Exalted Great Unclean One (Nurgle) skill tree & build planner
NurgleLordUnit stats
56 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Hates TzeentchUnlocks at rank 4 · Starting skillMelee attack: +10 when fighting against Tzeentchian factionsWeapon strength: +15% when fighting against Tzeentchian factionsThe Fly Lord and his devotees despise Tzeentch, for his obsession with schemes and trickery are the polar opposite of Nurgle's delight in slow, musty stagnation.
- Bloated CarcassUnlocks at rank 7Missile resistance: 10%Anything fired at this vile Nurglish servant's immense girth must penetrate many folds of sweaty fat before they even have the slightest chance of piercing his flesh.
- Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march.
- ImmortalityUnlocks at rank 20This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Necrotised FleshUnlocks at rank 14Battle healing cap: +25% (Lord's army)Melee defence: +5 (Lord's army)Missile resistance: 10% (Lord's army)Not with: Seeping Ichor, The Verdi-grease RitualSallow phlegm is slathered thickly over deadened tissue, the viscous substance preventing it from sloughing off and hardening the necrotised flesh beneath.
- Seeping IchorUnlocks at rank 14Passive ability: "Horrible Regeneration" for Plague Toads, Rot Flies, Pox Riders, Plague Drones and Plague Drones (Death's Heads) units (Lord's army)Melee attack: +7 for Plague Toads, Rot Flies, Pox Riders, Plague Drones and Plague Drones (Death's Heads) units (Lord's army)Melee defence: +7 for Plague Toads, Rot Flies, Pox Riders, Plague Drones and Plague Drones (Death's Heads) units (Lord's army)Not with: Necrotised Flesh, The Verdi-grease RitualIchor oozes from every pore and orifice of Nurgle's favoured aberrations, rendering them at once more noxious and perversely resilient.
- The Verdi-grease RitualUnlocks at rank 14Passive ability: "Blisterback" for Great Unclean One units (Lord's army)Physical resistance: 10% for Great Unclean One units (Lord's army)Armour: +15 (Lord's army)Not with: Necrotised Flesh, Seeping IchorHaving willingly endured a wasting rite that would reduce lesser Daemons to malformed ruin, these corpulent mountains of rot withstand a hundred sword blows without faltering.
- Cadaverous ResilienceUnlocks at rank 14Unit mass: +30%Melee defence: -5Hit points: +20%Not with: Prodigious Plague-craft, Sorcerous SludgeAlong the winding path of Daemonhood, the misshapen fiends swell to towering proportions. Open boils stud their cadaverous skin, and their lips peel back into fixed rictuses – outward marks of an unearthly resilience.
- Prodigious Plague-craftUnlocks at rank 14Chance of a plague spreading: +15% (Lord's army)Campaign movement range: -20% (enemy armies in local province)Enables replenishment in foreign territory (Lord's army)Not with: Cadaverous Resilience, Sorcerous SludgeA peerless brewer and propagator of plagues, the creature is forever hunched over a tarnished bronze vessel. Only its hirsute shoulders remain visible, furred with coarse hair like the thorax of a cluster fly.
- Sorcerous SludgeUnlocks at rank 14Winds of Magic cost: -20% for all spellsWard save: +10%Enemy leadership: -5 (enemy armies in local province)Not with: Cadaverous Resilience, Prodigious Plague-craftGlistening organs hang from the Daemon's ruptured flesh like sodden robes. It ladles up the rank sludge dripping from its exposed viscera, knowing it for a potent sorcerous reagent.
- Infernal ChampionWeapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills.
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: Infernal ChampionSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned2 levelsLevel 1Armour: +7Level 2Armour: +15Requires: Infernal ChampionCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Infernal ChampionHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: Infernal ChampionA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foetid StenchPassive ability: "Foetid Stench"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly Blade
- Wound-Maker2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Foetid StenchSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Foetid StenchThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Indomitable2 levelsLevel 1Leadership: +6Level 2Leadership: +12Requires: Foetid StenchThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Blade Shield2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Foetid StenchA blade that sings in defence will not let its wielder be penetrated.
- Pestilent DecayPassive ability: "Pestilent Decay"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Indomitable, Blade Shield
- Miasma of Pestilence2 levelsLevel 1Cooldown: -30% to "Miasma of Pestilence"Overcast spell: "Miasma of Pestilence Upgraded"Level 2Cooldown: -50% to "Miasma of Pestilence"Miscast base chance: -15% for "Miasma of Pestilence Upgraded"Overcast spell: "Miasma of Pestilence Upgraded"Winds of Magic cost: -1 for "Miasma of Pestilence"Winds of Magic cost: -2 for "Miasma of Pestilence Upgraded"
- Children of NurglePassive ability: "Children of Nurgle"Requires: Miasma of Pestilence
- Stream of Corruption2 levelsLevel 1Cooldown: -30% to "Stream of Corruption"Overcast spell: "Stream of Corruption Upgraded"Level 2Cooldown: -50% to "Stream of Corruption"Miscast base chance: -15% for "Stream of Corruption Upgraded"Overcast spell: "Stream of Corruption Upgraded"Winds of Magic cost: -1 for "Stream of Corruption"Winds of Magic cost: -2 for "Stream of Corruption Upgraded"Requires: Miasma of Pestilence
- Curse of the Leper2 levelsLevel 1Cooldown: -30% to "Curse of the Leper"Spell: "Curse of the Leper"Overcast spell: "Curse of the Leper Upgraded"Level 2Cooldown: -50% to "Curse of the Leper"Miscast base chance: -15% for "Curse of the Leper Upgraded"Overcast spell: "Curse of the Leper Upgraded"Winds of Magic cost: -2 for "Curse of the Leper"Winds of Magic cost: -3 for "Curse of the Leper Upgraded"Requires: Miasma of Pestilence
- Rancid Visitations2 levelsLevel 1Cooldown: -30% to "Rancid Visitations"Spell: "Rancid Visitations"Overcast spell: "Rancid Visitations Upgraded"Level 2Cooldown: -50% to "Rancid Visitations"Miscast base chance: -15% for "Rancid Visitations Upgraded"Overcast spell: "Rancid Visitations Upgraded"Winds of Magic cost: -2 for "Rancid Visitations"Winds of Magic cost: -3 for "Rancid Visitations Upgraded"Requires: Miasma of Pestilence
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Children of Nurgle, Stream of Corruption, Curse of the Leper, Rancid Visitations
- Fleshy Abundance2 levelsLevel 1Cooldown: -30% to "Fleshy Abundance"Spell: "Fleshy Abundance"Overcast spell: "Fleshy Abundance Upgraded"Level 2Cooldown: -50% to "Fleshy Abundance"Miscast base chance: -15% for "Fleshy Abundance Upgraded"Overcast spell: "Fleshy Abundance Upgraded"Winds of Magic cost: -2 for "Fleshy Abundance"Winds of Magic cost: -3 for "Fleshy Abundance Upgraded"Requires: Evasion
- Blight Boil2 levelsLevel 1Cooldown: -30% to "Blight Boil"Spell: "Blight Boil"Overcast spell: "Blight Boil Upgraded"Level 2Cooldown: -50% to "Blight Boil"Miscast base chance: -15% for "Blight Boil Upgraded"Overcast spell: "Blight Boil Upgraded"Winds of Magic cost: -2 for "Blight Boil"Winds of Magic cost: -3 for "Blight Boil Upgraded"Requires: Evasion
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Earthing, Magical Reserves, Fleshy Abundance, Blight Boil
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Rot-Eaters3 levelsLevel 1Charge bonus: +3 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Level 2Charge bonus: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Melee attack: +4 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Level 3Charge bonus: +9 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Melee attack: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Requires: Inspiring PresenceImagine a rubbery, pus-filled bag lurching towards you. Now imagine it is travelling at twice its usual speed...
- Armour of Malady3 levelsLevel 1Armour: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Level 2Armour: +8 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Melee defence: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Level 3Armour: +12 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Melee defence: +6 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Requires: Inspiring PresenceSensible enemies think at least twice before attacking such a diseased specimen, for even if they win, chances are they have caught something really nasty along the way.
- Nauseating Mutations3 levelsLevel 1Speed: +3% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Level 2Physical resistance: 5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Speed: +5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Level 3Physical resistance: 10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Speed: +10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Requires: Inspiring PresenceGrandfather loves the smallest of his many children at least as much as his myriad other grim creations, if not more so.
- Bubonic Buzzers3 levelsLevel 1Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Level 2Ammunition: +10% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)Melee defence: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Level 3Ammunition: +20% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)Melee defence: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Melee attack: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Requires: Inspiring PresenceThe flying things are beloved of Nurgle, for they are, oft-times, the method of infection for his most potent, hideous infirmities.
- Filth Incarnate3 levelsLevel 1Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Level 2Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Level 3Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Requires: Inspiring PresenceNone more foul. None more black. Yuk.
- Blight SwarmAbility: "Blight Swarm"Requires: 6 skill points across Rot-Eaters, Armour of Malady, Nauseating Mutations, Bubonic Buzzers, Filth Incarnate
- Terminal InfectionMelee attack: +5 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)Speed: +15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)Requires: Blight SwarmA poisonous malady so hideous, even death is no escape.
- Cankerous SpreadMelee defence: +5 Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)Physical resistance: 10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)Speed: +10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)Requires: Blight SwarmThe corrosive ooze emanating from the most ulcerous sores is one of the most effective weapons in the Urfather's foul armoury.
- Airborne AguesMelee attack: +5 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)Missile resistance: 15% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)Weapon strength: +12% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)Requires: Blight SwarmThe air most creatures breathe provides just another avenue of attack for Nurgle and his many and varied contagions.
- Putrid ResistanceMelee attack: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)Ward save: +5% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)Requires: Blight SwarmBlade and point and spell can be turned aside very easily by the Fly Lord's most-favoured servants.
- Virulent ContagionReplaces: "Blight Swarm"Ability: "Virulent Contagion"Requires: a point in any of Terminal Infection, Cankerous Spread, Airborne Agues, Putrid ResistanceSulphurous, acerbic disease is no respecter of rank, nobility or prowess in battle; all shall fall afore Nurgle's filthy infections.
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Serve or Die3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route Marcher"You will serve me, wretch, or you will die, there is no other option."
- Looter3 levelsLevel 1Income from looting settlements: +3% (Lord's army)Level 2Income from looting settlements: +8% (Lord's army)Level 3Income from looting settlements: +15% (Lord's army)Requires: Route MarcherThose that excel as looters make sure that every coin or gold tooth is found and added to the plunder. Woe betide the warrior that misses even a single copper token!
- Blessed by Blight3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: Route MarcherJust as all life is born, so it must wither and die. Before that happens comes disease, in all its disgusting, filth-ridden glory.
- Corruption3 levelsLevel 1Nurgle corruption: +1 (local province)Level 2Nurgle corruption: +2 (local province)Level 3Nurgle corruption: +4 (local province)Requires: Route MarcherWith the servants of Chaos comes the corruption – as the landscape twists, this one speeds the transformation.
- Unholy ResilienceCasualty replenishment rate: +30% for this LordWound recovery time: -1 turnsRequires: 4 skill points across Serve or Die, Looter, Blessed by Blight, CorruptionThis willing servant of the Ruinous Powers has a resilience that is beyond any mortal measure.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Unholy Resilience"The time to strike is now!"
- Despoilers3 levelsLevel 1Income from raiding: +10% (Lord's army)Income from sacking settlements: +5% (Lord's army)Level 2Income from raiding: +20% (Lord's army)Income from sacking settlements: +10% (Lord's army)Level 3Income from raiding: +30% (Lord's army)Income from sacking settlements: +15% (Lord's army)Requires: Unholy ResilienceTo despoil, to corrupt and ruin, to break the mortals and take their gods from them - this is what Chaos wants.
- Relentless Advance3 levelsLevel 1Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Unholy ResilienceBattles can be lost, but can the war ever really be won? The advance of Ruin can never truly be halted once and for all.
- Pestilential Spawnings3 levelsLevel 1Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Casualty replenishment rate: +2% (Lord's army)Growth: +8 (local province)Level 2Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Casualty replenishment rate: +4% (Lord's army)Growth: +20 (local province)Level 3Daemons Reforged: +15% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Casualty replenishment rate: +6% (Lord's army)Growth: +36 (local province)Requires: Unholy ResilienceThose corrupted by Nurgle's rot flock to his putrid banner in the hope that they will be reborn anew in Grandfather's image.
- Renowned & FearedRecruit rank: +1 (Lord's army)Enemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsCampaign movement range: +5%Upkeep: -8% (Lord's army)Requires: 4 skill points across Lightning Strike, Pestilential Spawnings, Despoilers, Relentless AdvanceThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Exalted Great Unclean One (Nurgle) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 13,620 | 13,620 |
| Armour | 50 | 50 |
| Leadership | 80 | 80 |
| Speed | 36 | 36 |
| Melee attack | 60 | 60 |
| Melee defence | 50 | 50 |
| Weapon strength | 550 | 550 |
| … armour-piercing | 385 | 385 |
| Charge bonus | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 0 | 0 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Melee attack: +10 when fighting against Tzeentchian factions
- Weapon strength: +15% when fighting against Tzeentchian factions
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
