Karanak skill tree & build planner
KhorneHeroUnit stats
35 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Hates SlaaneshUnlocks at rank 7 · Starting skillMelee attack: +10 when fighting against Slaaneshi factionsWeapon strength: +15% when fighting against Slaaneshi factionsFluttering and flouncing into battle is the way of the weak and self-indulgent. War should be waged Kharneth's way – with pure, unbridled savagery.
- Favoured PreyStarting skillWard save: +5% when fighting against Slaanesh (Hero's army)Double experience gain for units when fighting against Slaanesh (Hero's army)None offer greater insult to the Blood God's colossal pride than the Dark Prince's hedonistic acolytes, making them the prized trophies of Khorne's chosen hunter.
- GorefeastUnlocks at rank 9Passive ability: "Gorefeast"The need for fresh red meat is not driven by hunger for sustenance, but the unholy exhilaration of consuming an enemy’s flesh.
- Locus of FuryUnlocks at rank 8Ability: "Locus of Fury"
- Thick SkinUnlocks at rank 7Missile resistance: 10%At times, this servant of Khorne storms across the battlefield with arrows lodged in his chest. However, they seem to do little but further stoke the raging fire of his wrath.
- Brass CollarUnlocks at rank 7Spell resistance: 10%Few magics can worm their way through this one's skull; their Khornate collar offers adequate protection, as does the impenetrable, relentless fury infecting his mind.
- Talon of the Skull ThroneMelee attack: +8 when attackingPassive ability: "Talon of the Skull Throne"Karanak's kills are quicksilver perfection, the better to swiftly feed his hunger and his master's need for spilt blood.
- Seasoned HunterAttribute: Immune to Contact EffectsHit points: +10%Requires: Talon of the Skull ThroneThe unrelenting vitality of Khorne’s chosen Hound affords him even greater strength for the hunt and the final moment of violence.
- Bone Gnawer2 levelsLevel 1Armour-piercing weapon damage: +15Bonus vs Large: +5Level 2Armour-piercing weapon damage: +30Bonus vs Large: +10Requires: Talon of the Skull ThroneAn eternity of grinding down bones of slaughtered prey and discarded from the Skull Throne has tempered each of Karanak’s jaws.
- Mind ProwlerAttribute: Causes TerrorEnemy leadership: -4 (local region)Requires: a point in any of Seasoned Hunter, Bone GnawerThe most nightmarish of Karanak's heads tracks his quarry through its own thoughts, pursuing them through dreamscapes and delusions.
- Endless HunterUnlocks at rank 8Passive ability: "Endless Hunter"Wound recovery time: -1 turnsKaranak tracks the blood scent across space and time, until the battlefield offers no hiding place from Khorne’s chosen hunter.
- The Scent of PreyCooldown: -20% to "Prey of the Blood God"Enemy Hero action success chance: -15%Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20% (accompanying Lord)Requires: Endless HunterKaranak’s three snouts sniff the air for traces of his prey, each savouring a portion of the scent and following it to the ends of the earth.
- Ruthless Pursuer2 levelsLevel 1Assassinate action: Additional 8% success chanceHero action cost: -12%Level 2Assassinate action: Additional 15% success chanceHero action cost: -25%Requires: Endless HunterTo become Khorne’s chosen hunter takes ruthlessness, implacability, and the zeal to serve the Blood God’s vengeful whims unquestionably.
- Temporal ProwlerAttribute: Perfect VigourHero action success chance: +10%Hero self-defence: +15% chance of wounding aggressorsRequires: a point in any of The Scent of Prey, Ruthless PursuerThe most unyielding of Karanak's heads can follow a scent through time; back to the moment of the creation of everything, or forward to the end of the universe.
- Karanak's HowlUnlocks at rank 4Ability: "Karanak's Howl"Physical resistance: 5% for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army)As leagues untold fall away beneath his clawed feet, Karanak’s bestial howls echo through the void, drawing other Flesh Hounds to his presence.
- Alpha HoundAttribute: Stalk for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army)Upkeep: -10% for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army)Requires: Karanak's HowlAt the fore of his dreaded pack the Daemonic apex predator stalks his prey, his slavering kin following cautiously in his stead.
- Bestial ChorusAbility number of uses: +1 for "Karanak's Howl"Recruit rank: +2 for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army)Requires: Karanak's HowlAcross a thousand kingdoms and realms beyond, the bestial chorus of Karanak’s hunt has long since become the harbinger of dire fates.
- Path ProwlerAttribute: Devastating FlankerCampaign movement range: +10% (accompanying Lord)Attribute: StalkRequires: a point in any of Alpha Hound, Bestial ChorusThe most ravenous of Karanak's heads follows his victims through physical reality, tracking them over plains, forests, mountains and environments too bizarre to describe.
Battle
- Brutal ChargeCharge bonus: +5Weapon strength: +5%When a huge swathe of rage and violence descends upon the unready, very few survivors are left in its wake.
- Maim!3 levelsLevel 1Melee attack: +2Weapon strength: +2%Level 2Melee attack: +4Weapon strength: +4%Level 3Melee attack: +8Weapon strength: +6%Requires: Brutal ChargeNo foe remains a threat once torn limb from bloody limb!
- Kill!3 levelsLevel 1Melee defence: +2Weapon strength: +2%Level 2Melee defence: +4Weapon strength: +4%Level 3Melee defence: +8Weapon strength: +6%Requires: Brutal Charge"KILL! KILL THEM ALL!"
- Destroy!3 levelsLevel 1Leadership: +2Weapon strength: +2%Level 2Leadership: +4Weapon strength: +4%Level 3Leadership: +8Weapon strength: +6%Requires: Brutal Charge"Raze it all to the ground! Leave nothing standing!"
- Slaughter!3 levelsLevel 1Physical resistance: 3%Weapon strength: +2%Level 2Physical resistance: 6%Weapon strength: +4%Level 3Physical resistance: 10%Weapon strength: +6%Requires: Brutal ChargeWith every other thought squeezed from his mind, there is naught left of this one but the screaming song of slaughter.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Maim!, Kill!, Destroy!, Slaughter!From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Murder!3 levelsLevel 1Hit points: +3%Weapon strength: +2%Level 2Hit points: +6%Weapon strength: +4%Level 3Hit points: +10%Weapon strength: +6%Requires: Foe-SeekerDeath, malice, butchery and murder – the enemies of Khorne shall have it all.
- Hunt!3 levelsLevel 1Speed: +3%Weapon strength: +2%Level 2Speed: +6%Weapon strength: +4%Level 3Speed: +10%Weapon strength: +6%Requires: Foe-Seeker"None shall run far! None shall be able to hide! All will come to sufferance!"
- Cleave!3 levelsLevel 1Melee attack: +2Weapon strength: +2%Level 2Melee attack: +4Weapon strength: +4%Level 3Melee attack: +8Weapon strength: +6%Requires: Foe-Seeker"Modulistic terror – a vast, sadistic feast. The only way to exit is going piece by piece."
- Crush!3 levelsLevel 1Charge bonus: +5Weapon strength: +2%Level 2Charge bonus: +10Weapon strength: +4%Level 3Charge bonus: +20Weapon strength: +6%Requires: Foe-SeekerAll will know agony, pulverised by the inescapable grip of the Blood God's hatred.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Murder!, Hunt!, Cleave!, Crush!The war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Campaign
- Scouting3 levelsLevel 1Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Karanak · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,850 | 4,850 |
| Armour | 50 | 50 |
| Leadership | 80 | 80 |
| Speed | 95 | 95 |
| Melee attack | 55 | 55 |
| Melee defence | 45 | 45 |
| Weapon strength | 580 | 580 |
| … armour-piercing | 200 | 200 |
| Charge bonus | 50 | 50 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 25 | 25 |
| Spell resistance % | 50 | 50 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Melee attack: +10 when fighting against Slaaneshi factions
- Weapon strength: +15% when fighting against Slaaneshi factions
- Ward save: +5% when fighting against Slaanesh (Hero's army)
- Double experience gain for units when fighting against Slaanesh (Hero's army)
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
