
Exalted Great Unclean One (Nurgle)
Lord· Wizard Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Exalted Great Unclean One (Nurgle) is Nurgle and Daemons of Chaos lord: 13,620 HP, armour 50, melee attack 60, melee defence 50, weapon strength 550. It costs 2,000 in the campaign and 2,200 in multiplayer. Unit key wh3_main_nur_cha_exalted_great_unclean_one_nurgle_0. Patch 9.0.4, from the game's data tables.
Health
13,620
Armour
50
Leadership
80
Speed
36
Melee attack
60
Melee defence
50
Weapon strength
165 base + 385 armour-piercing
550
Charge bonus
20
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Abilities
- Nurgling EmergenceSummon Unit · Summons a unit of Nurglings, Summoned units degrade over timepassiveNurgling EmergenceSummon UnitSummons a unit of NurglingsSummoned units degrade over timePassive · Duration 1 s · 1 useWhat was muffled, joyful frolicking becomes clearer as the bulges burst from their bloated host to find a new plaything.
- Blight SwarmChain Hex · -20 Melee Defence, Will spread to enemies within the Spread Range metres of affected unit…activeBlight SwarmChain Hex-20 Melee DefenceWill spread to enemies within the Spread Range metres of affected unitAffects up to five unitsCooldown 60 s · Duration 20 s · 4 usesFlies, drenched in the pustulent gore of rotting intestines, swarm and surround the foe, hampering their blows and haltering their attacks.
- Foetid StenchHex (Area) · -8 LeadershippassiveFoetid StenchHex (Area)-8 LeadershipPassive · Range 35 mThe malodorous stink of decay eventually wears down even the hardest, most experienced combatants, dampening their spirits and resolve to press on.
- Pestilent DecayDirect Damage (Area) · Causes damage to combatantspassivePestilent DecayDirect Damage (Area)Causes damage to combatantsPassive · Range 35 mDeath comes to us all in the end. None can resist the Urfather's gift of vile decomposition forever…
- Cloud of FliesAugment · +9 Melee DefencepassiveCloud of FliesAugment+9 Melee DefencePassive · Cooldown 15 sThrough His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Lore of magic
Counters
Good against
- Heavily armoured units — 385 of 550 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Nurgle: Rot Knights
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Nurgle: Soul Grinder of Nurgle, Great Unclean One
- Light infantry-sized units — large, mass 7,000e.g. Zombies, Zombie Pirate Deckhand Mob, Blessed Saurus Spears (Shields) · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Nurgle: Plague Ogres (Great Weapons), Rot Knights
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Nurgle: Great Unclean One, Soul Grinder of Nurgle
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Exalted Great Unclean One (Nurgle) skill tree
56 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Exalted Great Unclean One (Nurgle)'s skills
- Hates TzeentchHates TzeentchUnlocks at rank 4
- Melee attack: +10 when fighting against Tzeentchian factions
- Weapon strength: +15% when fighting against Tzeentchian factions
- Bloated CarcassBloated CarcassUnlocks at rank 7
- Missile resistance: 10%
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Necrotised FleshNecrotised FleshUnlocks at rank 14
- Battle healing cap: +25% (Lord's army)
- Melee defence: +5 (Lord's army)
- Missile resistance: 10% (Lord's army)
- Seeping IchorSeeping IchorUnlocks at rank 14
- Passive ability: "Horrible Regeneration" for Plague Toads, Rot Flies, Pox Riders, Plague Drones and Plague Drones (Death's Heads) units (Lord's army)
- Melee attack: +7 for Plague Toads, Rot Flies, Pox Riders, Plague Drones and Plague Drones (Death's Heads) units (Lord's army)
- Melee defence: +7 for Plague Toads, Rot Flies, Pox Riders, Plague Drones and Plague Drones (Death's Heads) units (Lord's army)
- The Verdi-grease RitualThe Verdi-grease RitualUnlocks at rank 14
- Passive ability: "Blisterback" for Great Unclean One units (Lord's army)
- Physical resistance: 10% for Great Unclean One units (Lord's army)
- Armour: +15 (Lord's army)
- Cadaverous ResilienceCadaverous ResilienceUnlocks at rank 14
- Unit mass: +30%
- Melee defence: -5
- Hit points: +20%
- Prodigious Plague-craftProdigious Plague-craftUnlocks at rank 14
- Chance of a plague spreading: +15% (Lord's army)
- Campaign movement range: -20% (enemy armies in local province)
- Enables replenishment in foreign territory (Lord's army)
- Sorcerous SludgeSorcerous SludgeUnlocks at rank 14
- Winds of Magic cost: -20% for all spells
- Ward save: +10%
- Enemy leadership: -5 (enemy armies in local province)
- Infernal ChampionInfernal Champion
- Weapon strength: +10%
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Thick-SkinnedThick-Skinned2 levelsLevel 1
- Armour: +7
- Armour: +15
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly BladeDeadly Blade2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Foetid StenchFoetid Stench
- Passive ability: "Foetid Stench"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Pestilent DecayPestilent Decay
- Passive ability: "Pestilent Decay"
- Miasma of PestilenceMiasma of Pestilence2 levelsLevel 1
- Cooldown: -30% to "Miasma of Pestilence"
- Overcast spell: "Miasma of Pestilence Upgraded"
- Cooldown: -50% to "Miasma of Pestilence"
- Miscast base chance: -15% for "Miasma of Pestilence Upgraded"
- Overcast spell: "Miasma of Pestilence Upgraded"
- Winds of Magic cost: -1 for "Miasma of Pestilence"
- Winds of Magic cost: -2 for "Miasma of Pestilence Upgraded"
- Children of NurgleChildren of Nurgle
- Passive ability: "Children of Nurgle"
- Stream of CorruptionStream of Corruption2 levelsLevel 1
- Cooldown: -30% to "Stream of Corruption"
- Overcast spell: "Stream of Corruption Upgraded"
- Cooldown: -50% to "Stream of Corruption"
- Miscast base chance: -15% for "Stream of Corruption Upgraded"
- Overcast spell: "Stream of Corruption Upgraded"
- Winds of Magic cost: -1 for "Stream of Corruption"
- Winds of Magic cost: -2 for "Stream of Corruption Upgraded"
- Curse of the LeperCurse of the Leper2 levelsLevel 1
- Cooldown: -30% to "Curse of the Leper"
- Spell: "Curse of the Leper"
- Overcast spell: "Curse of the Leper Upgraded"
- Cooldown: -50% to "Curse of the Leper"
- Miscast base chance: -15% for "Curse of the Leper Upgraded"
- Overcast spell: "Curse of the Leper Upgraded"
- Winds of Magic cost: -2 for "Curse of the Leper"
- Winds of Magic cost: -3 for "Curse of the Leper Upgraded"
- Rancid VisitationsRancid Visitations2 levelsLevel 1
- Cooldown: -30% to "Rancid Visitations"
- Spell: "Rancid Visitations"
- Overcast spell: "Rancid Visitations Upgraded"
- Cooldown: -50% to "Rancid Visitations"
- Miscast base chance: -15% for "Rancid Visitations Upgraded"
- Overcast spell: "Rancid Visitations Upgraded"
- Winds of Magic cost: -2 for "Rancid Visitations"
- Winds of Magic cost: -3 for "Rancid Visitations Upgraded"
- EvasionEvasion
- Passive ability: "Evasion"
- Fleshy AbundanceFleshy Abundance2 levelsLevel 1
- Cooldown: -30% to "Fleshy Abundance"
- Spell: "Fleshy Abundance"
- Overcast spell: "Fleshy Abundance Upgraded"
- Cooldown: -50% to "Fleshy Abundance"
- Miscast base chance: -15% for "Fleshy Abundance Upgraded"
- Overcast spell: "Fleshy Abundance Upgraded"
- Winds of Magic cost: -2 for "Fleshy Abundance"
- Winds of Magic cost: -3 for "Fleshy Abundance Upgraded"
- Blight BoilBlight Boil2 levelsLevel 1
- Cooldown: -30% to "Blight Boil"
- Spell: "Blight Boil"
- Overcast spell: "Blight Boil Upgraded"
- Cooldown: -50% to "Blight Boil"
- Miscast base chance: -15% for "Blight Boil Upgraded"
- Overcast spell: "Blight Boil Upgraded"
- Winds of Magic cost: -2 for "Blight Boil"
- Winds of Magic cost: -3 for "Blight Boil Upgraded"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Rot-EatersRot-Eaters3 levelsLevel 1
- Charge bonus: +3 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Charge bonus: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Melee attack: +4 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Charge bonus: +9 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Melee attack: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Armour of MaladyArmour of Malady3 levelsLevel 1
- Armour: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Armour: +8 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Melee defence: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Armour: +12 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Melee defence: +6 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Nauseating MutationsNauseating Mutations3 levelsLevel 1
- Speed: +3% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Physical resistance: 5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Speed: +5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Physical resistance: 10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Speed: +10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Bubonic BuzzersBubonic Buzzers3 levelsLevel 1
- Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Ammunition: +10% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
- Melee defence: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Ammunition: +20% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
- Melee defence: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Melee attack: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Filth IncarnateFilth Incarnate3 levelsLevel 1
- Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Blight SwarmBlight Swarm
- Ability: "Blight Swarm"
- Terminal InfectionTerminal Infection
- Melee attack: +5 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
- Speed: +15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
- Cankerous SpreadCankerous Spread
- Melee defence: +5 Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
- Speed: +10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
- Airborne AguesAirborne Agues
- Melee attack: +5 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- Putrid ResistancePutrid Resistance
- Melee attack: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
- Ward save: +5% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
- Virulent ContagionVirulent Contagion
- Replaces: "Blight Swarm"
- Ability: "Virulent Contagion"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Serve or DieServe or Die3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- LooterLooter3 levelsLevel 1
- Income from looting settlements: +3% (Lord's army)
- Income from looting settlements: +8% (Lord's army)
- Income from looting settlements: +15% (Lord's army)
- Blessed by BlightBlessed by Blight3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- CorruptionCorruption3 levelsLevel 1
- Nurgle corruption: +1 (local province)
- Nurgle corruption: +2 (local province)
- Nurgle corruption: +4 (local province)
- Unholy ResilienceUnholy Resilience
- Casualty replenishment rate: +30% for this Lord
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- DespoilersDespoilers3 levelsLevel 1
- Income from raiding: +10% (Lord's army)
- Income from sacking settlements: +5% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from sacking settlements: +10% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- Relentless AdvanceRelentless Advance3 levelsLevel 1
- Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Pestilential SpawningsPestilential Spawnings3 levelsLevel 1
- Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
- Casualty replenishment rate: +2% (Lord's army)
- Growth: +8 (local province)
- Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Growth: +20 (local province)
- Daemons Reforged: +15% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Growth: +36 (local province)
- Renowned & FearedRenowned & Feared
- Recruit rank: +1 (Lord's army)
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Upkeep: -8% (Lord's army)
Who can field it
- Daemons of Chaos · Legion of Chaos
- Nurgle · Poxmakers of Nurgle
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 2 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh3_survival_nur_cha_exalted_great_unclean_one_nurgle, wh3_survival_nur_cha_exalted_great_unclean_one_nurgle_0).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.