Frost Maiden (Tempest) skill tree & build planner
KislevHeroUnit stats
28 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- WarhorseUnlocks at rank 8Mount: WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'.
- War BearUnlocks at rank 14Mount: War BearLoyal, fierce, powerful and surprisingly fast – a War Bear is a symbol of Kislev itself.
- Ursun's ProtectionUnlocks at rank 7Missile resistance: 10%Naught can penetrate the swirling mists of ice and sleet that churn around those afforded Father Bear's protection.
- Guardian CallUnlocks at rank 12 · 3 levelsLevel 1Ability: "Guardian Call"Level 2Ability: "Guardian Call II"Level 3Ability: "Guardian Call III"Long has peace in the Old World been bought with the blood of Kislev. When Ruination descends, none are more ready to meet it than the hardy guardians of the north.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Eagle EyeUnlocks at rank 20Scouting action: Magic item drop chance is increased by an additional 5%Campaign line of sight: +10%Ambush defence chance: +30% (Hero's army)Not with: Magistrate, Scholar, Champion of the Ice Guard, Handmaiden of the Ice QueenThere are any number of mysterious wonders secreted away in the shadows, for those discerning enough to find them.
- MagistrateUnlocks at rank 20Boost Income action: Income is modified by an additional 2%Construction cost: -10% for all buildings (local province)Not with: Eagle Eye, Scholar, Champion of the Ice Guard, Handmaiden of the Ice Queen"Kislev's coffers will be overflowing! The things we could do with all that gold!"
- ScholarUnlocks at rank 20Steal Technology action: Research rate is increased by an additional 3Research rate: +3Not with: Eagle Eye, Magistrate, Champion of the Ice Guard, Handmaiden of the Ice QueenThere is much to be learned from one's neighbours, especially if they fail to shroud their discoveries from prying eyes.
- Champion of the Ice GuardUnlocks at rank 20Melee attack: +7Weapon strength: +12%Not with: Eagle Eye, Magistrate, Scholar, Handmaiden of the Ice Queen"Show no mercy for the enemies of Kislev, for they will show no mercy to you!"
- Handmaiden of the Ice QueenUnlocks at rank 20Cooldown: -10% to spellsAssault Units action: Additional 5% casualties inflictedNot with: Eagle Eye, Magistrate, Scholar, Champion of the Ice GuardOften the most dangerous assault comes from the enemy you least expect.
- Hailstorm2 levelsLevel 1Cooldown: -30% to "Hailstorm"Overcast spell: "Hailstorm Upgraded"Level 2Cooldown: -50% to "Hailstorm"Miscast base chance: -15% for "Hailstorm Upgraded"Overcast spell: "Hailstorm Upgraded"Winds of Magic cost: -1 for "Hailstorm"Winds of Magic cost: -1 for "Hailstorm Upgraded"
- Freezing WindsPassive ability: "Freezing Winds"Requires: Hailstorm
- Gust of True Flight3 levelsLevel 1Spell: "Gust of True Flight"Level 2Cooldown: -30% to "Gust of True Flight"Overcast spell: "Gust of True Flight Upgraded"Level 3Cooldown: -50% to "Gust of True Flight"Miscast base chance: -15% for "Gust of True Flight Upgraded"Overcast spell: "Gust of True Flight Upgraded"Winds of Magic cost: -1 for "Gust of True Flight"Winds of Magic cost: -2 for "Gust of True Flight Upgraded"Requires: Hailstorm
- Swiftwing3 levelsLevel 1Spell: "Swiftwing"Level 2Cooldown: -30% to "Swiftwing"Overcast spell: "Swiftwing Upgraded"Level 3Cooldown: -50% to "Swiftwing"Miscast base chance: -15% for "Swiftwing Upgraded"Overcast spell: "Swiftwing Upgraded"Winds of Magic cost: -2 for "Swiftwing"Winds of Magic cost: -3 for "Swiftwing Upgraded"Requires: Hailstorm
- Biting Wind3 levelsLevel 1Spell: "Biting Wind"Level 2Cooldown: -30% to "Biting Wind"Overcast spell: "Biting Wind Upgraded"Level 3Cooldown: -50% to "Biting Wind"Miscast base chance: -15% for "Biting Wind Upgraded"Overcast spell: "Biting Wind Upgraded"Winds of Magic cost: -2 for "Biting Wind"Winds of Magic cost: -3 for "Biting Wind Upgraded"Requires: Hailstorm
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Freezing Winds, Gust of True Flight, Swiftwing, Biting Wind
- Blizzard3 levelsLevel 1Spell: "Blizzard"Level 2Cooldown: -30% to "Blizzard"Overcast spell: "Blizzard Upgraded"Level 3Cooldown: -50% to "Blizzard"Miscast base chance: -15% for "Blizzard Upgraded"Overcast spell: "Blizzard Upgraded"Winds of Magic cost: -2 for "Blizzard"Winds of Magic cost: -3 for "Blizzard Upgraded"Requires: Evasion
- Hawks of Miska3 levelsLevel 1Spell: "Hawks of Miska"Level 2Cooldown: -30% to "Hawks of Miska"Overcast spell: "Hawks of Miska Upgraded"Level 3Cooldown: -50% to "Hawks of Miska"Miscast base chance: -15% for "Hawks of Miska Upgraded"Overcast spell: "Hawks of Miska Upgraded"Winds of Magic cost: -2 for "Hawks of Miska"Winds of Magic cost: -2 for "Hawks of Miska Upgraded"Requires: Evasion
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Earthing, Magical Reserves, Blizzard, Hawks of Miska
Campaign
- Scouting3 levelsLevel 1Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds.
- Boost Income3 levelsLevel 1Boost Income action: Income is modified by an additional 2%Level 2 · rank 5Boost Income action: Income is modified by an additional 4%Level 3 · rank 10Boost Income action: Income is modified by an additional 6%Such magic-users may be wise and able to offer sage advice, especially if they have scried the region.
- Steal Technology3 levelsLevel 1Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Frost Maiden (Tempest) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,420 | 3,420 |
| Armour | 15 | 15 |
| Leadership | 60 | 60 |
| Speed | 46 | 46 |
| Melee attack | 35 | 35 |
| Melee defence | 30 | 30 |
| Weapon strength | 285 | 285 |
| … armour-piercing | 85 | 85 |
| Charge bonus | 15 | 15 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
