
Isabella von Carstein (Hero) skill planner
42 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Barded NightmareUnlocks at rank 8
Mount: Barded NightmareThe most impressive Nightmares are those reared on fresh blood. Such noble monstrosities are worthy mounts. - HellsteedUnlocks at rank 10
Mount: Hellsteed"To me, my winged steed of bone and flesh; let us fly and remake the world together!" - The Countess’ BroodUnlocks at rank 8
Charge bonus: +5 for Fell Bats and Dire Wolves units (own army)
Armour-piercing weapon damage: +2 for Dire Wolves and Fell Bats units (own army)
Speed: +5% for Fell Bats and Dire Wolves units (own army)
Upkeep: -15% for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)From diminutive forest-lurkers to hulking monstrosities, all manner of creatures heed her beckoning call, ravenously seeking out those she marks for death. - Queen BeeUnlocks at rank 10
Enemy Hero action success chance: -25% (Heroes in local region)
Hero action cost: -50% (Heroes in local region)
Hero action success chance: +50% (Heroes in local region)"Who's queen? That's right… Now, prostrate yourself before me, worm!" - Aura of Dark Majesty
Leadership aura size: +25%This Lord of Undeath projects an aura of dominion that can wilt the most iron-willed mortals. - Grave WardUnlocks at rank 8
Missile resistance: 10%Whereby the power of death itself is used to hold back the physical world. - ImmortalityUnlocks at rank 20 · Starting skill
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- Midnight's ChildrenUnlocks at rank 12
Leadership: +8 for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)
Melee attack: +8 for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)Evil takes flight; blotting out the moon on blackened wings, calling us to the dance… - At Dawn They Sleep
Passive ability: "The Hunger" for Dire Wolves and Fell Bats units (own army)
Armour-piercing weapon damage: +5 for Dire Wolves and Fell Bats units (all armies factionwide)Requires: Midnight's ChildrenNocturnal spectres hiding from the light, addicted to your blood. - Court of Blood
Vampiric corruption: +2 (local province)
Hero action cost: -33%
Hero capacity: +1 for VampiresRequires: Midnight's ChildrenEven in Undeath, every queen needs loyal retainers and handmaidens. - The Ravening Beast
Cooldown: -33% to "Red Fury" and "Bloodlust" (all characters)
Vigour loss reduction: -33% (own army)Requires: Midnight's ChildrenThe darkness within us all, given free rein to lust and gorge eternally. - Storm of the Night
Ability: "Storm of the Night"
Enemy leadership: -4 (local region)Requires: Midnight's Children"Come, my night-shape servants, we have a great work ahead of us." - Time of Arising
Passive ability: "Wayfarer" for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)
Speed: +30% for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)
Attacks cause "Discouraged" effect, reducing leadershipRequires 2 of: Court of Blood, At Dawn They Sleep, Storm of the Night, The Ravening Beast“Rise, my friends, rise. Flesh and blood has its place, but spirit is the prize valued above all other.” - The Countess CommandsUnlocks at rank 20
Isabella stops being a Legendary Hero and instead becomes a Legendary LordRequires: Time of ArisingNo longer shall Isabella merely provide wise council and calming whispers, now stepping out from her love’s shadow to conquer both the living and dead by his side.
- The Hunger
Passive ability: "The Hunger" - Devastating Charge2 levelsLevel 1
Charge bonus: +15Level 2
Charge bonus: +30Requires: The HungerSome creatures charge home with such fury that the very ground shakes beneath their feet. - Dark Knight2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: The Hunger"See my coat of crimson armour? It is strengthened by thine blood and fear." - Beguile2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: The Hunger"Look into mine eyes, mortal; what glories do you see?" - Quickblood2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: The HungerThe sword-strikes of mortal man are but clumsy, childish lunges before the preternatural speed of a Vampire. - Blood Lust
Ability: "Blood Lust"Requires all: Devastating Charge, Dark Knight, Beguile, Quickblood - Master Strike2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Blood LustStrike hard, strike true. - Curse of the Revenant2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Blood LustThe strength of this Vampire to endure the centuries is beyond compare. - Supernatural Horror
Attribute: Causes TerrorRequires: Blood LustTo look upon this Undead Lord is to witness true and absolute horror! - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Blood LustA blade that sings in defence will not let its wielder be penetrated. - Red Fury
Replaces: "Blood Lust"
Ability: "Red Fury"Requires all: Master Strike, Curse of the Revenant, Supernatural Horror, Blade Shield
- Invocation of Nehek2 levelsLevel 1
Overcast spell: "Invocation of Nehek Upgraded"
Cooldown: -30% to ""Level 2
Miscast base chance: -15% for "Invocation of Nehek Upgraded"
Overcast spell: "Invocation of Nehek Upgraded"
Winds of Magic cost: -1 for "Invocation of Nehek"
Winds of Magic cost: -2 for "Invocation of Nehek Upgraded"
Cooldown: -50% to "" - The Curse of Undeath
Passive ability: "The Curse of Undeath"Requires: Invocation of Nehek - Vanhel's Danse Macabre2 levelsLevel 1
Overcast spell: "Vanhel's Danse Macabre Upgraded"
Cooldown: -30% to "Vanhel's Danse Macabre"Level 2
Miscast base chance: -15% for "Vanhel's Danse Macabre Upgraded"
Overcast spell: "Vanhel's Danse Macabre Upgraded"
Winds of Magic cost: -1 for "Vanhel's Danse Macabre"
Winds of Magic cost: -2 for "Vanhel's Danse Macabre Upgraded"
Cooldown: -50% to "Vanhel's Danse Macabre"Requires: Invocation of Nehek - Gaze of Nagash2 levelsLevel 1
Overcast spell: "Gaze of Nagash Upgraded"
Cooldown: -30% to "Gaze of Nagash"Level 2
Miscast base chance: -15% for "Gaze of Nagash Upgraded"
Overcast spell: "Gaze of Nagash Upgraded"
Winds of Magic cost: -2 for "Gaze of Nagash"
Winds of Magic cost: -3 for "Gaze of Nagash Upgraded"
Cooldown: -50% to "Gaze of Nagash"Requires: Invocation of Nehek - Raise Dead2 levelsLevel 1
Overcast spell: "Raise Dead Upgraded"
Cooldown: -30% to ""Level 2
Miscast base chance: -15% for "Raise Dead Upgraded"
Overcast spell: "Raise Dead Upgraded"
Spell number of uses: +1 for "Raise Dead" and "Raise Dead Upgraded"
Cooldown: -50% to ""Requires: Invocation of Nehek - Evasion
Passive ability: "Evasion"Requires all: The Curse of Undeath, Vanhel's Danse Macabre, Gaze of Nagash, Raise Dead - Curse of Years
Winds of Magic cost: -2 for "Curse of Years"
Cooldown: -50% to "Curse of Years"
Spell: "Curse of Years"Requires: Evasion - Wind of Death2 levelsLevel 1
Overcast spell: "Wind of Death Upgraded"
Cooldown: -30% to "Wind of Death"Level 2
Miscast base chance: -15% for "Wind of Death Upgraded"
Overcast spell: "Wind of Death Upgraded"
Winds of Magic cost: -3 for "Wind of Death"
Winds of Magic cost: -4 for "Wind of Death Upgraded"
Cooldown: -50% to "Wind of Death"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Curse of Years, Wind of Death
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Damage Building3 levelsLevel 1
Damage Building action: Additional 5% damage causedLevel 2 · rank 5
Damage Building action: Additional 15% damage causedLevel 3 · rank 10
Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin. - Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
When normally killed in action, this Hero will be wounded instead
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Isabella von Carstein.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.