Camp Tyrant skill planner
50 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Bellower
Character's aura leadership effect: +5
Leadership aura size: +20%A Bellower’s voice is as deep as it loud, carrying across the battlefield and encouraging unbridled carnage. - Sword GnoblarsUnlocks at rank 7
Melee attack: +5
Weapon strength: +5%A small handful of Gnoblars surround this Ogre Lord, their swords always ready to cut and carve. - Lucky GnoblarsUnlocks at rank 7
Physical resistance: 5%It never hurts to keep your lucky Gnoblar with you, just in case. - Lookout GnoblarsUnlocks at rank 7
Missile resistance: 10%Stumpy and short-witted as they are, these Gnoblars have an eye on the sky at all times. - Blessed by the Great MawUnlocks at rank 7
Spell resistance: 10%Puny magicks are nothing in the face of the Great Maw's endless hunger. - Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Devour ChallengersUnlocks at rank 12
Enemy Hero action success chance: -15%
Hero self-defence: +15% chance of wounding aggressors
Leadership: +4 (Lord's army)"The Great Maw protects and the Great Maw devours. Hiding in shadows, the meatbags cower!" - Absolute Violence
Melee attack: +5
Weapon strength: +10%Requires: Devour ChallengersSnapping limbs and smashing skulls – it's all in a day's work for an Ogre Tyrant. - Iron Discipline
Melee defence: +5
Physical resistance: 10%Requires: Devour ChallengersRule number one of being a leader is to be far more terrifying than the next braggard who thinks they ought to take your place. - No Complainin'
Construction cost: -10% for all buildings (local province)
Control: +2 (local province)Requires: Devour ChallengersThe best way to stay out of the pot is to do as the Tyrant says and be happy about it. - Heroic Killing Blow
Ability: "Heroic Killing Blow"Requires 2 of: No Complainin', Absolute Violence, Iron Discipline
- Greater GirthUnlocks at rank 10
Armour: +15
Hit points: +10%Not with: Tithe-Taker, Impressive WealthThis Tyrant is the size of several large creatures rolled into one. In fact, he ate those several large creatures just yesterday. - Impressive WealthUnlocks at rank 10
Recruit rank: +1 for all units (Lord's army)
Recruitment cost: -15% (Lord's army)
Local recruitment capacity: +1 (local province)Not with: Tithe-Taker, Greater GirthMountains of gold and an overflowing meat-pot are bound to draw in the strongest of warriors. - Tithe-TakerUnlocks at rank 10
Meat generated: 5 (Lord's army)
Income from raiding: +20% (Lord's army)Not with: Greater Girth, Impressive WealthIt is not enough to impose military defeat upon the foe, they must be brought to their knees through punitive taxation… unless they'd rather get in the meat-pot instead?
- Unstoppable Force
Charge bonus: +10
Speed: +5%No enemy is immovable when in the path of a furious Ogre's charge. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Unstoppable ForceThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Healthy Appetite2 levelsLevel 1
Hit points: +8%Level 2
Hit points: +15%Requires: Unstoppable ForceThis Ogre's greed shall never be sated, for his stomach is as endless as his hunger. - Larger Gutplate2 levelsLevel 1
Armour: +8
Leadership: +5Level 2
Armour: +15
Leadership: +10Requires: Unstoppable ForceA truly sturdy armour is needed to hold such an overflowing gut in place. - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Unstoppable ForceSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Blade Master, Healthy Appetite, Larger Gutplate, Wound-MakerFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Dominance
Attribute: Causes TerrorRequires: Foe-SeekerIf the enormous size of this Ogre doesn't incite terror, his bloody, malevolent smile surely will. - Scarred Veteran2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Hard to Hit2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Foe-SeekerHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Devastating Charge2 levelsLevel 1
Charge bonus: +15Level 2
Charge bonus: +30Requires: Foe-SeekerSome creatures charge home with such fury that the very ground shakes beneath their feet. - Snacks
Passive ability: "Snacks"Requires all: Dominance, Scarred Veteran, Hard to Hit, Devastating Charge
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Bull Charge3 levelsLevel 1
Melee attack: +2 for Ogre Bulls units (Lord's army)Level 2
Charge bonus: +8 for Ogre Bulls units (Lord's army)
Melee attack: +4 for Ogre Bulls units (Lord's army)Level 3
Charge bonus: +12 for Ogre Bulls units (Lord's army)
Melee attack: +6 for Ogre Bulls units (Lord's army)Requires: Inspiring PresenceWhen an Ogre charges, the ground itself begins to quake. As it should. - Scrappy Fighters3 levelsLevel 1
Melee defence: +2 for Gnoblars and Pigback Riders units (Lord's army)Level 2
Leadership: +3 for Gnoblars and Pigback Riders units (Lord's army)
Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)Level 3
Leadership: +6 for Gnoblars and Pigback Riders units (Lord's army)
Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)Requires: Inspiring PresenceThough their intelligence is as pitiful as their physique, one would be a fool not to fear the Gnoblars when massed in numbers. - Beast Riders3 levelsLevel 1
Weapon strength: +6% for Mournfang Cavalry and Crushers units (Lord's army)Level 2
Charge bonus: +9 for Mournfang Cavalry and Crushers units (Lord's army)
Weapon strength: +9% for Mournfang Cavalry and Crushers units (Lord's army)Level 3
Charge bonus: +12 for Mournfang Cavalry and Crushers units (Lord's army)
Weapon strength: +12% for Mournfang Cavalry and Crushers units (Lord's army)Requires: Inspiring PresenceIf there's one thing more horrifying than being rushed by a hulking, bloodthirsty beast, it's being rushed by that same creature riding on the back of another equally hulking, bloodthirsty beast. - Tools of Destruction3 levelsLevel 1
Missile strength: +4% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Level 2
Ammunition: +12% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
Missile strength: +6% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Level 3
Ammunition: +20% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
Missile strength: +8% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Requires: Inspiring PresenceThe Ogres' true firepower is as destructive and indelicate as the Ogres themselves. - Best Eaterz3 levelsLevel 1
Melee attack: +2 for Ironguts and Maneaters units (Lord's army)Level 2
Melee attack: +4 for Ironguts and Maneaters units (Lord's army)
Melee defence: +4 for Ironguts and Maneaters units (Lord's army)Level 3
Melee attack: +6 for Ironguts and Maneaters units (Lord's army)
Melee defence: +6 for Ironguts and Maneaters units (Lord's army)Requires: Inspiring PresenceEven ferocious brutes like the Ironguts and Maneaters fight harder in the presence of a worthy leader. - Beasts of the Mountains3 levelsLevel 1
Charge bonus: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Level 2
Armour: +9 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Charge bonus: +8 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Level 3
Armour: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Charge bonus: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Requires: Inspiring PresenceWhat the monstrous creatures of the mountains lack in guile, they more than make up for in their stubborn reluctance to die. - Rally!
Ability: "Rally!"Requires 4 of: Bull Charge, Scrappy Fighters, Beast Riders, Tools of Destruction, Best Eaterz, Beasts of the Mountains - Richly Rewarded
Armour: +10 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Leadership: +6 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)Requires: Rally!To the most brutal, vicious killer go the richest spoils. - Continuous Volley
Range: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
Reload time reduction: +15% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
Speed: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)Requires: Rally!When pelting a helpless enemy with heavy projectiles is so much fun, why bother stopping? - Trained Beasts
Leadership: +5 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Melee attack: +7 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Speed: +10% for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)Requires: Rally!When fearsome, brute strength is combined with terrifying speed, the petty weaklings among the enemy can only wet themselves in fear. - Ravenous Fighters
Melee attack: +7 for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Weapon strength: +10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)Requires: Rally!Driven by ravenous hunger, the Maneaters feast on the flesh of the fallen. - Fight or Die!
Ability: "Fight or Die!"
Replaces: "Rally!"Requires 1 of: Richly Rewarded, Continuous Volley, Trained Beasts, Ravenous FightersThere is no other choice. There never was.
- Campin'
Meat generated: 5 (Lord's army)Wealth, greed and glory are enough to make any basic war camp swell in size. - Raider3 levelsLevel 1
Income from raiding: +10% (Lord's army)Level 2
Income from raiding: +20% (Lord's army)Level 3
Income from raiding: +30% (Lord's army)Requires: Campin'Raiders are good at marauding through enemy settlements - sending their denizens fleeing as their properties are despoiled. - Healer3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: Campin'The mysterious powers of the Great Maw can heal even the deepest of wounds. - Lovely Jubbly3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Campin'Even Ogres are capable of forward planning, especially when it comes to precious loot. - Betta Campin'3 levelsLevel 1
Horde building construction cost: -5%Level 2
Horde building construction cost: -10%Level 3
Horde building construction cost: -15%Requires: Campin'Running a large camp is one thing. Running an effective camp is another entirely. - Draftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)Requires all: Raider, Healer, Lovely Jubbly, Betta Campin'Someone has to ensure the numbers and quality of recruits remain high. - Mawtooth3 levelsLevel 1
Growth: +10 (local province)Level 2
Growth: +20 (local province)Level 3
Growth: +30 (local province)Requires: DraftmasterOgres flock to this Butcher's camp, eager for the chance to witness the Great Maw's malevolent power. - Master of Meat3 levelsLevel 1
Meat gained from battles: +50% (this force and all forces in circle of influence)Level 2
Meat gained from battles: +100% (this force and all forces in circle of influence)Level 3
Meat gained from battles: +150% (this force and all forces in circle of influence)Requires: DraftmasterFlesh, limbs, blood and bone – it all goes into the meat-pot! - Brutish Enforcers3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: DraftmasterThe grumblings of unrest tend to quiet when under threat of being crushed and eaten. - Devouring Maw3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: DraftmasterThis ravening Ogre Lord is but a mere symbol of his god, whose cancerous power reigns over the Mountains of Mourn. - Renowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Recruit rank: +1 for all units (Lord's army)
Recruitment cost: -15% (Lord's army)Requires all: Mawtooth, Master of Meat, Brutish Enforcers, Devouring MawThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Tyrant.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.