
Bloodspeaker skill planner
KhorneLordUnit stats
50 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- wh3_dlc26_skill_mount_kho_bloodspeaker_chaos_steedUnlocks at rank 4
Mount: Chaos Steed - wh3_dlc26_skill_mount_kho_bloospeaker_warshrineUnlocks at rank 14
Mount: Warshrine - Blood God's Vigour2 levels · Starting skillLevel 1 · taken
Replenishes 20% campaign movement range after winning a battle
Replenishes 10% campaign movement range after razing a settlementLevel 2 · free at rank 8
Replenishes 30% campaign movement range after winning a battle
Replenishes 20% campaign movement range after razing a settlementEach victory reinvigorates Khorne's champions to seek more bloodshed. - Hates SlaaneshUnlocks at rank 7 · Starting skill
Melee attack: +10 when fighting against Slaaneshi factions
Weapon strength: +15% when fighting against Slaaneshi factionsFluttering and flouncing into battle is the way of the weak and self-indulgent. War should be waged Kharneth's way – with pure, unbridled savagery. - Voice of the Dark Gods
Leadership aura size: +40%This Lord speaks with a dread booming voice - a gift from his Dark Masters to ensure obedience. - Thick SkinUnlocks at rank 7
Missile resistance: 10%At times, this servant of Khorne storms across the battlefield with arrows lodged in his chest. However, they seem to do little but further stoke the raging fire of his wrath. - Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march. - ImmortalityUnlocks at rank 20
This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Lead the WorthyUnlocks at rank 6
Weapon strength: +20% for Skullreaper and Wrathmonger units (Lord's army)
Upkeep: -15% for Skullreaper and Wrathmonger units (Lord's army)"You begin your path as equals in worth. In time, some will prove… more equal than others." - Ardent PilgrimageUnlocks at rank 1
Campaign movement range: +10% (Lord's army)
Vigour loss reduction: -25% (Lord's army)Requires: Lead the WorthyIn choosing his next battle, the Bloodspeaker does not consider his army's fatigue or the losses it has incurred, but only whether the next foe is within reach. - Bountiful PilgrimageUnlocks at rank 1
Ability: ""
Income from post-battle loot: +20%Requires: Lead the WorthyTo fail and not die in the service of the Bloodspeaker is an ignominy. Such warriors are no longer warriors. They are skull-carriers. - Gruesome DisplayUnlocks at rank 1
Passive ability: ""
Attribute: Causes FearRequires: Lead the WorthyA Khornite carrying a severed head is a horror to be expected. But it is said the Bloodspeaker's trophy exhibits a different, and quite personal, horror to those who behold it. - Daemonic ImprintUnlocks at rank 1
Attribute: Strider (Lord's army)
Armour-piercing weapon damage: +2 (Lord's army)
Speed: +15% (Lord's army)Requires: Lead the WorthyA warrior whose gait is Daemonically driven has a peculiar effect on the battlefield. The air twists. The earth bubbles. His foes die before they realise what happens. - Meditation for CarnageUnlocks at rank 1
Khorne corruption: +4 (local province)
Physical resistance: 10%
Control: +4 (local province)Requires: Lead the WorthyThe murmur of one's own blood is the first language one learns. Most forget it. The Bloodspeaker does not. Such private conversations yield a public spectacle to behold. - Dark TutorUnlocks at rank 1
Effect duration: +100% to "Pilgrimage of Skulls" and "Wild Abandon"
Ability: "Gate of Khorne"Requires 4 of: Meditation for Carnage, Ardent Pilgrimage, Bountiful Pilgrimage, Daemonic Imprint, Gruesome DisplayWhen a Bloodspeaker opens his mouth, Daemons take note. In the mortal realm, such attentions are no mere curiosity. They grasp and seize.
- Brutal Charge
Charge bonus: +5
Weapon strength: +5%When a huge swathe of rage and violence descends upon the unready, very few survivors are left in its wake. - Maim!2 levelsLevel 1
Melee attack: +4
Weapon strength: +3%Level 2
Melee attack: +8
Weapon strength: +6%Requires: Brutal ChargeNo foe remains a threat once torn limb from bloody limb! - Kill!2 levelsLevel 1
Melee defence: +4
Weapon strength: +3%Level 2
Melee defence: +8
Weapon strength: +6%Requires: Brutal Charge"KILL! KILL THEM ALL!" - Destroy!2 levelsLevel 1
Leadership: +4
Weapon strength: +3%Level 2
Leadership: +8
Weapon strength: +6%Requires: Brutal Charge"Raze it all to the ground! Leave nothing standing!" - Slaughter!2 levelsLevel 1
Physical resistance: 5%
Weapon strength: +3%Level 2
Physical resistance: 10%
Weapon strength: +6%Requires: Brutal ChargeWith every other thought squeezed from their mind, there is naught left of this one but the screaming song of slaughter. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Maim!, Kill!, Destroy!, Slaughter!From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Murder!2 levelsLevel 1
Hit points: +5%
Weapon strength: +3%Level 2
Hit points: +10%
Weapon strength: +6%Requires: Foe-SeekerDeath, malice, butchery and murder – the enemies of Khorne shall have it all. - Hunt!2 levelsLevel 1
Speed: +5%
Weapon strength: +3%Level 2
Speed: +10%
Weapon strength: +6%Requires: Foe-Seeker"None shall run far! None shall be able to hide! All will come to sufferance!" - Cleave!2 levelsLevel 1
Melee attack: +4
Weapon strength: +3%Level 2
Melee attack: +8
Weapon strength: +6%Requires: Foe-Seeker"Modulistic terror – a vast, sadistic feast. The only way to exit is going piece by piece." - Crush!2 levelsLevel 1
Charge bonus: +10
Weapon strength: +3%Level 2
Charge bonus: +20
Weapon strength: +6%Requires: Foe-SeekerAll will know agony, pulverised by the inescapable grip of the Blood God's hatred. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Murder!, Hunt!, Cleave!, Crush!The war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Skulltakers3 levelsLevel 1
Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)Level 2
Charge bonus: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)Level 3
Charge bonus: +9 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Melee attack: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)Requires: Inspiring PresenceThe Feet of Khorne march across the corpses of their enemies, as the Teeth of Death crush the life from those yet to die. - Bloodsoaked Champions3 levelsLevel 1
Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)Level 2
Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Melee defence: +4 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)Level 3
Armour: +10 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Melee defence: +6 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)Requires: Inspiring PresenceStill awash with the blood of the conquered, the most devoted servants of war deliver skulls afore the Blood God's Skull Throne. - Ferocious Hunters3 levelsLevel 1
Speed: +5% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)Level 2
Charge bonus: +9 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Speed: +10% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)Level 3
Charge bonus: +12 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Speed: +15% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)Requires: Inspiring PresenceA single moment is all it takes to become lost in a vicious maelstrom of wing, tooth and claw. - Hellforged Engines3 levelsLevel 1
Charge bonus: +6 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)Level 2
Armour: +5 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Charge bonus: +9 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)Level 3
Armour: +10 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Charge bonus: +12 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)Requires: Inspiring PresenceThe machinery of war creates a symphony of destruction out of booming cannon fire and the creaking of blood-soaked, hellish mechanisms. - Harbingers of Death3 levelsLevel 1
Melee attack: +4 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)Level 2
Melee attack: +6 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Weapon strength: +12% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)Level 3
Melee attack: +8 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Weapon strength: +16% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)Requires: Inspiring PresenceWhere this Lord's rabid warriors appear, slaughter and Ruination are always sure to follow. - Kill for Khorne
Passive ability: "Kill for Khorne"Requires all: Skulltakers, Bloodsoaked Champions, Ferocious Hunters, Hellforged Engines, Harbingers of Death - Khorne's Chosen
Melee attack: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)Requires: Kill for KhorneLeaving a trail of carnage and devastation in their wake, Khorne's Chosen are the most fervent acolytes of annihilation. - Rush to Slaughter
Charge bonus: +12 for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
Speed: +10% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)Requires: Kill for KhorneMany armies are lost almost instantly under an avalanche of uninhibited, murderous rage. Such things are wondrous to behold. - Overwhelming Stampede
Leadership: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
Melee attack: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)Requires: Kill for KhorneInto the heart of the enemy race the feral hounds of havoc and destruction. - Forged in Blood
Bonus vs Infantry: +8 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
Leadership: +5 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne and Gorebeast Chariot units (Rank 7 and above) (Lord's army)Requires: Kill for KhorneThe diabolic engines of war rumble with the endless wrath of the Blood God himself. - Revel in Slaughter
Replaces: "Kill for Khorne"
Passive ability: "Revel in Slaughter"Requires 1 of: Khorne's Chosen, Rush to Slaughter, Overwhelming Stampede, Forged in Blood
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Corruption3 levelsLevel 1
Khorne corruption: +1 (local province)
Control: +1 (local province)Level 2
Khorne corruption: +2 (local province)
Control: +2 (local province)Level 3
Khorne corruption: +3 (local province)
Control: +3 (local province)Requires: Route MarcherWith the servants of Chaos comes the corruption – as the landscape twists, this one speeds the transformation. - Call to Bloodletting3 levelsLevel 1
Post battle chance of stealing a magic item: +5%
Income from post-battle loot: +5%Level 2
Post battle chance of stealing a magic item: +10%
Income from post-battle loot: +10%Level 3
Post battle chance of stealing a magic item: +15%
Income from post-battle loot: +15%Requires: Route MarcherEvery skull taken in the Blood God's honour proves this one's loyalty to the Skull Throne. - Premonition3 levelsLevel 1
Ambush defence chance: +10% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Level 2
Ambush defence chance: +20% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%Level 3
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%Requires: Route MarcherVisions cloud the mind, prophesising the arrival of the enemy and uncovering every shadow in which they lurk. - Blood Feast3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThis Khornate Lord's well of eternal rage never runs dry, nor does the ceaseless influx of warriors eager to serve under his command. - Unholy Resilience
Casualty replenishment rate: +30% for this Lord
Wound recovery time: -1 turnsRequires all: Corruption, Call to Bloodletting, Premonition, Blood FeastThis willing servant of the Ruinous Powers has a resilience that is beyond any mortal measure. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Unholy Resilience"The time to strike is now!" - Sustained by Slaughter3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: Unholy ResilienceThere is no stopping this one's slaughter, for they are driven by the unquenchable lust for battle. - Despoilers3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +5% (Lord's army)Level 2
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +10% (Lord's army)Level 3
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)Requires: Unholy ResilienceTo despoil, to corrupt and ruin, to break the mortals and take their gods from them - this is what Chaos wants. - Relentless Advance3 levelsLevel 1
Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Recruitment cost: -5% (Lord's army)Level 2
Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Recruitment cost: -10% (Lord's army)Level 3
Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Recruitment cost: -15% (Lord's army)Requires: Unholy ResilienceBattles can be lost, but can the war ever really be won? The advance of Ruin can never truly be halted once and for all. - Renowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)Requires all: Lightning Strike, Sustained by Slaughter, Despoilers, Relentless AdvanceThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
All effects of this build
Replenishes 20% campaign movement range after winning a battle
Replenishes 10% campaign movement range after razing a settlement
Melee attack: +10 when fighting against Slaaneshi factions
Weapon strength: +15% when fighting against Slaaneshi factions
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.