Camp Tyrant skill tree & build planner
50 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- BellowerCharacter's aura leadership effect: +5Leadership aura size: +20%A Bellower’s voice is as deep as it loud, carrying across the battlefield and encouraging unbridled carnage.
- Sword GnoblarsUnlocks at rank 7Melee attack: +5Weapon strength: +5%A small handful of Gnoblars surround this Ogre Lord, their swords always ready to cut and carve.
- Lucky GnoblarsUnlocks at rank 7Physical resistance: 5%It never hurts to keep your lucky Gnoblar with you, just in case.
- Lookout GnoblarsUnlocks at rank 7Missile resistance: 10%Stumpy and short-witted as they are, these Gnoblars have an eye on the sky at all times.
- Blessed by the Great MawUnlocks at rank 7Spell resistance: 10%Puny magicks are nothing in the face of the Great Maw's endless hunger.
- Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Devour ChallengersUnlocks at rank 12Enemy Hero action success chance: -15%Hero self-defence: +15% chance of wounding aggressorsLeadership: +4 (Lord's army)"The Great Maw protects and the Great Maw devours. Hiding in shadows, the meatbags cower!"
- Absolute ViolenceMelee attack: +5Weapon strength: +10%Requires: Devour ChallengersSnapping limbs and smashing skulls – it's all in a day's work for an Ogre Tyrant.
- Iron DisciplineMelee defence: +5Physical resistance: 10%Requires: Devour ChallengersRule number one of being a leader is to be far more terrifying than the next braggard who thinks they ought to take your place.
- No Complainin'Construction cost: -10% for all buildings (local province)Control: +2 (local province)Requires: Devour ChallengersThe best way to stay out of the pot is to do as the Tyrant says and be happy about it.
- Heroic Killing BlowAbility: "Heroic Killing Blow"Requires: 2 skill points across No Complainin', Absolute Violence, Iron Discipline
- Greater GirthUnlocks at rank 10Armour: +15Hit points: +10%Not with: Tithe-Taker, Impressive WealthThis Tyrant is the size of several large creatures rolled into one. In fact, he ate those several large creatures just yesterday.
- Impressive WealthUnlocks at rank 10Recruit rank: +1 for all units (Lord's army)Recruitment cost: -15% (Lord's army)Local recruitment capacity: +1 (local province)Not with: Tithe-Taker, Greater GirthMountains of gold and an overflowing meat-pot are bound to draw in the strongest of warriors.
- Tithe-TakerUnlocks at rank 10Meat generated: 5 (Lord's army)Income from raiding: +20% (Lord's army)Not with: Greater Girth, Impressive WealthIt is not enough to impose military defeat upon the foe, they must be brought to their knees through punitive taxation… unless they'd rather get in the meat-pot instead?
- Unstoppable ForceCharge bonus: +10Speed: +5%No enemy is immovable when in the path of a furious Ogre's charge.
- Blade Master2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: Unstoppable ForceThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Healthy Appetite2 levelsLevel 1Hit points: +8%Level 2Hit points: +15%Requires: Unstoppable ForceThis Ogre's greed shall never be sated, for his stomach is as endless as his hunger.
- Larger Gutplate2 levelsLevel 1Armour: +8Leadership: +5Level 2Armour: +15Leadership: +10Requires: Unstoppable ForceA truly sturdy armour is needed to hold such an overflowing gut in place.
- Wound-Maker2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Unstoppable ForceSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Blade Master, Healthy Appetite, Larger Gutplate, Wound-MakerFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- DominanceAttribute: Causes TerrorRequires: Foe-SeekerIf the enormous size of this Ogre doesn't incite terror, his bloody, malevolent smile surely will.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Hard to Hit2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Foe-SeekerHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: Foe-SeekerSome creatures charge home with such fury that the very ground shakes beneath their feet.
- SnacksPassive ability: "Snacks"Requires: 4 skill points across Dominance, Scarred Veteran, Hard to Hit, Devastating Charge
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Bull Charge3 levelsLevel 1Melee attack: +2 for Ogre Bulls units (Lord's army)Level 2Charge bonus: +8 for Ogre Bulls units (Lord's army)Melee attack: +4 for Ogre Bulls units (Lord's army)Level 3Charge bonus: +12 for Ogre Bulls units (Lord's army)Melee attack: +6 for Ogre Bulls units (Lord's army)Requires: Inspiring PresenceWhen an Ogre charges, the ground itself begins to quake. As it should.
- Scrappy Fighters3 levelsLevel 1Melee defence: +2 for Gnoblars and Pigback Riders units (Lord's army)Level 2Leadership: +3 for Gnoblars and Pigback Riders units (Lord's army)Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)Level 3Leadership: +6 for Gnoblars and Pigback Riders units (Lord's army)Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)Requires: Inspiring PresenceThough their intelligence is as pitiful as their physique, one would be a fool not to fear the Gnoblars when massed in numbers.
- Beast Riders3 levelsLevel 1Weapon strength: +6% for Mournfang Cavalry and Crushers units (Lord's army)Level 2Charge bonus: +9 for Mournfang Cavalry and Crushers units (Lord's army)Weapon strength: +9% for Mournfang Cavalry and Crushers units (Lord's army)Level 3Charge bonus: +12 for Mournfang Cavalry and Crushers units (Lord's army)Weapon strength: +12% for Mournfang Cavalry and Crushers units (Lord's army)Requires: Inspiring PresenceIf there's one thing more horrifying than being rushed by a hulking, bloodthirsty beast, it's being rushed by that same creature riding on the back of another equally hulking, bloodthirsty beast.
- Tools of Destruction3 levelsLevel 1Missile strength: +4% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Level 2Ammunition: +12% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)Missile strength: +6% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Level 3Ammunition: +20% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)Missile strength: +8% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Requires: Inspiring PresenceThe Ogres' true firepower is as destructive and indelicate as the Ogres themselves.
- Best Eaterz3 levelsLevel 1Melee attack: +2 for Ironguts and Maneaters units (Lord's army)Level 2Melee attack: +4 for Ironguts and Maneaters units (Lord's army)Melee defence: +4 for Ironguts and Maneaters units (Lord's army)Level 3Melee attack: +6 for Ironguts and Maneaters units (Lord's army)Melee defence: +6 for Ironguts and Maneaters units (Lord's army)Requires: Inspiring PresenceEven ferocious brutes like the Ironguts and Maneaters fight harder in the presence of a worthy leader.
- Beasts of the Mountains3 levelsLevel 1Charge bonus: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Level 2Armour: +9 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Charge bonus: +8 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Level 3Armour: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Charge bonus: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Requires: Inspiring PresenceWhat the monstrous creatures of the mountains lack in guile, they more than make up for in their stubborn reluctance to die.
- Rally!Ability: "Rally!"Requires: 4 skill points across Bull Charge, Scrappy Fighters, Beast Riders, Tools of Destruction, Best Eaterz, Beasts of the Mountains
- Richly RewardedArmour: +10 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)Leadership: +6 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)Requires: Rally!To the most brutal, vicious killer go the richest spoils.
- Continuous VolleyRange: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)Reload time reduction: +15% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)Speed: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)Requires: Rally!When pelting a helpless enemy with heavy projectiles is so much fun, why bother stopping?
- Trained BeastsLeadership: +5 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)Melee attack: +7 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)Speed: +10% for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)Requires: Rally!When fearsome, brute strength is combined with terrifying speed, the petty weaklings among the enemy can only wet themselves in fear.
- Ravenous FightersMelee attack: +7 for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)Weapon strength: +10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)Requires: Rally!Driven by ravenous hunger, the Maneaters feast on the flesh of the fallen.
- Fight or Die!Ability: "Fight or Die!"Replaces: "Rally!"Requires: a point in any of Richly Rewarded, Continuous Volley, Trained Beasts, Ravenous FightersThere is no other choice. There never was.
Campaign
- Campin'Meat generated: 5 (Lord's army)Wealth, greed and glory are enough to make any basic war camp swell in size.
- Raider3 levelsLevel 1Income from raiding: +10% (Lord's army)Level 2Income from raiding: +20% (Lord's army)Level 3Income from raiding: +30% (Lord's army)Requires: Campin'Raiders are good at marauding through enemy settlements - sending their denizens fleeing as their properties are despoiled.
- Healer3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Requires: Campin'The mysterious powers of the Great Maw can heal even the deepest of wounds.
- Lovely Jubbly3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Campin'Even Ogres are capable of forward planning, especially when it comes to precious loot.
- Betta Campin'3 levelsLevel 1Horde building construction cost: -5%Level 2Horde building construction cost: -10%Level 3Horde building construction cost: -15%Requires: Campin'Running a large camp is one thing. Running an effective camp is another entirely.
- DraftmasterRecruit rank: +1 for all units (Lord's army)Local recruitment capacity: +1 (local province)Requires: 4 skill points across Raider, Healer, Lovely Jubbly, Betta Campin'Someone has to ensure the numbers and quality of recruits remain high.
- Mawtooth3 levelsLevel 1Growth: +10 (local province)Level 2Growth: +20 (local province)Level 3Growth: +30 (local province)Requires: DraftmasterOgres flock to this Butcher's camp, eager for the chance to witness the Great Maw's malevolent power.
- Master of Meat3 levelsLevel 1Meat gained from battles: +50% (this force and all forces in circle of influence)Level 2Meat gained from battles: +100% (this force and all forces in circle of influence)Level 3Meat gained from battles: +150% (this force and all forces in circle of influence)Requires: DraftmasterFlesh, limbs, blood and bone – it all goes into the meat-pot!
- Brutish Enforcers3 levelsLevel 1Control: +1 (local province)Level 2Control: +2 (local province)Level 3Control: +3 (local province)Requires: DraftmasterThe grumblings of unrest tend to quiet when under threat of being crushed and eaten.
- Devouring Maw3 levelsLevel 1Corruption: -1 (local province)Level 2Corruption: -2 (local province)Level 3Corruption: -3 (local province)Requires: DraftmasterThis ravening Ogre Lord is but a mere symbol of his god, whose cancerous power reigns over the Mountains of Mourn.
- Renowned & FearedEnemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsRecruit rank: +1 for all units (Lord's army)Recruitment cost: -15% (Lord's army)Requires: 4 skill points across Mawtooth, Master of Meat, Brutish Enforcers, Devouring MawThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Tyrant · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 7,008 | 7,008 |
| Armour | 90 | 90 |
| Leadership | 75 | 75 |
| Speed | 54 | 54 |
| Melee attack | 63 | 63 |
| Melee defence | 40 | 40 |
| Weapon strength | 450 | 450 |
| … armour-piercing | 315 | 315 |
| Charge bonus | 50 | 50 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Tyrant.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.