SCM LCCP skills
166 shared skills SCM's LCCP — new factions for IEE adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and SCM LCCP's that come (+, green), read from both sets of tables. The other 22, each race's own, are on the race pages.
Axe Galorenew
- +Melee attack: +5 (Hero's army)
- +Leadership: +5 when in foreign territory (Hero's army)
Buttermilk a' Plentynew
- +Hit points: +15%
- +Unit mass: +15%
Slayer's Tokennew
- +Bonus vs Large: +15
Less is Morenew
- +Melee defence: +10
- +Speed: +10%
Hulking Smitenew
- +Ability: "Hulking Smite''
Contrabandnew
- +Income from all buildings: +5% (local region)
- +Upkeep: -5% (Hero's army)
Shortest of Swordsnew
- +Melee attack: +10
Eyes on the Prizenew
- +Campaign line of sight: +20%
- +Magic item drop chance from battle: +20%
Round's on me!new
- +Leadership: +6 (Hero's army)
- +Control: +2 (local province)
No time to Wastenew
- +Ability: "No time to Waste''
Maid's Talenew
- +Recruit rank: +1 for all units (Hero's army)
- +Recruitment cost: -5% (Hero's army)
Finest Mailnew
- +Armour: +15
- +Missile resistance: 15%
Runic Bloodnew
- +Shared cooldown: -10% for all Rune Magic (Hero's army)
Exotic Weaponrynew
- +Weapon strength: +10%
Stout Inspiratornew
- +Ability: "Stout Inspirator''
Fabeled Telescopenew
- +This character becomes able to see enemies hiding in forest regardless of distance
Gargul's Riflenew
- +Range: +15%
- +Missile strength: +10%
Homemade Powdernew
- +Explosive missile damage: +10%
Sticky Dynamitenew
- +Hero capacity: +1 for Master Engineers
- +Ability: "Pyromaniac"
Surest Aimnew
- +Ability: "Suresight Aim"
Book of Fudgesnew
- +Leadership aura size: +25%
- +Diplomatic relations: -5 with Dwarfs
Worthless Trinketnew
- +Magic item drop chance from battle: +15%
- +Income from all buildings: +10% (local region)
Stolen Hatnew
- +Spell resistance: 20% (accompanying Lord)
- +Enables magical attacks
Fake Runesnew
- +Hero capacity: +1 for Runesmiths
- +Shared cooldown: -10% for all Rune Magic (Hero's army)
Magical Frognew
- +Ability: "Magical Frog"
Master Minernew
- +Ammunition: +100% for Miners units (Hero's army)
- +Melee attack: +5 for Miners, Dwarf Warriors, and Longbeards units (Hero's army)
Expertly Forgednew
- +Armour: +10 (Hero's army)
Cave Explorernew
- +Campaign line of sight: +15%
- +Leadership: +6 during subterranean intercept battles (Hero's army)
Cart Commandernew
- +Character's aura leadership effect: +5
- +Leadership aura size: +15%
Excavator's Strikenew
- +Ability: "Excavator's Strike"
Forest Dragonnew
- +Mount: Forest Dragon
Wise & Cunningnew
- +Speed: +5% (Lord's army)
- +Tradable resources produced: +8% (factionwide)
- +Control: +2 (local province)
Ambush Masternew
- +Ambush success chance: +20% (Lord's army)
- +Missile strength: +15% during ambushes (Lord's army)
- +Leadership: +8 during ambushes (Lord's army)
Up Close & Personalnew
- +Weapon strength: +10%
- +Armour-piercing weapon damage: +10
- +Melee attack: +8 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- +Weapon strength: +8% for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
Lord of Winterheartnew
- +Weapon strength: +10% for Eternal Guard and Dryads units (Lord's army)
- +Melee attack: +10 for Eternal Guard and Dryads units (Lord's army)
- +Physical resistance: 20% (Lord's army)
- +Enables frostbite attacks
Atylwyth's Finestnew
- +Unit capacity: +2 Wraiths of the Frozen Heart (Dryads) Winterheart Guards (Eternal Guard - Shields)
- +Weapon strength: +20% for Wraiths of the Frozen Heart (Dryads) and Winterheart Guards (Eternal Guard - Shields) units (Lord's army)
- +Melee defence: +5 for Wraiths of the Frozen Heart (Dryads) and Winterheart Guards (Eternal Guard - Shields) units (Lord's army)
Unnatural Dietnew
- +Unit size: +2%
- +Hit points: +10%
Unparalleled momentumnew
- +Unit size: +2%
- +Hit points: +15%
The Dragon Fleetnew
- +Upkeep: -15% (Lord's army)
- +Income from sacking settlements: +15% (Lord's army)
Coastal Raidersnew
- +Bonus vs Infantry: +10
- +Ability: "Fireblade's Raiders''
Servants of Khornenew
- +Missile resistance: 15%
Graeling Slavernew
- +Melee defence: +5 for Melee Infantry units (Lord's army)
- +Slaves: 20 per turn
- +Casualties captured post-battle: +10%
Khorne Demandsnew
- +Campaign movement range: +10%
Dedicated Warriorsnew
- +Melee defence: +5 for Melee Infantry units (Lord's army)
Surthrond's Altarnew
- +Ability: "Suthrond's Blessing''
Tzeentch Chariotnew
- +Mount: Marauder Chariot
Tokens of the Changernew
- +Chance of Winds of Magic changing in strength: +10% (local province)
- +Grimoires: 2 per turn
Ravenblessed Tribenew
- +Income from sacking settlements: +25%
- +Weapon Strength: +20% for Tzeentch Marauder units (Lord's army)
The All-Seeing Eyesnew
- +Magic item drop chance from battle: +25%
- +Campaign line of sight: +25%
Clawhandnew
- +Bonus vs Infantry: +20
- +Melee attack: +20
Influence of Tzeentchnew
- +Tzeentch corruption: +3 (local province)
- +Enemy Winds of Magic power reserve capacity: -15 (local region)
Ancient Scripturesnew
- +Grimoires: 2 per turn
- +Upkeep: -15% for Tzeentch units (Lord's army)
Kurgan Maraudersnew
- +Armour: +10 (Lord's army)
- +Missile strength: +15% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)
The Uncanning Giftnew
- +Barrier replenishment delay: -25%
- +Ability: "Mutatious Claw''
Zombie Dragonnew
- +Mount: Zombie Dragon
The Everlivingnew
- +Spell number of uses: +2 for "Raise Dead" and "Raise Dead Upgraded"
- +Effect range: +35% for "Master of the Dead"
- +Targeting range: +200% for "Raise Dead" and "Raise Dead Upgraded"
- +Passive ability: "Master of the Dead"
Token of Zachariasnew
- +Ability: Token of Zacharias
- +Melee attack: +5 for Grave Guard units (Lord's army)
- +Melee defence: +5 for Grave Guard units (Lord's army)
Ancient Artifactsnew
- +Campaign line of sight: +100%
- +Vigour loss reduction: -25% (Lord's army)
Unholy Questsnew
- +Attributes: Mastery of the Elemental Winds to Zacharias and Necromancer characters (Lord's army)
Enchanted Scripturesnew
- +Spell resistance: -25% (enemy armies in local province)
Death's Handnew
- +Cooldown: -10% to "Spirit Leech"
- +Miscast base chance: -50% for "Spirit Leech Upgraded"
- +Winds of Magic cost: -2 for "Spirit Leech"
- +Winds of Magic cost: -2 for "Spirit Leech Upgraded"
Dragon's Bloodnew
- +Ability number of uses: +1 for Pestilential Breath
- +Ability: Dragon's Blood
Guardians of Calithnew
- +Melee attack: +6 for Calith Gatekeepers units (Lord's army)
- +Melee defence: +12 for Calith Gatekeepers units (Lord's army)
Whipermawnew
- +Mount: Whipermaw
Fertile Gardennew
- +Nurgle corruption: +2 (local province)
- +Growth: +25 (local province)
Tide of Defilementnew
- +Armour: +15 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
Weak is the Fleshnew
- +Hit points: +10%
Marauders of Blightnew
- +Melee attack: +10 (Lord's army)
- +Physical resistance: 10% (Lord's army)
Spreading the Stainnew
- +Unit experience gain: +15% for Nurgle units (Lord's army)
Secrets of the Gardenernew
- +Recruitment cost: -20% for Nurgle Marked and Daemon units (Lord's army)
Horrendous Growthnew
- +Casualty replenishment rate: +15% for Nurgle Marked and Daemon units (Lord's army)
Rotting Oasisnew
- +Ability: "Rotting Oasis''
Rhinoxnew
- +Mount: Rhinox
Deathtoll Tribenew
- +Income from enemy buildings: -25% (local province)
- +Income from raiding: +25% (Lord's army)
Valley Huntersnew
- +Bonus vs Large: +10
- +Ambush success chance: +25%
Round' Belliesnew
- +Unit mass: +15% (Lord's army)
- +Hit points: +10%
Specialist Mercenarynew
- +Local recruitment capacity: +1 (local province)
- +Diplomatic relations: +25 with Ogre Kingdoms
- +Chance of getting a Mercenary Contracter after victories: +5%
Shrewd Negotiatornew
- +Upkeep: -10% (Lord's army)
- +Recruit rank: +1 for all units (Lord's army)
- +Chance of getting a Mercenary Contracter after victories: +5%
Hackin' Timenew
- +Melee attack: +10 for Ironguts and Maneaters units (Lord's army)
- +Melee attack: +15
Hrothyogg's Stewnew
- +Ability: "Hrothyogg's Stew''
- +Character's aura leadership effect: +50
Engineer's Guildnew
- +Range: +15% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- +Upkeep: -10% (Lord's army)
Guildmaster's Manualnew
- +Construction cost: -25% for all Engineering chain buildings (all provinces)
- +Hero action cost: -15% for Master Engineers (all characters factionwide)
Experimental Chargesnew
- +Ammunition: +100% for Miners units (Lord's army)
- +Reload time reduction: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
Conceptual Designnew
- +Speed: +15% (Lord's army)
- +Ability: "Slow Starter''
Damminsson's Telescopenew
- +Campaign line of sight: +35%
- +Campaign movement range: +10%
Stout Expeditionistsnew
- +Attribute: Expert Charge Defence (Lord's army)
- +Leadership: +10 (Lord's army)
Enhanced Weaponrynew
- +Ammunition: +15% (all units in army)
- +Missile Damage: +35% for Master Engineers
Master of Indulgencenew
- +Construction Cost: -35% for Economy and Slaanesh buildings (factionwide)
Slaanesh's Devoteenew
- +Devotees produced by buildings: +100% (local province)
- +Melee attack: +10 for Marauders of Slaanesh, Chaos Warriors of Slaanesh, and Chosen of Slaanesh (all armies factionwide)
Perfumed Prowessnew
- +Ability: "Witchbrew"
Slaanesh's Elite Convergencenew
- +Ability: "Dolmancé's Favorites'' for Marauders of Slaanesh, Chaos Warriors of Slaanesh, and Chosen of Slaanesh (Lord's army)
- +Melee defence: +5 for Marauders of Slaanesh, Chaos Warriors of Slaanesh, and Chosen of Slaanesh (Lord's army)
Narcissistic Frenzynew
- +Ability: Frenzy for Peasant units (Lord's army)
Elixir of Vitalitynew
- +Leadership: +8 when laying siege or encircling (Lord's army)
- +Hit points: +15%
Tinctures of Temptationnew
- +Ability: "Gate of Slaanesh"
- +Ability number of uses: +2 for "Gate of Slaanesh"
- +Ability: "Greater Gate of Slaanesh"
Harmony in Excessnew
- +Ability: Harmony in Excess
Marauder Chariotnew
- +Mount: Marauder Chariot
The Neverchosennew
- +Post battle chance of stealing a magic item: +15%
- +Melee attack: +15
The Khazag Tribenew
- +Enemy leadership: -15 for Warriors of Chaos, Beastmen, and Norsca (enemy armies in local region)
- +Charge bonus: +15 for Mammoth units (Lord's army)
Howling Warmacenew
- +Attribute: Causes Fear
- +Bonus vs Infantry: +20
Sudobaal's Teachingsnew
- +Diplomatic relations: +10 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
- +Recruit Rank: +4 for Shaman Sorcerers (local province)
Chant of the Khazagnew
- +Leadership: +10 (Lord's army)
- +Income from sacking settlements: +20% (Lord's army)
Furs of the Steppesnew
- +Furs resource production: 10 bundles (local region)
- +Armour: +10 (Lord's army)
Thorgar's Bloodcrynew
- +Ability: "Bloodcry''
Unnatural Carnivoresnew
- +Ability: "Frenzied Carnivore'' for Mammoth units (Lord's army)
- +Melee Attack: +15 for Mammoth units (Lord's army)
Chaos Dragonnew
- +Mount: Chaos Dragon
Skull Collectornew
- +Skulls gained from kills: +20% (Lord's army)
- +Upkeep: -15% (Lord's army)
Khornate Frenzynew
- +Leadership: +10 (Lord's army)
- +Passive ability: "Frenzy" (Lord's army)
Trophy Hunternew
- +Ability: "Trophy Heads"
Daemonic Resiliencenew
- +Physical resistance: 20%
- +Melee defence: +8 (Lord's army)
Knight's Bloodthirstnew
- +Attribute: Ogre Charge for Skullcrushers and Chaos Knights of Khorne units (Lord's army)
- +Charge Bonus: +20 for Skullcrushers and Chaos Knights of Khorne units (Lord's army)
Hungernew
- +Ability: "Hungering Blades"
Bloodragenew
- +Ability: "Bloodrage"
- +Splash attack power: +25%
Destroyers of Khornenew
- +Charge bonus: +15 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units
- +Hero capacity: +2 for Bloodreapers
Skull Collectornew
- +Leadership aura size: +35%
- +Skulls gained from kills: +15% (all units in army)
Blood God's Axenew
- +Attribute: Perfect Vigour for Bloodletters of Khorne and Exalted Bloodletters of Khorne units
- +Weapon strength: +20%
Trophies of Featsnew
- +Khorne corruption: +4
- +Upkeep: -15% for Khorne units (Lord's army)
Uncanning Blessingsnew
- +Skulls collected from skull piles: +15%
- +Melee attack: +10 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Undefeated's Cursenew
- +Bonus vs Infantry: +25
- +Weapon strength: +15% for Bloodthirster units (Lord's army)
Smite of Destructionnew
- +Ability: "Smite of Destruction"
- +Splash attack power: +25%
Chaos Steednew
- +Mount: Chaos Steed
Mutated Fursnew
- +Armour: +10 for all non-Daemonic Infantry units (Lord's army)
- +Armour: -5 (enemy armies in local province)
Deathsword's Warbandnew
- +Ward save: +10%
- +Chaos Undivided corruption: +3 (local province)
Infused Instrumentsnew
- +Armour-piercing weapon damage: +30
- +Bonus vs Infantry: +15
Unrivalled Maraudersnew
- +Recruitment cost: -15% (Lord's army)
- +Melee defence: +8 (armies in local province)
Asavar Kul's Tokennew
- +Income from post-battle loot: +15%
- +Character's aura leadership effect: +5
Everchosen's Sigilnew
- +Recruit rank: +2 for Chaos Marauders units (all armies)
- +Souls gained from battles: +30%
Secrets of the Plainsnew
- +Melee attack: +8 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen (Lord's army)
- +Winds of Magic power reserve capacity: +15
Anomalous Lightningnew
- +Ability: "Anomalous Lightning''
- +Weapon strength: +10%
Marauder Chariotnew
- +Mount: Marauder Chariot
War Mammothnew
- +Mount: War Mammoth
Cathayan Influencenew
- +Armour: +10 (all units in army)
- +Melee defence: +5 (all units in army)
The Tokmars Tribenew
- +Upkeep: -50% for Marauder Hunters (Javelins) (all units in army)
- +Attribute: Vanguard Deployment for Marauder Hunters (Javelins)
Zar's Skewernew
- +Ability: "Zar's Skewer''
- +Missile strength: +15%
Kurgan Tacticsnew
- +Attribute: Vanguard Deployment
- +Income from raiding: +25%
- +Increased chance monsters will be added to the Monster Pens while raiding, fighting battles, or occupying settlements
Tribal Dominancenew
- +Leadership: +10 for Marauder units
- +Character's aura leadership effect: +10
Well Fednew
- +Hit points: +15%
- +Unit mass: +15%
Surtha's Callnew
- +Leadership: +8 when attacking (all units in army)
- +Global recruitment duration: -1 turn for all units
Unmatched Huntersnew
- +Missile damage: +25% for Marauder Hunters (Javelins)
- +Speed: +15% (all units in army)
Skeletal Steednew
- +Mount: Skeletal Steed
Skeleton Chariotnew
- +Mount: Skeleton Chariot
Vengeful Grudgenew
- +Melee attack: +5 when fighting against Humans (Lord's army)
- +Weapon strength: +20% when fighting against Humans (Lord's army)
- +Leadership: +10 when fighting against Humans (Lord's army)
Phakth the God of the Sky and Justicenew
- +Melee Attack: +15 for Carrion units (Lord's army)
- +Charge Bonus: +30 for Carrion units (Lord's army)
- +Unit capacity: +2 Ushabti (Great Bows)
- +Control: +1 (all provinces)
- +Physical resistance: +10% for Carrion units (Lord's army)
Scholarly Pursuitnew
- +Research rate: +15
Legacy of Amenemhetumnew
- +Control: +3 (local province)
- +Replenishes 20% campaign movement range after winning a battle
Illusory Imagesnew
- +Enemy leadership: -8 (local region)
Unyielding Warrior:new
- +Melee defence: +5
- +Melee attack: +5
- +Ward save: +3%
Lord of the Carrionnew
- +Weapon Strength: +20% for Carrion units (Lord's army)
Phakth's Vengeancenew
- +Ability: Vengeful Grudge
Dark Steednew
- +Mount: Dark Steed
Dark Pegasusnew
- +Mount: Dark Pegasus
Black Dragonnew
- +Mount: Black Dragon
Navigational Insightnew
- +Campaign movement range: +15%
- +Upkeep: -15% (Lord's army)
Arkbound Masterynew
- +Black Ark growth: +10 (cumulative) (all armies factionwide)
Blade-Dancing Corsairsnew
- +Missile block chance: +35% for Black Ark Corsair units (all armies)
- +Missile strength: +15%
Ruthless Raidernew
- +Income from post-battle loot: +20%
Swift Corsair Assaultnew
- +Charge Bonus: +20% for Black Ark Corsair units (Lord's army)
- +Attribute: Devastating Flanker for Black Ark Corsair units (Lord's army)
Shadowy Fleetnew
- +Hero action success chance: +20% (all Heroes)
- +Speed: +10%
Tempestuous Furynew
- +Army ability number of uses: -1 for all Black Ark bombardment abilities
- +Army Ability: "Pour Everything"
Chaos Steednew
- +Mount: Chaos Steed
The Iron Wolf Tribenew
- +Speed: +30% for Chaos Warhound units (Lord's army)
Call of the Dennew
- +Leadership: +6 (Lord's army)
Corrupted Ironnew
- +Armour: +10 (Lord's army)
Secrets of the Plainsnew
- +Barrier replenishment rate: +15%
- +Barrier hit points: +375
Unnatural Fursnew
- +Missile resistance: 10% (Lord's army)
World's Edge Maraudersnew
- +Speed: +20% for Marauder units (Lord's army)
- +Charge bonus: +20 for Marauders units (Lord's army)
Iron Howlnew
- +Ability: "Iron Howl''