
Frost Maiden (Tempest) skill planner
KislevHeroUnit stats
28 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- WarhorseUnlocks at rank 8
Mount: WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'. - War BearUnlocks at rank 14
Mount: War BearLoyal, fierce, powerful and surprisingly fast – a War Bear is a symbol of Kislev itself. - Ursun's ProtectionUnlocks at rank 7
Missile resistance: 10%Naught can penetrate the swirling mists of ice and sleet that churn around those afforded Father Bear's protection. - Guardian CallUnlocks at rank 12 · 3 levelsLevel 1
Ability: "Guardian Call"Level 2
Ability: "Guardian Call II"Level 3
Ability: "Guardian Call III"Long has peace in the Old World been bought with the blood of Kislev. When Ruination descends, none are more ready to meet it than the hardy guardians of the north. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Eagle EyeUnlocks at rank 20
Scouting action: Magic item drop chance is increased by an additional 5%
Campaign line of sight: +10%
Ambush defence chance: +30% (Hero's army)Not with: Magistrate, Scholar, Champion of the Ice Guard, Handmaiden of the Ice QueenThere are any number of mysterious wonders secreted away in the shadows, for those discerning enough to find them. - MagistrateUnlocks at rank 20
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)
Construction cost: -10% for all buildings (local province)Not with: Eagle Eye, Scholar, Champion of the Ice Guard, Handmaiden of the Ice Queen"Kislev's coffers will be overflowing! The things we could do with all that gold!" - ScholarUnlocks at rank 20
Steal Technology action: Research rate is increased by an additional 3
Research rate: +3Not with: Eagle Eye, Magistrate, Champion of the Ice Guard, Handmaiden of the Ice QueenThere is much to be learned from one's neighbours, especially if they fail to shroud their discoveries from prying eyes. - Champion of the Ice GuardUnlocks at rank 20
Melee attack: +7
Weapon strength: +12%Not with: Eagle Eye, Magistrate, Scholar, Handmaiden of the Ice Queen"Show no mercy for the enemies of Kislev, for they will show no mercy to you!" - Handmaiden of the Ice QueenUnlocks at rank 20
Cooldown: -10% to spells
Assault Units action: Additional 5% casualties inflictedNot with: Eagle Eye, Magistrate, Scholar, Champion of the Ice GuardOften the most dangerous assault comes from the enemy you least expect.
- Hailstorm2 levelsLevel 1
Cooldown: -30% to "Hailstorm"
Overcast spell: "Hailstorm Upgraded"Level 2
Cooldown: -50% to "Hailstorm"
Miscast base chance: -15% for "Hailstorm Upgraded"
Overcast spell: "Hailstorm Upgraded"
Winds of Magic cost: -1 for "Hailstorm"
Winds of Magic cost: -1 for "Hailstorm Upgraded" - Freezing Winds
Passive ability: "Freezing Winds"Requires: Hailstorm - Gust of True Flight3 levelsLevel 1
Spell: "Gust of True Flight"Level 2
Cooldown: -30% to "Gust of True Flight"
Overcast spell: "Gust of True Flight Upgraded"Level 3
Cooldown: -50% to "Gust of True Flight"
Miscast base chance: -15% for "Gust of True Flight Upgraded"
Overcast spell: "Gust of True Flight Upgraded"
Winds of Magic cost: -1 for "Gust of True Flight"
Winds of Magic cost: -2 for "Gust of True Flight Upgraded"Requires: Hailstorm - Swiftwing3 levelsLevel 1
Spell: "Swiftwing"Level 2
Cooldown: -30% to "Swiftwing"
Overcast spell: "Swiftwing Upgraded"Level 3
Cooldown: -50% to "Swiftwing"
Miscast base chance: -15% for "Swiftwing Upgraded"
Overcast spell: "Swiftwing Upgraded"
Winds of Magic cost: -2 for "Swiftwing"
Winds of Magic cost: -3 for "Swiftwing Upgraded"Requires: Hailstorm - Biting Wind3 levelsLevel 1
Spell: "Biting Wind"Level 2
Cooldown: -30% to "Biting Wind"
Overcast spell: "Biting Wind Upgraded"Level 3
Cooldown: -50% to "Biting Wind"
Miscast base chance: -15% for "Biting Wind Upgraded"
Overcast spell: "Biting Wind Upgraded"
Winds of Magic cost: -2 for "Biting Wind"
Winds of Magic cost: -3 for "Biting Wind Upgraded"Requires: Hailstorm - Evasion
Passive ability: "Evasion"Requires all: Freezing Winds, Gust of True Flight, Swiftwing, Biting Wind - Blizzard3 levelsLevel 1
Spell: "Blizzard"Level 2
Cooldown: -30% to "Blizzard"
Overcast spell: "Blizzard Upgraded"Level 3
Cooldown: -50% to "Blizzard"
Miscast base chance: -15% for "Blizzard Upgraded"
Overcast spell: "Blizzard Upgraded"
Winds of Magic cost: -2 for "Blizzard"
Winds of Magic cost: -3 for "Blizzard Upgraded"Requires: Evasion - Hawks of Miska3 levelsLevel 1
Spell: "Hawks of Miska"Level 2
Cooldown: -30% to "Hawks of Miska"
Overcast spell: "Hawks of Miska Upgraded"Level 3
Cooldown: -50% to "Hawks of Miska"
Miscast base chance: -15% for "Hawks of Miska Upgraded"
Overcast spell: "Hawks of Miska Upgraded"
Winds of Magic cost: -2 for "Hawks of Miska"
Winds of Magic cost: -2 for "Hawks of Miska Upgraded"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Blizzard, Hawks of Miska
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Boost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)Level 2 · rank 5
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)Level 3 · rank 10
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)Such magic-users may be wise and able to offer sage advice, especially if they have scried the region. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.