwulfnew playable faction
- Lord KaritamenSons of Phakthnew playable faction
- Duriath Helbanenew playable faction
- leader set by the mod's scriptKeepers of the Keysnew playable faction
- Burlok DamminssonEngineers Guild's Expeditionnew playable faction
- High Mage TorinubarGuardians of Calithnew playable faction
- Hrothyoggnew playable faction
Units by race
- Bretonnia1 new
- Dark Elves4 new, 6 skills, buildings & techs
- Dwarfs7 new
- High Elves4 new, 12 skills, buildings & techs
- Khorne3 new
- Norsca9 new, 3 skills, buildings & techs
- Nurgle2 new
- Ogre Kingdoms2 new, 1 skills, buildings & techs
- Tomb Kings5 new
- Vampire Counts3 new, 1 skills, buildings & techs
- Warriors of Chaos3 new
- Wood Elves10 new, 6 skills, buildings & techs
Everything else SCM LCCP changes
- Skills 188
- Abilities 34
- Items 21
- Buildings 7 — on the race pages
- Rituals 1
How this is read
- The game reads a table from all its fragments, the mod's before its own, and keeps the first row of each key; rows the mod lists in twad_key_deletes (0) are dropped. A mod file with the same name as the game's — the game ships each table as one file, data__ — replaces it instead: that table is then the mod's rows only (none in SCM LCCP). The site's own builders then read the result exactly as they read patch 9.0.4 — the same formulas as every unit page (how we verify).
- What a mod's scripts do while the campaign runs isn't in the tables and isn't counted. SCM LCCP's new units have no unit pages of their own; their cards are on the race pages. Pictures (unit cards, portraits, icons, flags) are the mod's own where its pack ships them, the game's otherwise.
- SCM's LCCP — new factions for IEE is made by its own team (Workshop page); this page only reads its published files. The game's own changes in 9.0.4: patch 9.0.4.