
Health
4,448
Armour
40
Leadership
70
Speed
48
Melee attack
65
Melee defence
40
Weapon strength
120 base + 280 armour-piercing, +20 vs infantry
400
Charge bonus
50
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Locus of WrathAugment (Area) · +40 Melee AttackactiveLocus of WrathAugment (Area)+40 Melee AttackCooldown 90 s · Duration 25 s · Range 55 mKhorne's Heralds find that the pure, unadulterated ire channelled directly from the Blood God Himself drives their own impetuous vehemence to even greater heights.
Revel in SlaughterAugment (Area) · +8 Melee Attack, +8 LeadershippassiveRevel in SlaughterAugment (Area)+8 Melee Attack+8 LeadershipPassive · Range 35 mSeeing the bloody devastation all around them causes the lords of Kharneth to exult in triumph, further powering their carnivorous slaughter.
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
HellbladeAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveHellbladeAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveThe shrieking swords of the Horned Ones become more effective the longer the battle rages and the greater the number of piteous souls they harvest.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Herald of Khorne skill tree
51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Herald of Khorne's skills
JuggernautJuggernautUnlocks at rank 9
Mount: Juggernaut
Blood ThroneBlood ThroneUnlocks at rank 9
Mount: Blood Throne
Blood God's VigourBlood God's Vigour2 levelsLevel 1
Replenishes 20% campaign movement range after winning a battle
Replenishes 10% campaign movement range after razing a settlement
Replenishes 30% campaign movement range after winning a battle
Replenishes 20% campaign movement range after razing a settlement
Hates SlaaneshHates SlaaneshUnlocks at rank 7
Melee attack: +10 when fighting against Slaaneshi factions
Weapon strength: +15% when fighting against Slaaneshi factions
Thick SkinThick SkinUnlocks at rank 7
Missile resistance: 10%
Brass CollarBrass CollarUnlocks at rank 7
Spell resistance: 10%
Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 20
This Lord will be wounded instead of killed in battle
MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Harvest of SkullsHarvest of SkullsUnlocks at rank 10
Skulls gained from kills: +15%
Magic item drop chance from battle: +10%
Upkeep: -5% (Lord's army)
Blazing BladeBlazing BladeUnlocks at rank 10
Attacks cause "Flammable" effect, reducing fire resistance
Passive ability: "Hungering Blades"
Exalted KinExalted KinUnlocks at rank 10
Unit experience gain: +25% (Lord's army)
Charge bonus: +10 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Melee attack: +5 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Lord of WarLord of WarUnlocks at rank 8
Replenishes 5% campaign movement range after winning a battle
Attribute: Causes Terror
Locus of AbjurationLocus of AbjurationUnlocks at rank 8
Ability: "Locus of Abjuration"
Locus of FuryLocus of FuryUnlocks at rank 8
Ability: "Locus of Fury"
Locus of WrathLocus of WrathUnlocks at rank 8
Ability: "Locus of Wrath"
Greater LocusGreater Locus
Effect duration: +100% for Khornate Locus abilities
Brutal ChargeBrutal Charge
Charge bonus: +5
Weapon strength: +5%
Maim!Maim!2 levelsLevel 1
Melee attack: +4
Weapon strength: +3%
Melee attack: +8
Weapon strength: +6%
Kill!Kill!2 levelsLevel 1
Melee defence: +4
Weapon strength: +3%
Melee defence: +8
Weapon strength: +6%
Destroy!Destroy!2 levelsLevel 1
Leadership: +4
Weapon strength: +3%
Leadership: +8
Weapon strength: +6%
Slaughter!Slaughter!2 levelsLevel 1
Physical resistance: 5%
Weapon strength: +3%
Physical resistance: 10%
Weapon strength: +6%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Murder!Murder!2 levelsLevel 1
Hit points: +5%
Weapon strength: +3%
Hit points: +10%
Weapon strength: +6%
Hunt!Hunt!2 levelsLevel 1
Speed: +5%
Weapon strength: +3%
Speed: +10%
Weapon strength: +6%
Cleave!Cleave!2 levelsLevel 1
Melee attack: +4
Weapon strength: +3%
Melee attack: +8
Weapon strength: +6%
Crush!Crush!2 levelsLevel 1
Charge bonus: +10
Weapon strength: +3%
Charge bonus: +20
Weapon strength: +6%
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
SkulltakersSkulltakers3 levelsLevel 1
Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Charge bonus: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Charge bonus: +9 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Melee attack: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Bloodsoaked ChampionsBloodsoaked Champions3 levelsLevel 1
Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Melee defence: +4 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Armour: +10 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Melee defence: +6 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Ferocious HuntersFerocious Hunters3 levelsLevel 1
Speed: +5% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Charge bonus: +9 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Speed: +10% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Charge bonus: +12 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Speed: +15% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Hellforged EnginesHellforged Engines3 levelsLevel 1
Charge bonus: +6 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Armour: +5 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Charge bonus: +9 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Armour: +10 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Charge bonus: +12 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Harbingers of DeathHarbingers of Death3 levelsLevel 1
Melee attack: +4 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Melee attack: +6 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Weapon strength: +12% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Melee attack: +8 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Weapon strength: +16% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Kill for KhorneKill for Khorne
Passive ability: "Kill for Khorne"
Khorne's ChosenKhorne's Chosen
Melee attack: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
Rush to SlaughterRush to Slaughter
Charge bonus: +12 for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
Speed: +10% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
Overwhelming StampedeOverwhelming Stampede
Leadership: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
Melee attack: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
Forged in BloodForged in Blood
Bonus vs Infantry: +8 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
Leadership: +5 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
Revel in SlaughterRevel in Slaughter
Replaces: "Kill for Khorne"
Passive ability: "Revel in Slaughter"
Route MarcherRoute Marcher
Campaign movement range: +5%
CorruptionCorruption3 levelsLevel 1
Khorne corruption: +1 (local province)
Control: +1 (local province)
Khorne corruption: +2 (local province)
Control: +2 (local province)
Khorne corruption: +3 (local province)
Control: +3 (local province)
Call to BloodlettingCall to Bloodletting3 levelsLevel 1
Post battle chance of stealing a magic item: +5%
Income from post-battle loot: +5%
Post battle chance of stealing a magic item: +10%
Income from post-battle loot: +10%
Post battle chance of stealing a magic item: +15%
Income from post-battle loot: +15%
PremonitionPremonition3 levelsLevel 1
Ambush defence chance: +10% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
Ambush defence chance: +20% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
Blood FeastBlood Feast3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Unholy ResilienceUnholy Resilience
Casualty replenishment rate: +30% for this Lord
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Sustained by SlaughterSustained by Slaughter3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
DespoilersDespoilers3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +5% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +10% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
Relentless AdvanceRelentless Advance3 levelsLevel 1
Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Recruitment cost: -5% (Lord's army)
Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Recruitment cost: -10% (Lord's army)
Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Recruitment cost: -15% (Lord's army)
Renowned & FearedRenowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Every version of Herald of Khorne
3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Khorne, Daemons of ChaosLord | 4,448 | 1 | 40 | 70 | 48 | 65 | 40 | 400 | 50 | 2,000 | 225 | wh3_main_kho_cha_herald_of_khorne_0 |
| Khorne, Daemons of ChaosLord | 5,056 | 1 | 100 | 70 | 70 | 65 | 40 | 450 | 70 | 2,000 | 312 | wh3_main_kho_cha_herald_of_khorne_1 |
| Khorne, Daemons of ChaosLord | 5,556 | 1 | 110 | 70 | 68 | 40 | 20 | 385 | 55 | 3,400 | 425 | wh3_main_kho_cha_herald_of_khorne_2 |
Who can field it
- Legion of Chaos
- Exiles of Khorne
The game also has 3 summoned or scripted copies of this unit that players don't recruit directly (wh3_main_pro_kho_cha_herald_of_khorne_0, wh3_main_pro_kho_cha_herald_of_khorne_1, wh3_main_pro_kho_cha_herald_of_khorne_2).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.