Isabella von Carstein (Hero) skill tree & build planner
42 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded NightmareUnlocks at rank 8Mount: Barded NightmareThe most impressive Nightmares are those reared on fresh blood. Such noble monstrosities are worthy mounts.
- HellsteedUnlocks at rank 10Mount: Hellsteed"To me, my winged steed of bone and flesh; let us fly and remake the world together!"
- The Countess’ BroodUnlocks at rank 8Charge bonus: +5 for Fell Bats and Dire Wolves units (all armies factionwide)Speed: +5% for Fell Bats and Dire Wolves units (all armies factionwide)Upkeep: -15% for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)From diminutive forest-lurkers to hulking monstrosities, all manner of creatures heed her beckoning call, ravenously seeking out those she marks for death.
- Queen BeeUnlocks at rank 10Enemy Hero action success chance: -25% (Heroes in local region)Hero action cost: -50% (Heroes in local region)Hero action success chance: +50% (Heroes in local region)"Who's queen? That's right… Now, prostrate yourself before me, worm!"
- Aura of Dark MajestyLeadership aura size: +25%This Lord of Undeath projects an aura of dominion that can wilt the most iron-willed mortals.
- Grave WardUnlocks at rank 8Missile resistance: 10%Whereby the power of death itself is used to hold back the physical world.
- ImmortalityUnlocks at rank 20 · Starting skillWhen normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- Midnight's ChildrenUnlocks at rank 12Leadership: +8 for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)Melee attack: +8 for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)Evil takes flight; blotting out the moon on blackened wings, calling us to the dance…
- At Dawn They SleepPassive ability: "The Hunger" for Dire Wolves and Fell Bats units (own army)Armour-piercing weapon damage: +5 for Dire Wolves and Fell Bats units (all armies factionwide)Requires: Midnight's ChildrenNocturnal spectres hiding from the light, addicted to your blood.
- Court of BloodVampiric corruption: +2 (local province)Hero action cost: -33%Hero capacity: +1 for VampiresRequires: Midnight's ChildrenEven in Undeath, every queen needs loyal retainers and handmaidens.
- The Ravening BeastCooldown: -33% to "Red Fury" and "Bloodlust" (all characters)Vigour loss reduction: -33% (own army)Requires: Midnight's ChildrenThe darkness within us all, given free rein to lust and gorge eternally.
- Storm of the NightAbility: "Storm of the Night"Enemy leadership: -4 (local region)Requires: Midnight's Children"Come, my night-shape servants, we have a great work ahead of us."
- Time of ArisingPassive ability: "Wayfarer" for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)Speed: +30% for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)Attacks cause "Discouraged" effect, reducing leadershipRequires: 2 skill points across Court of Blood, At Dawn They Sleep, Storm of the Night, The Ravening Beast“Rise, my friends, rise. Flesh and blood has its place, but spirit is the prize valued above all other.”
- The Countess CommandsUnlocks at rank 20Isabella stops being a Legendary Hero and instead becomes a Legendary LordRequires: Time of ArisingNo longer shall Isabella merely provide wise council and calming whispers, now stepping out from her love’s shadow to conquer both the living and dead by his side.
- The HungerPassive ability: "The Hunger"
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: The HungerSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Dark Knight2 levelsLevel 1Armour: +7Level 2Armour: +15Requires: The Hunger"See my coat of crimson armour? It is strengthened by thine blood and fear."
- Beguile2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: The Hunger"Look into mine eyes, mortal; what glories do you see?"
- Quickblood2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: The HungerThe sword-strikes of mortal man are but clumsy, childish lunges before the preternatural speed of a Vampire.
- Blood LustAbility: "Blood Lust"Requires: 4 skill points across Devastating Charge, Dark Knight, Beguile, Quickblood
- Master Strike2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Blood LustStrike hard, strike true.
- Curse of the Revenant2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Blood LustThe strength of this Vampire to endure the centuries is beyond compare.
- Supernatural HorrorAttribute: Causes TerrorRequires: Blood LustTo look upon this Undead Lord is to witness true and absolute horror!
- Blade Shield2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Blood LustA blade that sings in defence will not let its wielder be penetrated.
- Red FuryReplaces: "Blood Lust"Ability: "Red Fury"Requires: 4 skill points across Master Strike, Curse of the Revenant, Supernatural Horror, Blade Shield
- Invocation of Nehek2 levelsLevel 1Overcast spell: "Invocation of Nehek Upgraded"Cooldown: -30% to "Invocation of Nehek"Level 2Miscast base chance: -15% for "Invocation of Nehek Upgraded"Overcast spell: "Invocation of Nehek Upgraded"Winds of Magic cost: -1 for "Invocation of Nehek"Winds of Magic cost: -2 for "Invocation of Nehek Upgraded"Cooldown: -50% to "Invocation of Nehek"
- The Curse of UndeathPassive ability: "The Curse of Undeath"Requires: Invocation of Nehek
- Vanhel's Danse Macabre2 levelsLevel 1Overcast spell: "Vanhel's Danse Macabre Upgraded"Cooldown: -30% to "Vanhel's Danse Macabre"Level 2Miscast base chance: -15% for "Vanhel's Danse Macabre Upgraded"Overcast spell: "Vanhel's Danse Macabre Upgraded"Winds of Magic cost: -1 for "Vanhel's Danse Macabre"Winds of Magic cost: -2 for "Vanhel's Danse Macabre Upgraded"Cooldown: -50% to "Vanhel's Danse Macabre"Requires: Invocation of Nehek
- Gaze of Nagash2 levelsLevel 1Overcast spell: "Gaze of Nagash Upgraded"Cooldown: -30% to "Gaze of Nagash"Level 2Miscast base chance: -15% for "Gaze of Nagash Upgraded"Overcast spell: "Gaze of Nagash Upgraded"Winds of Magic cost: -2 for "Gaze of Nagash"Winds of Magic cost: -3 for "Gaze of Nagash Upgraded"Cooldown: -50% to "Gaze of Nagash"Requires: Invocation of Nehek
- Raise Dead2 levelsLevel 1Overcast spell: "Raise Dead Upgraded"Cooldown: -30% to "Raise Dead"Level 2Miscast base chance: -15% for "Raise Dead Upgraded"Overcast spell: "Raise Dead Upgraded"Spell number of uses: +1 for "Raise Dead" and "Raise Dead Upgraded"Cooldown: -50% to "Raise Dead"Requires: Invocation of Nehek
- EvasionPassive ability: "Evasion"Requires: 4 skill points across The Curse of Undeath, Vanhel's Danse Macabre, Gaze of Nagash, Raise Dead
- Curse of YearsWinds of Magic cost: -2 for "Curse of Years"Cooldown: -50% to "Curse of Years"Spell: "Curse of Years"Requires: Evasion
- Wind of Death2 levelsLevel 1Overcast spell: "Wind of Death Upgraded"Cooldown: -30% to "Wind of Death"Level 2Miscast base chance: -15% for "Wind of Death Upgraded"Overcast spell: "Wind of Death Upgraded"Winds of Magic cost: -3 for "Wind of Death"Winds of Magic cost: -4 for "Wind of Death Upgraded"Cooldown: -50% to "Wind of Death"Requires: Evasion
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Earthing, Magical Reserves, Curse of Years, Wind of Death
Campaign
- Scouting3 levelsLevel 1Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Damage Building3 levelsLevel 1Damage Building action: Additional 5% damage causedLevel 2 · rank 5Damage Building action: Additional 15% damage causedLevel 3 · rank 10Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Isabella von Carstein · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,208 | 4,208 |
| Armour | 90 | 90 |
| Leadership | 80 | 80 |
| Speed | 40 | 40 |
| Melee attack | 50 | 50 |
| Melee defence | 65 | 65 |
| Weapon strength | 480 | 480 |
| … armour-piercing | 170 | 170 |
| Charge bonus | 25 | 25 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- When normally killed in action, this Hero will be wounded instead
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Isabella von Carstein.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
