Bloodreaper skill tree & build planner
KhorneHeroUnit stats
30 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- JuggernautUnlocks at rank 9Mount: JuggernautMighty beasts of groaning iron and brass, taller than a man and possessed of a crushing mass.
- Blood ThroneUnlocks at rank 9Mount: Blood ThroneA mighty Daemon Engine, clad in brass armour and driven into battle on iron-shod wheels.
- Hates SlaaneshUnlocks at rank 7 · Starting skillMelee attack: +10 when fighting against Slaaneshi factionsWeapon strength: +15% when fighting against Slaaneshi factionsFluttering and flouncing into battle is the way of the weak and self-indulgent. War should be waged Kharneth's way – with pure, unbridled savagery.
- Thick SkinUnlocks at rank 7Missile resistance: 10%At times, this servant of Khorne storms across the battlefield with arrows lodged in his chest. However, they seem to do little but further stoke the raging fire of his wrath.
- Brass CollarUnlocks at rank 7Spell resistance: 10%Few magics can worm their way through this one's skull; their Khornate collar offers adequate protection, as does the impenetrable, relentless fury infecting his mind.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Brutal ChargeCharge bonus: +5Weapon strength: +5%When a huge swathe of rage and violence descends upon the unready, very few survivors are left in its wake.
- Maim!3 levelsLevel 1Melee attack: +2Weapon strength: +2%Level 2Melee attack: +4Weapon strength: +4%Level 3Melee attack: +8Weapon strength: +6%Requires: Brutal ChargeNo foe remains a threat once torn limb from bloody limb!
- Kill!3 levelsLevel 1Melee defence: +2Weapon strength: +2%Level 2Melee defence: +4Weapon strength: +4%Level 3Melee defence: +8Weapon strength: +6%Requires: Brutal Charge"KILL! KILL THEM ALL!"
- Destroy!3 levelsLevel 1Leadership: +2Weapon strength: +2%Level 2Leadership: +4Weapon strength: +4%Level 3Leadership: +8Weapon strength: +6%Requires: Brutal Charge"Raze it all to the ground! Leave nothing standing!"
- Slaughter!3 levelsLevel 1Physical resistance: 3%Weapon strength: +2%Level 2Physical resistance: 6%Weapon strength: +4%Level 3Physical resistance: 10%Weapon strength: +6%Requires: Brutal ChargeWith every other thought squeezed from his mind, there is naught left of this one but the screaming song of slaughter.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Maim!, Kill!, Destroy!, Slaughter!From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Murder!3 levelsLevel 1Hit points: +3%Weapon strength: +2%Level 2Hit points: +6%Weapon strength: +4%Level 3Hit points: +10%Weapon strength: +6%Requires: Foe-SeekerDeath, malice, butchery and murder – the enemies of Khorne shall have it all.
- Hunt!3 levelsLevel 1Speed: +3%Weapon strength: +2%Level 2Speed: +6%Weapon strength: +4%Level 3Speed: +10%Weapon strength: +6%Requires: Foe-Seeker"None shall run far! None shall be able to hide! All will come to sufferance!"
- Cleave!3 levelsLevel 1Melee attack: +2Weapon strength: +2%Level 2Melee attack: +4Weapon strength: +4%Level 3Melee attack: +8Weapon strength: +6%Requires: Foe-Seeker"Modulistic terror – a vast, sadistic feast. The only way to exit is going piece by piece."
- Crush!3 levelsLevel 1Charge bonus: +5Weapon strength: +2%Level 2Charge bonus: +10Weapon strength: +4%Level 3Charge bonus: +20Weapon strength: +6%Requires: Foe-SeekerAll will know agony, pulverised by the inescapable grip of the Blood God's hatred.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Murder!, Hunt!, Cleave!, Crush!The war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Locus of AbjurationUnlocks at rank 8Ability: "Locus of Abjuration"Not with: Locus of Fury, Locus of Wrath
- Locus of FuryUnlocks at rank 8Ability: "Locus of Fury"Not with: Locus of Abjuration, Locus of Wrath
- Locus of WrathUnlocks at rank 8Ability: "Locus of Wrath"Not with: Locus of Abjuration, Locus of Fury
- Champion's EndUnlocks at rank 9Assassinate action: Additional 15% success chanceHero action success chance: +15%Vigour loss reduction: -50%Not with: Scythe Upon Chaff, Icon of SlaughterSever the head and the rest will crumble.
- Scythe Upon ChaffUnlocks at rank 9Passive ability: "Hungering Blades"Bonus vs Infantry: +10Not with: Champion's End, Icon of SlaughterBlood shall flow for all eternity.
- Icon of SlaughterUnlocks at rank 9Effect duration: +100% to "Fight or Die!"Ability: "Fight or Die!"Character's aura leadership effect: +5Not with: Champion's End, Scythe Upon ChaffSlaughter begets slaughter, and those who lead the charge inspire ferocity in their lessers.
Campaign
- Increase Mobility3 levelsLevel 1Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Bloodreaper · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,048 | 4,048 |
| Armour | 40 | 40 |
| Leadership | 65 | 65 |
| Speed | 46 | 46 |
| Melee attack | 60 | 60 |
| Melee defence | 35 | 35 |
| Weapon strength | 375 | 375 |
| … armour-piercing | 260 | 260 |
| Charge bonus | 45 | 45 |
| Bonus vs infantry | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 0 | 0 |
| Spell resistance % | 35 | 35 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | Yes | Yes |
All effects of this build
- Melee attack: +10 when fighting against Slaaneshi factions
- Weapon strength: +15% when fighting against Slaaneshi factions
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
