SCM LCCP items
21 items SCM's LCCP — new factions for IEE adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and SCM LCCP's that come (+, green), read from both sets of tables.
- +Melee Defence: +15 for Skeleton infantry units
- +Melee Attack: +15 for Skeleton infantry units
- +Ward save: +15%
- +Armour: +20
- +Ability: "B.I.O.N.I.C Arm''
- +Armour-piercing weapon damage: +20
- +Armour-piercing weapon damage: +35
- +Enables magical attacks
- +Charge bonus: +20
- +Melee attack: +15
- +Ability: "Burlok's Hammer''
- +Melee attack: +20
- +Ability: "Circlet of Rathek''
- +Spell resistance: 15%
- +Armour: +25
- +Ward save: +15%
- +Passive Ability: "Faithrend''
- +Armour-piercing weapon damage: +20%
- +Melee attack: +15
- +Enables Warpflame attacks
- +Ward save: +5% (all units in army)
- +Experience gain: +15% for Lords and Heroes (Lord's army)
- +Weapon Strength: +15% for Marauder units (all units in army)
- +Recruit Rank: +2 for Marauder units (local province)
- +Physical resistance: 10%
- +Armour: +5
- +Ward save: +5%
- +Corruption: -5 (local province)
- +Melee attack: +8
- +Spell resistance: 40%
- +Physical resistance: 20%
- +Casualty replenishment rate: +5% (all units in army)
- +Control: +3 (local province)
- +Ability: Spirit-Essence of Chaos
- +Enemy Hero action success chance: -25% (enemy characters in region)
- +Passive ability: "Ever-Burning Light"
- +Ambush defence chance: +25% (Lord's army)
- +Melee attack: +5 (all units in army)
- +Ability: "Khural's Bludgeon''
- +Weapon strength: +20%
- +Leadership aura size: +30%
- +Melee attack: +20
- +Spell resistance: 15%
- +Replenishes 20% campaign movement range after winning a battle
- +Armour-piercing weapon damage: +15%
- +Range: +10%
- +Missile strength: +22%
- +Ability: "Amber Bow"
- +Attribute: Stalk
- +Ward save: +10%
- +Melee defence: +11
- +Armour-piercing weapon damage: +3%
- +Armour: +5 for Elf Infantry and Cavalry units (Lord's army)
- +Armour: +7
- +Ability: "The Dragonblade''
- +Weapon strength: +10%
- +Melee attack: +10
- +Melee attack: +20
- +Armour-piercing weapon damage: +30
- +Enables magical attacks