Herald of Khorne skill tree & build planner
KhorneLordUnit stats
51 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- JuggernautUnlocks at rank 9Mount: JuggernautMighty beasts of groaning iron and brass, taller than a man and possessed of a crushing mass.
- Blood ThroneUnlocks at rank 9Mount: Blood ThroneA mighty Daemon Engine, clad in brass armour and driven into battle on iron-shod wheels.
- Blood God's Vigour2 levels · Starting skillLevel 1 · takenReplenishes 20% campaign movement range after winning a battleReplenishes 10% campaign movement range after razing a settlementLevel 2 · free at rank 8Replenishes 30% campaign movement range after winning a battleReplenishes 20% campaign movement range after razing a settlementEach victory reinvigorates Khorne's champions to seek more bloodshed.
- Hates SlaaneshUnlocks at rank 7 · Starting skillMelee attack: +10 when fighting against Slaaneshi factionsWeapon strength: +15% when fighting against Slaaneshi factionsFluttering and flouncing into battle is the way of the weak and self-indulgent. War should be waged Kharneth's way – with pure, unbridled savagery.
- Thick SkinUnlocks at rank 7Missile resistance: 10%At times, this servant of Khorne storms across the battlefield with arrows lodged in his chest. However, they seem to do little but further stoke the raging fire of his wrath.
- Brass CollarUnlocks at rank 7Spell resistance: 10%Few magics can worm their way through this one's skull; their Khornate collar offers adequate protection, as does the impenetrable, relentless fury infecting his mind.
- Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march.
- ImmortalityUnlocks at rank 20This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Harvest of SkullsUnlocks at rank 10Skulls gained from kills: +15%Magic item drop chance from battle: +10%Upkeep: -5% (Lord's army)Not with: Exalted Kin, Blazing BladeWhen the quiet comes, the reaping only escalates.
- Blazing BladeUnlocks at rank 10Attacks cause "Flammable" effect, reducing fire resistancePassive ability: "Hungering Blades"Not with: Exalted Kin, Harvest of SkullsFire that melts steel and incinerates flesh, yet allows the blood to flow all the same.
- Exalted KinUnlocks at rank 10Unit experience gain: +25% (Lord's army)Charge bonus: +10 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)Melee attack: +5 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)Not with: Blazing Blade, Harvest of SkullsWrit upon the battlefield in the blood of their enemies, the so-called Lesser Daemons of Khorne reap their gore-soaked toll.
- Lord of WarUnlocks at rank 8Replenishes 5% campaign movement range after winning a battleAttribute: Causes TerrorWar is the natural state of all things, peace is the lie that mortals whisper to themselves.
- Locus of AbjurationUnlocks at rank 8Ability: "Locus of Abjuration"Requires: Lord of WarNot with: Locus of Fury, Locus of Wrath
- Locus of FuryUnlocks at rank 8Ability: "Locus of Fury"Requires: Lord of WarNot with: Locus of Abjuration, Locus of Wrath
- Locus of WrathUnlocks at rank 8Ability: "Locus of Wrath"Requires: Lord of WarNot with: Locus of Abjuration, Locus of Fury
- Greater LocusEffect duration: +100% for Khornate Locus abilitiesRequires: a point in any of Locus of Abjuration, Locus of Fury, Locus of WrathA sliver of the Blood God's favour, but a great one nonetheless.
- Brutal ChargeCharge bonus: +5Weapon strength: +5%When a huge swathe of rage and violence descends upon the unready, very few survivors are left in its wake.
- Maim!2 levelsLevel 1Melee attack: +4Weapon strength: +3%Level 2Melee attack: +8Weapon strength: +6%Requires: Brutal ChargeNo foe remains a threat once torn limb from bloody limb!
- Kill!2 levelsLevel 1Melee defence: +4Weapon strength: +3%Level 2Melee defence: +8Weapon strength: +6%Requires: Brutal Charge"KILL! KILL THEM ALL!"
- Destroy!2 levelsLevel 1Leadership: +4Weapon strength: +3%Level 2Leadership: +8Weapon strength: +6%Requires: Brutal Charge"Raze it all to the ground! Leave nothing standing!"
- Slaughter!2 levelsLevel 1Physical resistance: 5%Weapon strength: +3%Level 2Physical resistance: 10%Weapon strength: +6%Requires: Brutal ChargeWith every other thought squeezed from their mind, there is naught left of this one but the screaming song of slaughter.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Maim!, Kill!, Destroy!, Slaughter!From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Murder!2 levelsLevel 1Hit points: +5%Weapon strength: +3%Level 2Hit points: +10%Weapon strength: +6%Requires: Foe-SeekerDeath, malice, butchery and murder – the enemies of Khorne shall have it all.
- Hunt!2 levelsLevel 1Speed: +5%Weapon strength: +3%Level 2Speed: +10%Weapon strength: +6%Requires: Foe-Seeker"None shall run far! None shall be able to hide! All will come to sufferance!"
- Cleave!2 levelsLevel 1Melee attack: +4Weapon strength: +3%Level 2Melee attack: +8Weapon strength: +6%Requires: Foe-Seeker"Modulistic terror – a vast, sadistic feast. The only way to exit is going piece by piece."
- Crush!2 levelsLevel 1Charge bonus: +10Weapon strength: +3%Level 2Charge bonus: +20Weapon strength: +6%Requires: Foe-SeekerAll will know agony, pulverised by the inescapable grip of the Blood God's hatred.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Murder!, Hunt!, Cleave!, Crush!The war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Skulltakers3 levelsLevel 1Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)Level 2Charge bonus: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)Level 3Charge bonus: +9 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)Melee attack: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)Requires: Inspiring PresenceThe Feet of Khorne march across the corpses of their enemies, as the Teeth of Death crush the life from those yet to die.
- Bloodsoaked Champions3 levelsLevel 1Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)Level 2Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)Melee defence: +4 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)Level 3Armour: +10 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)Melee defence: +6 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)Requires: Inspiring PresenceStill awash with the blood of the conquered, the most devoted servants of war deliver skulls afore the Blood God's Skull Throne.
- Ferocious Hunters3 levelsLevel 1Speed: +5% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)Level 2Charge bonus: +9 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)Speed: +10% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)Level 3Charge bonus: +12 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)Speed: +15% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)Requires: Inspiring PresenceA single moment is all it takes to become lost in a vicious maelstrom of wing, tooth and claw.
- Hellforged Engines3 levelsLevel 1Charge bonus: +6 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)Level 2Armour: +5 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)Charge bonus: +9 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)Level 3Armour: +10 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)Charge bonus: +12 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)Requires: Inspiring PresenceThe machinery of war creates a symphony of destruction out of booming cannon fire and the creaking of blood-soaked, hellish mechanisms.
- Harbingers of Death3 levelsLevel 1Melee attack: +4 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)Level 2Melee attack: +6 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)Weapon strength: +12% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)Level 3Melee attack: +8 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)Weapon strength: +16% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)Requires: Inspiring PresenceWhere this Lord's rabid warriors appear, slaughter and Ruination are always sure to follow.
- Kill for KhornePassive ability: "Kill for Khorne"Requires: 5 skill points across Skulltakers, Bloodsoaked Champions, Ferocious Hunters, Hellforged Engines, Harbingers of Death
- Khorne's ChosenMelee attack: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)Melee defence: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)Requires: Kill for KhorneLeaving a trail of carnage and devastation in their wake, Khorne's Chosen are the most fervent acolytes of annihilation.
- Rush to SlaughterCharge bonus: +12 for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)Speed: +10% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)Requires: Kill for KhorneMany armies are lost almost instantly under an avalanche of uninhibited, murderous rage. Such things are wondrous to behold.
- Overwhelming StampedeLeadership: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)Spell resistance: 15% for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)Melee attack: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)Requires: Kill for KhorneInto the heart of the enemy race the feral hounds of havoc and destruction.
- Forged in BloodBonus vs Infantry: +8 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)Leadership: +5 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)Spell resistance: 15% for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne and Gorebeast Chariot units (Rank 7 and above) (Lord's army)Requires: Kill for KhorneThe diabolic engines of war rumble with the endless wrath of the Blood God himself.
- Revel in SlaughterReplaces: "Kill for Khorne"Passive ability: "Revel in Slaughter"Requires: a point in any of Khorne's Chosen, Rush to Slaughter, Overwhelming Stampede, Forged in Blood
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Corruption3 levelsLevel 1Khorne corruption: +1 (local province)Control: +1 (local province)Level 2Khorne corruption: +2 (local province)Control: +2 (local province)Level 3Khorne corruption: +3 (local province)Control: +3 (local province)Requires: Route MarcherWith the servants of Chaos comes the corruption – as the landscape twists, this one speeds the transformation.
- Call to Bloodletting3 levelsLevel 1Post battle chance of stealing a magic item: +5%Income from post-battle loot: +5%Level 2Post battle chance of stealing a magic item: +10%Income from post-battle loot: +10%Level 3Post battle chance of stealing a magic item: +15%Income from post-battle loot: +15%Requires: Route MarcherEvery skull taken in the Blood God's honour proves this one's loyalty to the Skull Throne.
- Premonition3 levelsLevel 1Ambush defence chance: +10% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Level 2Ambush defence chance: +20% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%Level 3Ambush defence chance: +30% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%Requires: Route MarcherVisions cloud the mind, prophesising the arrival of the enemy and uncovering every shadow in which they lurk.
- Blood Feast3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThis Khornate Lord's well of eternal rage never runs dry, nor does the ceaseless influx of warriors eager to serve under his command.
- Unholy ResilienceCasualty replenishment rate: +30% for this LordWound recovery time: -1 turnsRequires: 4 skill points across Corruption, Call to Bloodletting, Premonition, Blood FeastThis willing servant of the Ruinous Powers has a resilience that is beyond any mortal measure.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Unholy Resilience"The time to strike is now!"
- Sustained by Slaughter3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: Unholy ResilienceThere is no stopping this one's slaughter, for they are driven by the unquenchable lust for battle.
- Despoilers3 levelsLevel 1Income from raiding: +10% (Lord's army)Income from sacking settlements: +5% (Lord's army)Level 2Income from raiding: +20% (Lord's army)Income from sacking settlements: +10% (Lord's army)Level 3Income from raiding: +30% (Lord's army)Income from sacking settlements: +15% (Lord's army)Requires: Unholy ResilienceTo despoil, to corrupt and ruin, to break the mortals and take their gods from them - this is what Chaos wants.
- Relentless Advance3 levelsLevel 1Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)Recruitment cost: -5% (Lord's army)Level 2Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)Recruitment cost: -10% (Lord's army)Level 3Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)Recruitment cost: -15% (Lord's army)Requires: Unholy ResilienceBattles can be lost, but can the war ever really be won? The advance of Ruin can never truly be halted once and for all.
- Renowned & FearedEnemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsCampaign movement range: +5%Recruit rank: +1 for all units (Lord's army)Upkeep: -8% (Lord's army)Requires: 4 skill points across Lightning Strike, Sustained by Slaughter, Despoilers, Relentless AdvanceThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Herald of Khorne · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,448 | 4,448 |
| Armour | 40 | 40 |
| Leadership | 70 | 70 |
| Speed | 48 | 48 |
| Melee attack | 65 | 65 |
| Melee defence | 40 | 40 |
| Weapon strength | 400 | 400 |
| … armour-piercing | 280 | 280 |
| Charge bonus | 50 | 50 |
| Bonus vs infantry | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 0 | 0 |
| Spell resistance % | 35 | 35 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | Yes | Yes |
All effects of this build
- Replenishes 20% campaign movement range after winning a battle
- Replenishes 10% campaign movement range after razing a settlement
- Melee attack: +10 when fighting against Slaaneshi factions
- Weapon strength: +15% when fighting against Slaaneshi factions
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
