
Health
4,188
Armour
60
Leadership
70
Speed
35
Melee attack
48
Melee defence
44
Weapon strength
330 base + 110 armour-piercing
440
Charge bonus
30
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
Blood SacrificeRegeneration · Causes damage to selfactiveBlood SacrificeRegenerationCauses damage to selfCooldown 60 s · Duration 10 s · 3 uses"Blood, I can spare. Your foes, you cannot."
Murderous ExhortationsDirect Damage (Area) · -8 Leadership, Strong vs units with 10 or more entities…activeMurderous ExhortationsDirect Damage (Area)-8 LeadershipStrong vs units with 10 or more entitiesCauses damage to combatantsStrong vs multiple combatantsWeak vs a single combatantCooldown 120 s · Duration 20 s · 3 uses · Range 35 mJust a small taste of what awaits the aspirants in the Brazen Cage can undo the minds and bodies of anyone else.
Pilgrimage of SkullsAugment (Area)activePilgrimage of SkullsAugment (Area)Cooldown 120 s · Duration 21 s · Range 35 mNever forget the path I have set you upon! If anything stands across it, bleed it, burn it, break it!"
Wild AbandonAugment · +40 Melee Attack, -24 Melee DefenceactiveWild AbandonAugment+40 Melee Attack-24 Melee DefenceCooldown 90 s · Duration 25 sThe Bloodspeaker asks the impossible of his followers, and they do it. Many die afterwards. But before that, they kill.
Gruesome DisplayHex (Area) · -5 Melee Attack, -4 LeadershippassiveGruesome DisplayHex (Area)-5 Melee Attack-4 LeadershipPassive · Range 35 mIt could be any head. It could, indeed, be every head. This is why its eyes open such a wide vista of horrors to anyone who sees it.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Bloodspeaker skill tree
75 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
wh3_dlc26_skill_mount_kho_bloodspeaker_chaos_steedwh3_dlc26_skill_mount_kho_bloodspeaker_chaos_steed
Mount: Chaos Steed
wh3_dlc26_skill_mount_kho_bloospeaker_warshrinewh3_dlc26_skill_mount_kho_bloospeaker_warshrine
Mount: Warshrine
Chosen DestroyerChosen Destroyer3 levelsLevel 1
Khorne Authority: +2 (Lord's army)
Slaanesh Authority: -2 (Lord's army)
Khorne Authority: +3 (Lord's army)
Slaanesh Authority: -2 (Lord's army)
Khorne Authority: +4 (Lord's army)
Slaanesh Authority: -4 (Lord's army)
Blood God's VigourBlood God's Vigour2 levelsLevel 1
Replenishes 20% campaign movement range after winning a battle
Replenishes 10% campaign movement range after razing a settlement
Replenishes 30% campaign movement range after winning a battle
Replenishes 20% campaign movement range after razing a settlement
Hates SlaaneshHates Slaanesh
Melee attack: +10 when fighting against Slaaneshi factions
Weapon strength: +15% when fighting against Slaaneshi factions
Voice of the Dark GodsVoice of the Dark Gods
Leadership aura size: +40%
Thick SkinThick Skin
Missile resistance: 10%
Soldiers of RenownSoldiers of Renown3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 19
This Lord will be wounded instead of killed in battle
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Lead the WorthyLead the Worthy
Weapon strength: +20% for Skullreaper and Wrathmonger units (Lord's army)
Upkeep: -15% for Skullreaper and Wrathmonger units (Lord's army)
Ardent PilgrimageArdent Pilgrimage
Campaign movement range: +10% (Lord's army)
Vigour loss reduction: -25% (Lord's army)
Bountiful PilgrimageBountiful Pilgrimage
Ability: ""
Income from post-battle loot: +20%
Gruesome DisplayGruesome Display
Passive ability: ""
Attribute: Causes Fear
Daemonic ImprintDaemonic Imprint
Attribute: Strider (Lord's army)
Armour-piercing weapon damage: +2 (Lord's army)
Speed: +15% (Lord's army)
Meditation for CarnageMeditation for Carnage
Khorne corruption: +4 (local province)
Physical resistance: 10%
Control: +4 (local province)
Dark TutorDark Tutor
Effect duration: +100% to "Pilgrimage of Skulls" and "Wild Abandon"
Ability: "Gate of Khorne"
Brutal ChargeBrutal Charge
Charge bonus: +5
Weapon strength: +5%
Maim!Maim!2 levelsLevel 1
Melee attack: +4
Weapon strength: +3%
Melee attack: +8
Weapon strength: +6%
Kill!Kill!2 levelsLevel 1
Melee defence: +4
Weapon strength: +3%
Melee defence: +8
Weapon strength: +6%
Destroy!Destroy!2 levelsLevel 1
Leadership: +4
Weapon strength: +3%
Leadership: +8
Weapon strength: +6%
Slaughter!Slaughter!2 levelsLevel 1
Physical resistance: 5%
Weapon strength: +3%
Physical resistance: 10%
Weapon strength: +6%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Murder!Murder!2 levelsLevel 1
Hit points: +5%
Weapon strength: +3%
Hit points: +10%
Weapon strength: +6%
Hunt!Hunt!2 levelsLevel 1
Speed: +5%
Weapon strength: +3%
Speed: +10%
Weapon strength: +6%
Cleave!Cleave!2 levelsLevel 1
Melee attack: +4
Weapon strength: +3%
Melee attack: +8
Weapon strength: +6%
Crush!Crush!2 levelsLevel 1
Charge bonus: +10
Weapon strength: +3%
Charge bonus: +20
Weapon strength: +6%
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Dominating PresenceDominating Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
SkulltakersSkulltakers3 levelsLevel 1
Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Charge bonus: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Charge bonus: +9 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Melee attack: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Chaos VanguardChaos Vanguard3 levelsLevel 1
Melee attack: +4 for all non-Daemonic Infantry units (Lord's army)
Armour: +6 for all non-Daemonic Infantry units (Lord's army)
Melee attack: +6 for all non-Daemonic Infantry units (Lord's army)
Armour: +12 for all non-Daemonic Infantry units (Lord's army)
Melee attack: +8 for all non-Daemonic Infantry units (Lord's army)
Bloodsoaked ChampionsBloodsoaked Champions3 levelsLevel 1
Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Melee defence: +4 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Armour: +10 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Melee defence: +6 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Savage BloodlustSavage Bloodlust3 levelsLevel 1
Armour: +4 for all Daemonic melee units (Lord's army)
Armour: +8 for all Daemonic melee units (Lord's army)
Charge bonus: +8 for all Daemonic melee units (Lord's army)
Armour: +12 for all Daemonic melee units (Lord's army)
Charge bonus: +12 for all Daemonic melee units (Lord's army)
Ferocious HuntersFerocious Hunters3 levelsLevel 1
Speed: +5% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Charge bonus: +9 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Speed: +10% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Charge bonus: +12 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Speed: +15% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Warp FireWarp Fire3 levelsLevel 1
Melee defence: +4 for all Daemonic Missile and Flying units (Lord's army)
Melee defence: +6 for all Daemonic Missile and Flying units (Lord's army)
Missile strength: +8% for all Daemonic Missile units (Lord's army)
Speed: +4% for all Daemonic Flying units (Lord's army)
Melee defence: +8 for all Daemonic Missile and Flying units (Lord's army)
Missile strength: +12% for all Daemonic Missile units (Lord's army)
Speed: +6% for all Daemonic Flying units (Lord's army)
Hellforged EnginesHellforged Engines3 levelsLevel 1
Charge bonus: +6 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Armour: +5 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Charge bonus: +9 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Armour: +10 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Charge bonus: +12 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Hammer into AnvilHammer into Anvil3 levelsLevel 1
Charge bonus: +6 for all non-Daemonic Cavalry and Chariot units (Lord's army)
Charge bonus: +6 for all non-Daemonic Cavalry and Chariot units (Lord's army)
Melee defence: +6 for all non-Daemonic Cavalry and Chariot units (Lord's army)
Charge bonus: +12 for all non-Daemonic Cavalry and Chariot units (Lord's army)
Melee defence: +8 for all non-Daemonic Cavalry and Chariot units (Lord's army)
Harbingers of DeathHarbingers of Death3 levelsLevel 1
Melee attack: +4 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Melee attack: +6 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Weapon strength: +12% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Melee attack: +8 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Weapon strength: +16% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Monstrous StrengthMonstrous Strength3 levelsLevel 1
Weapon strength: +4% for all non-Daemonic war beasts, monstrous and monster units (Lord's army)
Melee attack: +6 for all non-Daemonic war beasts, monstrous, and monster units (Lord's army)
Weapon strength: +6% for all non-Daemonic war beasts, monstrous and monster units (Lord's army)
Melee attack: +8 for all non-Daemonic war beasts, monstrous, and monster units (Lord's army)
Weapon strength: +10% for all non-Daemonic war beasts, monstrous and monster units (Lord's army)
Kill for KhorneKill for Khorne
Passive ability: "Kill for Khorne"
DoomfireDoomfire3 levelsLevel 1
Ammunition: +10% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Ammunition: +15% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Missile strength: +8% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Ammunition: +20% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Missile strength: +12% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Khorne's ChosenKhorne's Chosen
Melee attack: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
Rally!Rally!
Ability: "Rally!"
Rush to SlaughterRush to Slaughter
Charge bonus: +12 for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
Speed: +10% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
Legion of DoomLegion of Doom
Armour: +10 for all Infantry units (Rank 7 and above) (Lord's army)
Melee defence: +5 for all Infantry units (Rank 7 and above) (Lord's army)
Spell resistance: 20% for all Infantry units (Rank 7 and above) (Lord's army)
Overwhelming StampedeOverwhelming Stampede
Leadership: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
Melee attack: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
Speed & MaliceSpeed & Malice
Melee attack: +5 for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
Speed: +10% for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
Forged in BloodForged in Blood
Bonus vs Infantry: +8 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
Leadership: +5 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
Freakish MutationsFreakish Mutations
Leadership: +8 for all war beasts, monstrous and monster units (Rank 7 and above) (Lord's army)
Melee attack: +5 for all war beasts, monstrous, and monster units (Rank 7 and above) (Lord's army)
Ward save: +5% for all war beasts, monstrous and monster units (Rank 7 and above) (Lord's army)
Revel in SlaughterRevel in Slaughter
Replaces: "Kill for Khorne"
Passive ability: "Revel in Slaughter"
Malevolent RangerMalevolent Ranger
Armour: +10 for all Missile units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for all Missile units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for all Missile units (Rank 7 and above) (Lord's army)
Stand or Die!Stand or Die!
Replaces: "Rally!"
Ability: "Stand or Die!"
Route MarcherRoute Marcher
Campaign movement range: +5%
Route MarcherRoute Marcher
Campaign movement range: +5%
DespoilersDespoilers3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +5% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +10% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
CorruptionCorruption3 levelsLevel 1
Khorne corruption: +1 (local province)
Control: +1 (local province)
Khorne corruption: +2 (local province)
Control: +2 (local province)
Khorne corruption: +3 (local province)
Control: +3 (local province)
Serve or DieServe or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Unit Upgrades cost: -5% for all units
Recruitment cost: -10% (Lord's army)
Unit Upgrades cost: -10% for all units
Recruitment cost: -15% (Lord's army)
Call to BloodlettingCall to Bloodletting3 levelsLevel 1
Post battle chance of stealing a magic item: +5%
Income from post-battle loot: +5%
Post battle chance of stealing a magic item: +10%
Income from post-battle loot: +10%
Post battle chance of stealing a magic item: +15%
Income from post-battle loot: +15%
Devoted of ChaosDevoted of Chaos3 levelsLevel 1
Increased experience gain: +10% for units when fighting against the Forces of Order (Lord's army)
Increased experience gain: +15% for units when fighting against the Forces of Order (Lord's army)
Souls gained from battles: +10%
Increased experience gain: +20% for units when fighting against the Forces of Order (Lord's army)
Souls gained from battles: +15%
PremonitionPremonition3 levelsLevel 1
Ambush defence chance: +10% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
Ambush defence chance: +20% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
RuinationRuination3 levelsLevel 1
Attrition suffered by defender: +10% when laying siege or encircling (local region)
Attrition suffered by defender: +20% when laying siege or encircling (local region)
Control: -4 (local enemy province)
Attrition suffered by defender: +40% when laying siege or encircling (local region)
Control: -8 (local enemy province)
Blood FeastBlood Feast3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Unholy ResilienceUnholy Resilience
Casualty replenishment rate: +30% for this Lord
Wound recovery time: -1 turns
Unholy ResilienceUnholy Resilience
Casualty replenishment rate: +30% for this Lord
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Foetid GallipotFoetid Gallipot3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Sustained by SlaughterSustained by Slaughter3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
Blessed by EvilBlessed by Evil3 levelsLevel 1
Post battle chance of stealing a magic item: +5%
Income from post-battle loot: +5%
Post battle chance of stealing a magic item: +10%
Income from post-battle loot: +10%
Post battle chance of stealing a magic item: +15%
Income from post-battle loot: +15%
DespoilersDespoilers3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +5% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +10% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
PremonitionPremonition3 levelsLevel 1
Ambush defence chance: +10% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
Ambush defence chance: +20% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
Relentless AdvanceRelentless Advance3 levelsLevel 1
Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Recruitment cost: -5% (Lord's army)
Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Recruitment cost: -10% (Lord's army)
Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Recruitment cost: -15% (Lord's army)
Driven by RageDriven by Rage
Souls gained from battles: +10%
Khorne corruption: +1 (local province)
Campaign movement range: +5%
Income from post-battle loot: +10%
Renowned & FearedRenowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Every version of Bloodspeaker
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| KhorneLord | 4,188 | 1 | 60 | 70 | 35 | 48 | 44 | 440 | 30 | 750 | 187 | wh3_dlc26_kho_cha_bloodspeaker |
| KhorneLord | 11,550 | 1 | 70 | 70 | 38 | 35 | 25 | 375 | 25 | 1,450 | 362 | wh3_dlc26_kho_cha_bloodspeaker_warshrine |
| KhorneLord | 4,724 | 1 | 80 | 70 | 78 | 48 | 44 | 440 | 50 | 950 | 237 | wh3_dlc26_kho_cha_bloodspeaker_chaos_steed |
Who can field it
- Exiles of Khorne
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.