
Health
4,048
Armour
40
Leadership
65
Speed
46
Melee attack
60
Melee defence
35
Weapon strength
115 base + 260 armour-piercing, +20 vs infantry
375
Charge bonus
45
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Locus of AbjurationWard Save (Area) · +65 Spell ResistanceactiveLocus of AbjurationWard Save (Area)+65 Spell ResistanceCooldown 90 s · Duration 25 s · Range 55 mThe Herald's dedication to Khorne exceeds all else, enabling them to resist magical attack via their unnatural, Daemonic aura of rancorous disdain.
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
HellbladeAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveHellbladeAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveThe shrieking swords of the Horned Ones become more effective the longer the battle rages and the greater the number of piteous souls they harvest.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Bloodreaper skill tree
30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
JuggernautJuggernautUnlocks at rank 9
Mount: Juggernaut
Blood ThroneBlood ThroneUnlocks at rank 9
Mount: Blood Throne
Hates SlaaneshHates SlaaneshUnlocks at rank 7
Melee attack: +10 when fighting against Slaaneshi factions
Weapon strength: +15% when fighting against Slaaneshi factions
Thick SkinThick SkinUnlocks at rank 7
Missile resistance: 10%
Brass CollarBrass CollarUnlocks at rank 7
Spell resistance: 10%
ImmortalityImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded instead
MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Brutal ChargeBrutal Charge
Charge bonus: +5
Weapon strength: +5%
Maim!Maim!3 levelsLevel 1
Melee attack: +2
Weapon strength: +2%
Melee attack: +4
Weapon strength: +4%
Melee attack: +8
Weapon strength: +6%
Kill!Kill!3 levelsLevel 1
Melee defence: +2
Weapon strength: +2%
Melee defence: +4
Weapon strength: +4%
Melee defence: +8
Weapon strength: +6%
Destroy!Destroy!3 levelsLevel 1
Leadership: +2
Weapon strength: +2%
Leadership: +4
Weapon strength: +4%
Leadership: +8
Weapon strength: +6%
Slaughter!Slaughter!3 levelsLevel 1
Physical resistance: 3%
Weapon strength: +2%
Physical resistance: 6%
Weapon strength: +4%
Physical resistance: 10%
Weapon strength: +6%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Murder!Murder!3 levelsLevel 1
Hit points: +3%
Weapon strength: +2%
Hit points: +6%
Weapon strength: +4%
Hit points: +10%
Weapon strength: +6%
Hunt!Hunt!3 levelsLevel 1
Speed: +3%
Weapon strength: +2%
Speed: +6%
Weapon strength: +4%
Speed: +10%
Weapon strength: +6%
Cleave!Cleave!3 levelsLevel 1
Melee attack: +2
Weapon strength: +2%
Melee attack: +4
Weapon strength: +4%
Melee attack: +8
Weapon strength: +6%
Crush!Crush!3 levelsLevel 1
Charge bonus: +5
Weapon strength: +2%
Charge bonus: +10
Weapon strength: +4%
Charge bonus: +20
Weapon strength: +6%
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Locus of AbjurationLocus of AbjurationUnlocks at rank 8
Ability: "Locus of Abjuration"
Locus of FuryLocus of FuryUnlocks at rank 8
Ability: "Locus of Fury"
Locus of WrathLocus of WrathUnlocks at rank 8
Ability: "Locus of Wrath"
Champion's EndChampion's EndUnlocks at rank 9
Assassinate action: Additional 15% success chance
Hero action success chance: +15%
Vigour loss reduction: -50%
Scythe Upon ChaffScythe Upon ChaffUnlocks at rank 9
Passive ability: "Hungering Blades"
Bonus vs Infantry: +10
Icon of SlaughterIcon of SlaughterUnlocks at rank 9
Effect duration: +100% to "Fight or Die!"
Ability: "Fight or Die!"
Character's aura leadership effect: +5
Increase MobilityIncrease Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%
Increase Mobility action: Movement range is increased by an additional 10%
Increase Mobility action: Movement range is increased by an additional 15%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Bloodreaper
3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Khorne, Daemons of ChaosMelee Specialist | 4,048 | 1 | 40 | 65 | 46 | 60 | 35 | 375 | 45 | 2,000 | 200 | wh3_main_kho_cha_bloodreaper_0 |
| Khorne, Daemons of ChaosMelee Specialist | 4,656 | 1 | 100 | 65 | 70 | 60 | 35 | 425 | 65 | 2,000 | 287 | wh3_main_kho_cha_bloodreaper_1 |
| Khorne, Daemons of ChaosMelee Specialist | 5,156 | 1 | 110 | 65 | 68 | 35 | 20 | 355 | 50 | 3,200 | 400 | wh3_main_kho_cha_bloodreaper_2 |
Who can field it
- Legion of Chaos
- Exiles of Khorne
The game also has 4 summoned or scripted copies of this unit that players don't recruit directly (wh3_main_pro_kho_cha_bloodreaper_0, wh3_main_pro_kho_cha_bloodreaper_1, wh3_main_pro_kho_cha_bloodreaper_2, wh3_survival_kho_cha_bloodreaper).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.