Glade Lord (Fem) skill tree & build planner
51 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Elven SteedUnlocks at rank 4Mount: Elven SteedThe bond between rider and steed goes beyond friendship or family; they act as one.
- Great StagUnlocks at rank 10Mount: Great StagWith its magnificent frame and the great plumes of steam of its snorting breath, the Great Stag instils unflinching valour into those who ride it.
- Great EagleUnlocks at rank 12Mount: Great EagleFly on your wings, like an eagle. Touch the sun. Track the foe, ambush, and defeat.
- Forest DragonUnlocks at rank 18Mount: Forest DragonHailing from deep within the forests of the Old World, this dragon breathes deadly, poisonous fumes instead of fire.
- Speed of the HunterUnlocks at rank 10Speed: +15% for Elven units (Lord's army)Elven hunters emulate Kurnous, the God of the Hunt. Their speed and swiftness is therefore without peer.
- Rain of SpinesUnlocks at rank 10Reload time reduction: +8% (Lord's army)A ranger should give no reprieve to the foe. Arrows must fall like a deluge, as deadly as lightning.
- Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march.
- ImmortalityUnlocks at rank 20This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Arrow of KurnousAbility: "Arrow of Kurnous"When the arrow flies farther, it may kill sooner, which is vital in the Hunt.
- Fleetfinger2 levelsLevel 1Reload time reduction: +7%Level 2Reload time reduction: +15%Requires: Arrow of KurnousNook and fire. Nook again, and fire. Nook a third time, and fire. All in a heartbeat.
- Piercing Shots2 levelsLevel 1Missile strength: +7%Level 2Missile strength: +15%Requires: Arrow of KurnousThe forest teaches a warrior not only when to fire but where, which makes a bigger difference.
- Bottomless Quiver2 levelsLevel 1Ammunition: +15%Level 2Ammunition: +30%Requires: Arrow of KurnousAlways willing to fight on, a widened quiver allows arrows to rain, almost without end.
- Expeditious Endeavour2 levelsLevel 1Speed: +7%Level 2Speed: +15%Requires: Arrow of KurnousWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive.
- Prey of Anath RaemaAbility: "Prey of Anath Raema"Requires: 4 skill points across Fleetfinger, Piercing Shots, Bottomless Quiver, Expeditious EndeavourNot with: Deadly OnslaughtBy all means summon the bloodthirsty Goddess of the Hunt to assist you, but always make sure you thank her afterwards…
- Foe-SeekerAbility: "Foe-Seeker"From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Endurance of the Oak2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Foe-SeekerTaking their cue from the forest itself, the Lord endures and overcomes all.
- Impenetrable Bark2 levelsLevel 1Armour: +15Level 2Armour: +30Requires: Foe-SeekerUsing the forest itself as a shield, this Lord is protected by their devotion to Athel Loren.
- Tempered Rigour2 levelsLevel 1Melee attack: +6Melee defence: +6Level 2Melee attack: +12Melee defence: +12Requires: Foe-SeekerWhen to strike, when to block, when to dodge. These are all skills the warriors of Athel Loren must perfect.
- Violent Delights2 levelsLevel 1Weapon strength: +15%Level 2Weapon strength: +30%Requires: Foe-SeekerThere is no greater thrill than to be in the midst of battle, slaughtering in the forest's name.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Endurance of the Oak, Impenetrable Bark, Tempered Rigour, Violent DelightsNot with: Prey of Anath RaemaThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Battle
- Call of the WoodsPassive ability: "Call of the Woods"Not with: Dance of Loec, The Eye of Kurnous, Sight Beyond SightThe Lord embodies the forest; as a result of this, their warriors feel a greater call to defend it.
- Howl of the ForestReplaces: "Call of the Woods"Passive ability: "Howl of the Forest"Requires: Call of the WoodsNot with: Dance of Loec, The Eye of Kurnous, Sight Beyond SightThe Lord charges their troops to fight for Athel Loren, for their very souls are tethered to its fate.
- The Eye of KurnousPassive ability: "The Eye of Kurnous"Not with: Dance of Loec, Call of the Woods, Howl of the ForestThe Lord sets their eye upon the foe, imbuing their troops with Kurnous' spirit and the will to see his enemies destroyed.
- Sight Beyond SightReplaces: "The Eye of Kurnous"Passive ability: "Sight Beyond Sight"Requires: The Eye of KurnousNot with: Dance of Loec, Call of the Woods, Howl of the ForestThis Lord can spot an enemy at a distance that defies belief, and demands their troops do the same.
- Dance of LoecPassive ability: "Dance of Loec"Not with: Call of the Woods, Howl of the Forest, The Eye of Kurnous, Sight Beyond SightThis ritualistic war dance requires neither rhythm nor order, enabling evasion of the enemy’s clumsy attacks, and lethal counterattacks.
- Possessed by the Trickster GodReplaces: "Dance of Loec"Passive ability: "Possessed by the Trickster God"Requires: Dance of LoecNot with: Call of the Woods, Howl of the Forest, The Eye of Kurnous, Sight Beyond SightOnce consumed by Loec’s aspect, one can instinctively evade attack through trickery, mimicking his deception of the Dark Gods.
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Piercing Thorns3 levelsLevel 1Melee attack: +4 for Eternal Guard and Dryads units (Lord's army)Level 2Melee attack: +4 for Eternal Guard and Dryads units (Lord's army)Weapon strength: +6% for Eternal Guard and Dryads units (Lord's army)Level 3Melee attack: +6 for Eternal Guard and Dryads units (Lord's army)Weapon strength: +12% for Eternal Guard and Dryads units (Lord's army)Requires: Inspiring PresenceEvery blade and barbed branch will eventually find its mark – when they do, the forest’s infinite anger is truly felt.
- Bolts of the Forest3 levelsLevel 1Missile strength: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)Level 2Missile strength: +6% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)Reload time reduction: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)Level 3Missile strength: +8% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)Reload time reduction: +8% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)Requires: Inspiring PresenceLet each bolt be imbued with the strength of Kurnous, and bring death to all his enemies.
- Striking Branches3 levelsLevel 1Speed: +6% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)Level 2Charge bonus: +6 for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)Speed: +9% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)Level 3Charge bonus: +12 for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)Speed: +12% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)Requires: Inspiring PresenceLet the enemy feel the fury of nature, embodied in these warriors as they crash through their lines.
- Swinging Boughs3 levelsLevel 1Melee attack: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)Level 2Melee attack: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)Melee defence: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)Level 3Melee attack: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)Melee defence: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)Requires: Inspiring PresenceThe warrior strikes with the strength of a swinging tree limb; few can stand against such strength.
- Ancient Bark3 levelsLevel 1Armour: +6 for Tree Kin and Treeman units (Lord's army)Level 2Armour: +9 for Tree Kin and Treeman units (Lord's army)Physical resistance: 3% for Tree Kin and Treeman units (Lord's army)Level 3Armour: +12 for Tree Kin and Treeman units (Lord's army)Physical resistance: 6% for Tree Kin and Treeman units (Lord's army)Requires: Inspiring PresenceCenturies upon centuries of existence have given these ancient Tree Spirits a natural armour, mitigating any physical blows dealt against them.
- Wings of the Forest3 levelsLevel 1Weapon strength: +6% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)Level 2Charge bonus: +6 for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)Reload time reduction: +4% for Hawk Riders units (Lord's army)Weapon strength: +6% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)Level 3Charge bonus: +12 for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)Reload time reduction: +8% for Hawk Riders units (Lord's army)Weapon strength: +9% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)Requires: Inspiring PresenceNot all of the forest's guardians are rooted to the ground – flying enemies will always be in danger from the woodland's airborne protectors.
- Rally!Ability: "Rally!"Requires: 6 skill points across Piercing Thorns, Bolts of the Forest, Striking Branches, Swinging Boughs, Ancient Bark, Wings of the Forest
- Shield of the ForestArmour: +12 for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)Melee defence: +5 for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)Requires: Rally!Armour as hard as the ancient bark of the forest, it repels blows that would rend others asunder.
- Nature's QuiverAmmunition: +20% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)Range: +10% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)Requires: Rally!What is a ranger without an arrow? Who can be the best without dozens?
- Swift & SturdyCharge bonus: +12 for Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)Melee defence: +5 Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)Missile strength: +12% for Glade Riders, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)Weapon strength: +12% Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)Requires: Rally!Moving like the wind, whistling past tree branches, the riders of the forest hunt any who would do harm to the place they call home.
- The Forest's RoarMelee attack: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)Melee defence: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)Requires: Rally!All of Athel Loren shouts with a fury as old as the ages, and the enemy knows its power.
- Stand Your Ground!Replaces: "Rally!"Ability: "Stand Your Ground!"Requires: a point in any of Shield of the Forest, Nature's Quiver, Swift & Sturdy, The Forest's Roar
Campaign
- Ever-Reaching TendrilsCampaign movement range: +5%The denizens of the forest will travel many miles to see those who would threaten Athel Loren put to rout.
- Wonders of the Forest3 levelsLevel 1Income from post-battle loot: +10%Income from raiding: +5% (Lord's army)Income from razing settlements: +2%Level 2Income from post-battle loot: +20%Income from raiding: +12% (Lord's army)Income from razing settlements: +5%Level 3Income from post-battle loot: +30%Income from raiding: +20% (Lord's army)Income from razing settlements: +10%Requires: Ever-Reaching TendrilsAthel Loren provides for its deserving children, with wondrous boons gifted in recognition of their many endeavours.
- Nature's Salve3 levelsLevel 1Corruption: -1 (local province)Level 2Corruption: -2 (local province)Level 3Corruption: -3 (local province)Requires: Ever-Reaching TendrilsThe Worldroots provide succour for their children, purging the forests of any corrupting infestation.
- Obscuring Canopy3 levelsLevel 1Ambush success chance: +5% (Lord's army)Level 2Missile strength: +5% during ambushes (Lord's army)Ambush success chance: +10% (Lord's army)Level 3Missile strength: +10% during ambushes (Lord's army)Ambush success chance: +20% (Lord's army)Requires: Ever-Reaching TendrilsThe magics of the woods obscure and connive, able to turn enemy blades away from their targets.
- Growth of the Forest3 levelsLevel 1Growth: +5 (local province)Control: +1 (local province)Level 2Growth: +12 (local province)Control: +1 (local province)Level 3Growth: +20 (local province)Control: +2 (local province)Requires: Ever-Reaching TendrilsThe forest provides for its warriors, rehabilitating and regenerating wounds suffered in its defence.
- Open BranchesRecruit rank: +1 for all unitsGlobal recruitment capacity: +1Requires: 4 skill points across Wonders of the Forest, Nature's Salve, Obscuring Canopy, Growth of the ForestFrom all corners of the forest, they come to defend their homes.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Open Branches"The time to strike is now!"
- Swiftfingers3 levelsLevel 1Magic item drop chance from battle: +5%Post battle chance of stealing a magic item: +5%Level 2Magic item drop chance from battle: +10%Post battle chance of stealing a magic item: +10%Level 3Magic item drop chance from battle: +15%Post battle chance of stealing a magic item: +15%Requires: Open BranchesThe dead do not want for material possessions, yet the living may yet find value in them…
- Perenniality3 levelsLevel 1Casualty replenishment rate: +4% (Lord's army)Level 2Casualty replenishment rate: +8% (Lord's army)Level 3Casualty replenishment rate: +15% (Lord's army)Requires: Open BranchesLike the forest itself, the warriors of Athel Loren ebb and flow and regenerate with the passing of time.
- Quartermaster3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: Open BranchesA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer.
- Home Amongst the BoughsEnemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsCampaign movement range: +5%Recruit rank: +1 for all units (Lord's army)Upkeep: -8% (Lord's army)Requires: 4 skill points across Quartermaster, Lightning Strike, Swiftfingers, PerennialityThe forest-dwellers draw from the strength of Kurnous to fight ever harder, and be ever stronger.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Glade Lord · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,908 | 3,908 |
| Armour | 50 | 50 |
| Leadership | 75 | 75 |
| Speed | 46 | 46 |
| Melee attack | 65 | 65 |
| Melee defence | 60 | 60 |
| Weapon strength | 360 | 360 |
| … armour-piercing | 100 | 100 |
| Charge bonus | 30 | 30 |
| Missile damage | 280 | 280 |
| Range | 190 | 190 |
| Ammunition | 30 | 30 |
| Reload time (s) | 8 | 8 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Glade Lord.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
