
Herald of Khorne
Lord· Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Herald of Khorne is Khorne and Daemons of Chaos lord: 4,448 HP, armour 40, melee attack 65, melee defence 40, weapon strength 400. It costs 2,000 in the campaign and 900 in multiplayer. Unit key wh3_main_kho_cha_herald_of_khorne_0. Patch 9.0.4, from the game's data tables.
Health
4,448
Armour
40
Leadership
70
Speed
48
Melee attack
65
Melee defence
40
Weapon strength
120 base + 280 armour-piercing, +20 vs infantry
400
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Locus of WrathAugment (Area) · +40 Melee AttackactiveLocus of WrathAugment (Area)+40 Melee AttackCooldown 90 s · Duration 25 s · Range 55 mKhorne's Heralds find that the pure, unadulterated ire channelled directly from the Blood God Himself drives their own impetuous vehemence to even greater heights.
- Revel in SlaughterAugment (Area) · +8 Melee Attack, +8 LeadershippassiveRevel in SlaughterAugment (Area)+8 Melee Attack+8 LeadershipPassive · Range 35 mSeeing the bloody devastation all around them causes the lords of Kharneth to exult in triumph, further powering their carnivorous slaughter.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- HellbladeAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveHellbladeAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveThe shrieking swords of the Horned Ones become more effective the longer the battle rages and the greater the number of piteous souls they harvest.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Khorne: Wrathmongers, Khorngors
- Heavily armoured units — 280 of 400 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Khorne: Skullcrushers of Khorne, Gorebeast Chariots of Khorne
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Khorne: Bloodthirster, Soul Grinder of Khorne
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Khorne: Gorebeast Chariots of Khorne, Skullcannon
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Khorne: Soul Grinder of Khorne, Bloodthirster
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Khorne: Soul Grinder of Khorne, Skullcannon
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Herald of Khorne skill tree
51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Herald of Khorne's skills
- JuggernautJuggernautUnlocks at rank 9
- Mount: Juggernaut
- Blood ThroneBlood ThroneUnlocks at rank 9
- Mount: Blood Throne
- Blood God's VigourBlood God's Vigour2 levelsLevel 1
- Replenishes 20% campaign movement range after winning a battle
- Replenishes 10% campaign movement range after razing a settlement
- Replenishes 30% campaign movement range after winning a battle
- Replenishes 20% campaign movement range after razing a settlement
- Hates SlaaneshHates SlaaneshUnlocks at rank 7
- Melee attack: +10 when fighting against Slaaneshi factions
- Weapon strength: +15% when fighting against Slaaneshi factions
- Thick SkinThick SkinUnlocks at rank 7
- Missile resistance: 10%
- Brass CollarBrass CollarUnlocks at rank 7
- Spell resistance: 10%
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Harvest of SkullsHarvest of SkullsUnlocks at rank 10
- Skulls gained from kills: +15%
- Magic item drop chance from battle: +10%
- Upkeep: -5% (Lord's army)
- Blazing BladeBlazing BladeUnlocks at rank 10
- Attacks cause "Flammable" effect, reducing fire resistance
- Passive ability: "Hungering Blades"
- Exalted KinExalted KinUnlocks at rank 10
- Unit experience gain: +25% (Lord's army)
- Charge bonus: +10 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Melee attack: +5 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Lord of WarLord of WarUnlocks at rank 8
- Replenishes 5% campaign movement range after winning a battle
- Attribute: Causes Terror
- Locus of AbjurationLocus of AbjurationUnlocks at rank 8
- Ability: "Locus of Abjuration"
- Locus of FuryLocus of FuryUnlocks at rank 8
- Ability: "Locus of Fury"
- Locus of WrathLocus of WrathUnlocks at rank 8
- Ability: "Locus of Wrath"
- Greater LocusGreater Locus
- Effect duration: +100% for Khornate Locus abilities
- Brutal ChargeBrutal Charge
- Charge bonus: +5
- Weapon strength: +5%
- Maim!Maim!2 levelsLevel 1
- Melee attack: +4
- Weapon strength: +3%
- Melee attack: +8
- Weapon strength: +6%
- Kill!Kill!2 levelsLevel 1
- Melee defence: +4
- Weapon strength: +3%
- Melee defence: +8
- Weapon strength: +6%
- Destroy!Destroy!2 levelsLevel 1
- Leadership: +4
- Weapon strength: +3%
- Leadership: +8
- Weapon strength: +6%
- Slaughter!Slaughter!2 levelsLevel 1
- Physical resistance: 5%
- Weapon strength: +3%
- Physical resistance: 10%
- Weapon strength: +6%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Murder!Murder!2 levelsLevel 1
- Hit points: +5%
- Weapon strength: +3%
- Hit points: +10%
- Weapon strength: +6%
- Hunt!Hunt!2 levelsLevel 1
- Speed: +5%
- Weapon strength: +3%
- Speed: +10%
- Weapon strength: +6%
- Cleave!Cleave!2 levelsLevel 1
- Melee attack: +4
- Weapon strength: +3%
- Melee attack: +8
- Weapon strength: +6%
- Crush!Crush!2 levelsLevel 1
- Charge bonus: +10
- Weapon strength: +3%
- Charge bonus: +20
- Weapon strength: +6%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- SkulltakersSkulltakers3 levelsLevel 1
- Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Charge bonus: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Charge bonus: +9 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Melee attack: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Bloodsoaked ChampionsBloodsoaked Champions3 levelsLevel 1
- Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Melee defence: +4 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Armour: +10 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Melee defence: +6 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Ferocious HuntersFerocious Hunters3 levelsLevel 1
- Speed: +5% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
- Charge bonus: +9 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
- Speed: +10% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
- Charge bonus: +12 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
- Speed: +15% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
- Hellforged EnginesHellforged Engines3 levelsLevel 1
- Charge bonus: +6 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
- Armour: +5 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
- Charge bonus: +9 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
- Armour: +10 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
- Charge bonus: +12 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
- Harbingers of DeathHarbingers of Death3 levelsLevel 1
- Melee attack: +4 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
- Melee attack: +6 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
- Weapon strength: +12% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
- Melee attack: +8 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
- Weapon strength: +16% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
- Kill for KhorneKill for Khorne
- Passive ability: "Kill for Khorne"
- Khorne's ChosenKhorne's Chosen
- Melee attack: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
- Rush to SlaughterRush to Slaughter
- Charge bonus: +12 for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
- Speed: +10% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
- Overwhelming StampedeOverwhelming Stampede
- Leadership: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
- Melee attack: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
- Forged in BloodForged in Blood
- Bonus vs Infantry: +8 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
- Revel in SlaughterRevel in Slaughter
- Replaces: "Kill for Khorne"
- Passive ability: "Revel in Slaughter"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- CorruptionCorruption3 levelsLevel 1
- Khorne corruption: +1 (local province)
- Control: +1 (local province)
- Khorne corruption: +2 (local province)
- Control: +2 (local province)
- Khorne corruption: +3 (local province)
- Control: +3 (local province)
- Call to BloodlettingCall to Bloodletting3 levelsLevel 1
- Post battle chance of stealing a magic item: +5%
- Income from post-battle loot: +5%
- Post battle chance of stealing a magic item: +10%
- Income from post-battle loot: +10%
- Post battle chance of stealing a magic item: +15%
- Income from post-battle loot: +15%
- PremonitionPremonition3 levelsLevel 1
- Ambush defence chance: +10% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Ambush defence chance: +20% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
- Ambush defence chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
- Blood FeastBlood Feast3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Unholy ResilienceUnholy Resilience
- Casualty replenishment rate: +30% for this Lord
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Sustained by SlaughterSustained by Slaughter3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- DespoilersDespoilers3 levelsLevel 1
- Income from raiding: +10% (Lord's army)
- Income from sacking settlements: +5% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from sacking settlements: +10% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- Relentless AdvanceRelentless Advance3 levelsLevel 1
- Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Recruitment cost: -5% (Lord's army)
- Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Every version of Herald of Khorne
3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Khorne, Daemons of ChaosLord | 4,448 | 1 | 40 | 70 | 48 | 65 | 40 | 400 | 50 | 2,000 | 225 | wh3_main_kho_cha_herald_of_khorne_0 |
| Khorne, Daemons of ChaosLord | 5,056 | 1 | 100 | 70 | 70 | 65 | 40 | 450 | 70 | 2,000 | 312 | wh3_main_kho_cha_herald_of_khorne_1 |
| Khorne, Daemons of ChaosLord | 5,556 | 1 | 110 | 70 | 68 | 40 | 20 | 385 | 55 | 3,400 | 425 | wh3_main_kho_cha_herald_of_khorne_2 |
Who can field it
- Daemons of Chaos · Legion of Chaos
- Khorne · Exiles of Khorne
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 3 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh3_main_pro_kho_cha_herald_of_khorne_0, wh3_main_pro_kho_cha_herald_of_khorne_1, wh3_main_pro_kho_cha_herald_of_khorne_2).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.