
Karanak skill planner
KhorneHeroUnit stats
35 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Hates SlaaneshUnlocks at rank 7 · Starting skill
Melee attack: +10 when fighting against Slaaneshi factions
Weapon strength: +15% when fighting against Slaaneshi factionsFluttering and flouncing into battle is the way of the weak and self-indulgent. War should be waged Kharneth's way – with pure, unbridled savagery. - Favoured PreyStarting skill
Ward save: +5% when fighting against Slaanesh (Hero's army)
Double experience gain for units when fighting against Slaanesh (Hero's army)None offer greater insult to the Blood God's colossal pride than the Dark Prince's hedonistic acolytes, making them the prized trophies of Khorne's chosen hunter. - GorefeastUnlocks at rank 9
Passive ability: "Gorefeast"The need for fresh red meat is not driven by hunger for sustenance, but the unholy exhilaration of consuming an enemy’s flesh. - Locus of FuryUnlocks at rank 8
Ability: "Locus of Fury" - Thick SkinUnlocks at rank 7
Missile resistance: 10%At times, this servant of Khorne storms across the battlefield with arrows lodged in his chest. However, they seem to do little but further stoke the raging fire of his wrath. - Brass CollarUnlocks at rank 7
Spell resistance: 10%Few magics can worm their way through this one's skull; their Khornate collar offers adequate protection, as does the impenetrable, relentless fury infecting his mind.
- wh3_pro12_skill_kho_karanak_personal_1_1
Melee attack: +8 when attacking
Passive ability: "Talon of the Skull Throne" - Seasoned Hunter
Attribute: Immune to Contact Effects
Hit points: +10%Requires: wh3_pro12_skill_kho_karanak_personal_1_1The unrelenting vitality of Khorne’s chosen Hound affords him even greater strength for the hunt and the final moment of violence. - Bone Gnawer2 levelsLevel 1
Armour-piercing weapon damage: +15
Bonus vs Large: +5Level 2
Armour-piercing weapon damage: +30
Bonus vs Large: +10Requires: wh3_pro12_skill_kho_karanak_personal_1_1An eternity of grinding down bones of slaughtered prey and discarded from the Skull Throne has tempered each of Karanak’s jaws. - Mind Prowler
Attribute: Causes Terror
Enemy leadership: -4 (local region)Requires 1 of: Seasoned Hunter, Bone GnawerThe most nightmarish of Karanak's heads tracks his quarry through its own thoughts, pursuing them through dreamscapes and delusions.
- wh3_pro12_skill_kho_karanak_personal_2_1Unlocks at rank 8
Passive ability: "Endless Hunter"
Wound recovery time: -1 turns - The Scent of Prey
Cooldown: -20% to "Prey of the Blood God"
Enemy Hero action success chance: -15%
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20% (accompanying Lord)Requires: wh3_pro12_skill_kho_karanak_personal_2_1Karanak’s three snouts sniff the air for traces of his prey, each savouring a portion of the scent and following it to the ends of the earth. - Ruthless Pursuer2 levelsLevel 1
Assassinate action: Additional 8% success chance
Hero action cost: -12%Level 2
Assassinate action: Additional 15% success chance
Hero action cost: -25%Requires: wh3_pro12_skill_kho_karanak_personal_2_1To become Khorne’s chosen hunter takes ruthlessness, implacability, and the zeal to serve the Blood God’s vengeful whims unquestionably. - Temporal Prowler
Attribute: Perfect Vigour
Hero action success chance: +10%
Hero self-defence: +15% chance of wounding aggressorsRequires 1 of: The Scent of Prey, Ruthless PursuerThe most unyielding of Karanak's heads can follow a scent through time; back to the moment of the creation of everything, or forward to the end of the universe.
- wh3_pro12_skill_kho_karanak_personal_3_1Unlocks at rank 4
Ability: "Karanak's Howl"
Physical resistance: 5% for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army) - Alpha Hound
Attribute: Stalk for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army)
Upkeep: -10% for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army)Requires: wh3_pro12_skill_kho_karanak_personal_3_1At the fore of his dreaded pack the Daemonic apex predator stalks his prey, his slavering kin following cautiously in his stead. - Bestial Chorus
Ability number of uses: +1 for "Karanak's Howl"
Recruit rank: +2 for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army)Requires: wh3_pro12_skill_kho_karanak_personal_3_1Across a thousand kingdoms and realms beyond, the bestial chorus of Karanak’s hunt has long since become the harbinger of dire fates. - Path Prowler
Attribute: Devastating Flanker
Campaign movement range: +10% (accompanying Lord)
Attribute: StalkRequires 1 of: Alpha Hound, Bestial ChorusThe most ravenous of Karanak's heads follows his victims through physical reality, tracking them over plains, forests, mountains and environments too bizarre to describe.
- Brutal Charge
Charge bonus: +5
Weapon strength: +5%When a huge swathe of rage and violence descends upon the unready, very few survivors are left in its wake. - Maim!3 levelsLevel 1
Melee attack: +2
Weapon strength: +2%Level 2
Melee attack: +4
Weapon strength: +4%Level 3
Melee attack: +8
Weapon strength: +6%Requires: Brutal ChargeNo foe remains a threat once torn limb from bloody limb! - Kill!3 levelsLevel 1
Melee defence: +2
Weapon strength: +2%Level 2
Melee defence: +4
Weapon strength: +4%Level 3
Melee defence: +8
Weapon strength: +6%Requires: Brutal Charge"KILL! KILL THEM ALL!" - Destroy!3 levelsLevel 1
Leadership: +2
Weapon strength: +2%Level 2
Leadership: +4
Weapon strength: +4%Level 3
Leadership: +8
Weapon strength: +6%Requires: Brutal Charge"Raze it all to the ground! Leave nothing standing!" - Slaughter!3 levelsLevel 1
Physical resistance: 3%
Weapon strength: +2%Level 2
Physical resistance: 6%
Weapon strength: +4%Level 3
Physical resistance: 10%
Weapon strength: +6%Requires: Brutal ChargeWith every other thought squeezed from his mind, there is naught left of this one but the screaming song of slaughter. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Maim!, Kill!, Destroy!, Slaughter!From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Murder!3 levelsLevel 1
Hit points: +3%
Weapon strength: +2%Level 2
Hit points: +6%
Weapon strength: +4%Level 3
Hit points: +10%
Weapon strength: +6%Requires: Foe-SeekerDeath, malice, butchery and murder – the enemies of Khorne shall have it all. - Hunt!3 levelsLevel 1
Speed: +3%
Weapon strength: +2%Level 2
Speed: +6%
Weapon strength: +4%Level 3
Speed: +10%
Weapon strength: +6%Requires: Foe-Seeker"None shall run far! None shall be able to hide! All will come to sufferance!" - Cleave!3 levelsLevel 1
Melee attack: +2
Weapon strength: +2%Level 2
Melee attack: +4
Weapon strength: +4%Level 3
Melee attack: +8
Weapon strength: +6%Requires: Foe-Seeker"Modulistic terror – a vast, sadistic feast. The only way to exit is going piece by piece." - Crush!3 levelsLevel 1
Charge bonus: +5
Weapon strength: +2%Level 2
Charge bonus: +10
Weapon strength: +4%Level 3
Charge bonus: +20
Weapon strength: +6%Requires: Foe-SeekerAll will know agony, pulverised by the inescapable grip of the Blood God's hatred. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Murder!, Hunt!, Cleave!, Crush!The war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Assault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5
Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10
Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!" - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
Melee attack: +10 when fighting against Slaaneshi factions
Weapon strength: +15% when fighting against Slaaneshi factions
Ward save: +5% when fighting against Slaanesh (Hero's army)
Double experience gain for units when fighting against Slaanesh (Hero's army)
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.