
Bloodspeaker
Lord· Lord· 1 model at Ultra size
Comes with Omens of Destruction – Khorne(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bloodspeaker is Khorne lord: 4,188 HP, armour 60, melee attack 48, melee defence 44, weapon strength 440. It costs 750 in the campaign and 650 in multiplayer. It comes with Omens of Destruction – Khorne. Unit key wh3_dlc26_kho_cha_bloodspeaker. Patch 9.0.4, from the game's data tables.
Health
4,188
Armour
60
Leadership
70
Speed
35
Melee attack
48
Melee defence
44
Weapon strength
330 base + 110 armour-piercing
440
Charge bonus
30
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
- Blood SacrificeRegeneration · Causes damage to selfactiveBlood SacrificeRegenerationCauses damage to selfCooldown 60 s · Duration 10 s · 3 uses"Blood, I can spare. Your foes, you cannot."
- Murderous ExhortationsDirect Damage (Area) · -8 Leadership, Strong vs units with 10 or more entities…activeMurderous ExhortationsDirect Damage (Area)-8 LeadershipStrong vs units with 10 or more entitiesCauses damage to combatantsStrong vs multiple combatantsWeak vs a single combatantCooldown 120 s · Duration 20 s · 3 uses · Range 35 mJust a small taste of what awaits the aspirants in the Brazen Cage can undo the minds and bodies of anyone else.
- Pilgrimage of SkullsAugment (Area)activePilgrimage of SkullsAugment (Area)Cooldown 120 s · Duration 21 s · Range 35 mNever forget the path I have set you upon! If anything stands across it, bleed it, burn it, break it!"
- Wild AbandonAugment · +40 Melee Attack, -24 Melee DefenceactiveWild AbandonAugment+40 Melee Attack-24 Melee DefenceCooldown 90 s · Duration 25 sThe Bloodspeaker asks the impossible of his followers, and they do it. Many die afterwards. But before that, they kill.
- Gruesome DisplayHex (Area) · -5 Melee Attack, -4 LeadershippassiveGruesome DisplayHex (Area)-5 Melee Attack-4 LeadershipPassive · Range 35 mIt could be any head. It could, indeed, be every head. This is why its eyes open such a wide vista of horrors to anyone who sees it.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Khorne: Gorebeast Chariots of Khorne, Skullcannon
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Bloodspeaker skill tree
50 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Chaos SteedChaos SteedUnlocks at rank 4
- Mount: Chaos Steed
- Chaos WarshrineChaos WarshrineUnlocks at rank 14
- Mount: Warshrine
- Blood God's VigourBlood God's Vigour2 levelsLevel 1
- Replenishes 20% campaign movement range after winning a battle
- Replenishes 10% campaign movement range after razing a settlement
- Replenishes 30% campaign movement range after winning a battle
- Replenishes 20% campaign movement range after razing a settlement
- Hates SlaaneshHates SlaaneshUnlocks at rank 7
- Melee attack: +10 when fighting against Slaaneshi factions
- Weapon strength: +15% when fighting against Slaaneshi factions
- Voice of the Dark GodsVoice of the Dark Gods
- Leadership aura size: +40%
- Thick SkinThick SkinUnlocks at rank 7
- Missile resistance: 10%
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Lead the WorthyLead the WorthyUnlocks at rank 6
- Weapon strength: +20% for Skullreaper and Wrathmonger units (Lord's army)
- Upkeep: -15% for Skullreaper and Wrathmonger units (Lord's army)
- Ardent PilgrimageArdent PilgrimageUnlocks at rank 1
- Campaign movement range: +10% (Lord's army)
- Vigour loss reduction: -25% (Lord's army)
- Bountiful PilgrimageBountiful PilgrimageUnlocks at rank 1
- Ability: "Pilgrimage of Skulls"
- Income from post-battle loot: +20%
- Gruesome DisplayGruesome DisplayUnlocks at rank 1
- Passive ability: "Gruesome Display"
- Attribute: Causes Fear
- Daemonic ImprintDaemonic ImprintUnlocks at rank 1
- Attribute: Strider (Lord's army)
- Armour-piercing weapon damage: +2 (Lord's army)
- Speed: +15% (Lord's army)
- Meditation for CarnageMeditation for CarnageUnlocks at rank 1
- Khorne corruption: +4 (local province)
- Physical resistance: 10%
- Control: +4 (local province)
- Dark TutorDark TutorUnlocks at rank 1
- Effect duration: +100% to "Pilgrimage of Skulls" and "Wild Abandon"
- Ability: "Gate of Khorne"
- Brutal ChargeBrutal Charge
- Charge bonus: +5
- Weapon strength: +5%
- Maim!Maim!2 levelsLevel 1
- Melee attack: +4
- Weapon strength: +3%
- Melee attack: +8
- Weapon strength: +6%
- Kill!Kill!2 levelsLevel 1
- Melee defence: +4
- Weapon strength: +3%
- Melee defence: +8
- Weapon strength: +6%
- Destroy!Destroy!2 levelsLevel 1
- Leadership: +4
- Weapon strength: +3%
- Leadership: +8
- Weapon strength: +6%
- Slaughter!Slaughter!2 levelsLevel 1
- Physical resistance: 5%
- Weapon strength: +3%
- Physical resistance: 10%
- Weapon strength: +6%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Murder!Murder!2 levelsLevel 1
- Hit points: +5%
- Weapon strength: +3%
- Hit points: +10%
- Weapon strength: +6%
- Hunt!Hunt!2 levelsLevel 1
- Speed: +5%
- Weapon strength: +3%
- Speed: +10%
- Weapon strength: +6%
- Cleave!Cleave!2 levelsLevel 1
- Melee attack: +4
- Weapon strength: +3%
- Melee attack: +8
- Weapon strength: +6%
- Crush!Crush!2 levelsLevel 1
- Charge bonus: +10
- Weapon strength: +3%
- Charge bonus: +20
- Weapon strength: +6%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- SkulltakersSkulltakers3 levelsLevel 1
- Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Charge bonus: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Charge bonus: +9 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Melee attack: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Bloodsoaked ChampionsBloodsoaked Champions3 levelsLevel 1
- Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Melee defence: +4 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Armour: +10 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Melee defence: +6 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Ferocious HuntersFerocious Hunters3 levelsLevel 1
- Speed: +5% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
- Charge bonus: +9 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
- Speed: +10% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
- Charge bonus: +12 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
- Speed: +15% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
- Hellforged EnginesHellforged Engines3 levelsLevel 1
- Charge bonus: +6 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
- Armour: +5 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
- Charge bonus: +9 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
- Armour: +10 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
- Charge bonus: +12 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
- Harbingers of DeathHarbingers of Death3 levelsLevel 1
- Melee attack: +4 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
- Melee attack: +6 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
- Weapon strength: +12% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
- Melee attack: +8 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
- Weapon strength: +16% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
- Kill for KhorneKill for Khorne
- Passive ability: "Kill for Khorne"
- Khorne's ChosenKhorne's Chosen
- Melee attack: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
- Rush to SlaughterRush to Slaughter
- Charge bonus: +12 for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
- Speed: +10% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
- Overwhelming StampedeOverwhelming Stampede
- Leadership: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
- Melee attack: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
- Forged in BloodForged in Blood
- Bonus vs Infantry: +8 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
- Revel in SlaughterRevel in Slaughter
- Replaces: "Kill for Khorne"
- Passive ability: "Revel in Slaughter"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- CorruptionCorruption3 levelsLevel 1
- Khorne corruption: +1 (local province)
- Control: +1 (local province)
- Khorne corruption: +2 (local province)
- Control: +2 (local province)
- Khorne corruption: +3 (local province)
- Control: +3 (local province)
- Call to BloodlettingCall to Bloodletting3 levelsLevel 1
- Post battle chance of stealing a magic item: +5%
- Income from post-battle loot: +5%
- Post battle chance of stealing a magic item: +10%
- Income from post-battle loot: +10%
- Post battle chance of stealing a magic item: +15%
- Income from post-battle loot: +15%
- PremonitionPremonition3 levelsLevel 1
- Ambush defence chance: +10% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Ambush defence chance: +20% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
- Ambush defence chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
- Blood FeastBlood Feast3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Unholy ResilienceUnholy Resilience
- Casualty replenishment rate: +30% for this Lord
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Sustained by SlaughterSustained by Slaughter3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- DespoilersDespoilers3 levelsLevel 1
- Income from raiding: +10% (Lord's army)
- Income from sacking settlements: +5% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from sacking settlements: +10% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- Relentless AdvanceRelentless Advance3 levelsLevel 1
- Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Recruitment cost: -5% (Lord's army)
- Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Every version of Bloodspeaker
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| KhorneLord | 4,188 | 1 | 60 | 70 | 35 | 48 | 44 | 440 | 30 | 750 | 187 | wh3_dlc26_kho_cha_bloodspeaker |
| KhorneLord | 11,550 | 1 | 70 | 70 | 38 | 35 | 25 | 375 | 25 | 1,450 | 362 | wh3_dlc26_kho_cha_bloodspeaker_warshrine |
| KhorneLord | 4,724 | 1 | 80 | 70 | 78 | 48 | 44 | 440 | 50 | 950 | 237 | wh3_dlc26_kho_cha_bloodspeaker_chaos_steed |
Who can field it
- Khorne · Exiles of Khorne
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.