
Bloodreaper
Hero· Melee Specialist· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bloodreaper is Khorne and Daemons of Chaos hero: 4,048 HP, armour 40, melee attack 60, melee defence 35, weapon strength 375. It costs 2,000 in the campaign and 700 in multiplayer. Unit key wh3_main_kho_cha_bloodreaper_0. Patch 9.0.4, from the game's data tables.
Health
4,048
Armour
40
Leadership
65
Speed
46
Melee attack
60
Melee defence
35
Weapon strength
115 base + 260 armour-piercing, +20 vs infantry
375
Charge bonus
45
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Locus of AbjurationWard Save (Area) · +65% Spell ResistanceactiveLocus of AbjurationWard Save (Area)+65% Spell ResistanceCooldown 90 s · Duration 25 s · Range 55 mThe Herald's dedication to Khorne exceeds all else, enabling them to resist magical attack via their unnatural, Daemonic aura of rancorous disdain.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- HellbladeAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveHellbladeAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveThe shrieking swords of the Horned Ones become more effective the longer the battle rages and the greater the number of piteous souls they harvest.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Khorne: Wrathmongers, Khorngors
- Heavily armoured units — 260 of 375 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Khorne: Skullcrushers of Khorne, Gorebeast Chariots of Khorne
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Khorne: Bloodthirster, Soul Grinder of Khorne
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Khorne: Gorebeast Chariots of Khorne, Skullcannon
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Khorne: Soul Grinder of Khorne, Bloodthirster
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Khorne: Soul Grinder of Khorne, Skullcannon
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Bloodreaper skill tree
30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- JuggernautJuggernautUnlocks at rank 9
- Mount: Juggernaut
- Blood ThroneBlood ThroneUnlocks at rank 9
- Mount: Blood Throne
- Hates SlaaneshHates SlaaneshUnlocks at rank 7
- Melee attack: +10 when fighting against Slaaneshi factions
- Weapon strength: +15% when fighting against Slaaneshi factions
- Thick SkinThick SkinUnlocks at rank 7
- Missile resistance: 10%
- Brass CollarBrass CollarUnlocks at rank 7
- Spell resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Brutal ChargeBrutal Charge
- Charge bonus: +5
- Weapon strength: +5%
- Maim!Maim!3 levelsLevel 1
- Melee attack: +2
- Weapon strength: +2%
- Melee attack: +4
- Weapon strength: +4%
- Melee attack: +8
- Weapon strength: +6%
- Kill!Kill!3 levelsLevel 1
- Melee defence: +2
- Weapon strength: +2%
- Melee defence: +4
- Weapon strength: +4%
- Melee defence: +8
- Weapon strength: +6%
- Destroy!Destroy!3 levelsLevel 1
- Leadership: +2
- Weapon strength: +2%
- Leadership: +4
- Weapon strength: +4%
- Leadership: +8
- Weapon strength: +6%
- Slaughter!Slaughter!3 levelsLevel 1
- Physical resistance: 3%
- Weapon strength: +2%
- Physical resistance: 6%
- Weapon strength: +4%
- Physical resistance: 10%
- Weapon strength: +6%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Murder!Murder!3 levelsLevel 1
- Hit points: +3%
- Weapon strength: +2%
- Hit points: +6%
- Weapon strength: +4%
- Hit points: +10%
- Weapon strength: +6%
- Hunt!Hunt!3 levelsLevel 1
- Speed: +3%
- Weapon strength: +2%
- Speed: +6%
- Weapon strength: +4%
- Speed: +10%
- Weapon strength: +6%
- Cleave!Cleave!3 levelsLevel 1
- Melee attack: +2
- Weapon strength: +2%
- Melee attack: +4
- Weapon strength: +4%
- Melee attack: +8
- Weapon strength: +6%
- Crush!Crush!3 levelsLevel 1
- Charge bonus: +5
- Weapon strength: +2%
- Charge bonus: +10
- Weapon strength: +4%
- Charge bonus: +20
- Weapon strength: +6%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Locus of AbjurationLocus of AbjurationUnlocks at rank 8
- Ability: "Locus of Abjuration"
- Locus of FuryLocus of FuryUnlocks at rank 8
- Ability: "Locus of Fury"
- Locus of WrathLocus of WrathUnlocks at rank 8
- Ability: "Locus of Wrath"
- Champion's EndChampion's EndUnlocks at rank 9
- Assassinate action: Additional 15% success chance
- Hero action success chance: +15%
- Vigour loss reduction: -50%
- Scythe Upon ChaffScythe Upon ChaffUnlocks at rank 9
- Passive ability: "Hungering Blades"
- Bonus vs Infantry: +10
- Icon of SlaughterIcon of SlaughterUnlocks at rank 9
- Effect duration: +100% to "Fight or Die!"
- Ability: "Fight or Die!"
- Character's aura leadership effect: +5
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Bloodreaper
3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Khorne, Daemons of ChaosMelee Specialist | 4,048 | 1 | 40 | 65 | 46 | 60 | 35 | 375 | 45 | 2,000 | 200 | wh3_main_kho_cha_bloodreaper_0 |
| Khorne, Daemons of ChaosMelee Specialist | 4,656 | 1 | 100 | 65 | 70 | 60 | 35 | 425 | 65 | 2,000 | 287 | wh3_main_kho_cha_bloodreaper_1 |
| Khorne, Daemons of ChaosMelee Specialist | 5,156 | 1 | 110 | 65 | 68 | 35 | 20 | 355 | 50 | 3,200 | 400 | wh3_main_kho_cha_bloodreaper_2 |
Who can field it
- Daemons of Chaos · Legion of Chaos
- Khorne · Exiles of Khorne
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 4 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh3_main_pro_kho_cha_bloodreaper_0, wh3_main_pro_kho_cha_bloodreaper_1, wh3_main_pro_kho_cha_bloodreaper_2, wh3_survival_kho_cha_bloodreaper).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.