
Karanak
Hero· War Beast· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Karanak is a legendary hero of Khorne and Daemons of Chaos: 4,850 HP, armour 50, melee attack 55, melee defence 45, weapon strength 580. It costs 1,100 in the campaign and in multiplayer. Unit key wh3_pro12_kho_cha_karanak. Patch 9.0.4, from the game's data tables.
Health
4,850
Armour
50
Leadership
80
Speed
95
Melee attack
55
Melee defence
45
Weapon strength
380 base + 200 armour-piercing
580
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Karanak's HowlSummon Unit · Summons a unit of Flesh Hounds, Summoned units degrade over timeactiveKaranak's HowlSummon UnitSummons a unit of Flesh HoundsSummoned units degrade over timeCooldown 120 s · Duration 10 s · 1 use · Wind-up 5 sAs leagues untold fall away beneath his clawed feet, Karanak’s bestial howls echo through the void, drawing other Flesh Hounds to his presence.
- Prey of the Blood GodHexactivePrey of the Blood GodHexCooldown 120 s · Duration 22 s · 3 usesWith the odour of his victim thick in his nostrils, Karanak's prey draws closer, the blood scent stronger, until there is no escape…
- Endless HunterHex (Area)passiveEndless HunterHex (Area)Passive · Range 55 mKaranak tracks the blood scent across space and time, until the battlefield offers no hiding place from Khorne’s chosen hunter.
- Talon of the Skull ThroneAugment · +40 Melee Attack, +50% Armour-Piercing Weapon Damage…passiveTalon of the Skull ThroneAugment+40 Melee Attack+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageEffect intensity increases by each enemy unit in range with leadership wavering or lower.PassiveKaranak's kills are quicksilver perfection, the better to swiftly feed his hunger and his master's need for spilt blood.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Khorne: Bloodthirster, Soul Grinder of Khorne
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Khorne: Khorngors, Skullreapers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Khorne: Bloodthirster, Minotaurs of Khorne (Great Weapons)
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Khorne: Soul Grinder of Khorne, Bloodthirster
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Karanak skill tree
35 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Hates SlaaneshHates SlaaneshUnlocks at rank 7
- Melee attack: +10 when fighting against Slaaneshi factions
- Weapon strength: +15% when fighting against Slaaneshi factions
- Favoured PreyFavoured Prey
- Ward save: +5% when fighting against Slaanesh (Hero's army)
- Double experience gain for units when fighting against Slaanesh (Hero's army)
- GorefeastGorefeastUnlocks at rank 9
- Passive ability: "Gorefeast"
- Locus of FuryLocus of FuryUnlocks at rank 8
- Ability: "Locus of Fury"
- Thick SkinThick SkinUnlocks at rank 7
- Missile resistance: 10%
- Brass CollarBrass CollarUnlocks at rank 7
- Spell resistance: 10%
- Talon of the Skull ThroneTalon of the Skull Throne
- Melee attack: +8 when attacking
- Passive ability: "Talon of the Skull Throne"
- Seasoned HunterSeasoned Hunter
- Attribute: Immune to Contact Effects
- Hit points: +10%
- Bone GnawerBone Gnawer2 levelsLevel 1
- Armour-piercing weapon damage: +15
- Bonus vs Large: +5
- Armour-piercing weapon damage: +30
- Bonus vs Large: +10
- Mind ProwlerMind Prowler
- Attribute: Causes Terror
- Enemy leadership: -4 (local region)
- Endless HunterEndless HunterUnlocks at rank 8
- Passive ability: "Endless Hunter"
- Wound recovery time: -1 turns
- The Scent of PreyThe Scent of Prey
- Cooldown: -20% to "Prey of the Blood God"
- Enemy Hero action success chance: -15%
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20% (accompanying Lord)
- Ruthless PursuerRuthless Pursuer2 levelsLevel 1
- Assassinate action: Additional 8% success chance
- Hero action cost: -12%
- Assassinate action: Additional 15% success chance
- Hero action cost: -25%
- Temporal ProwlerTemporal Prowler
- Attribute: Perfect Vigour
- Hero action success chance: +10%
- Hero self-defence: +15% chance of wounding aggressors
- Karanak's HowlKaranak's HowlUnlocks at rank 4
- Ability: "Karanak's Howl"
- Physical resistance: 5% for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army)
- Alpha HoundAlpha Hound
- Attribute: Stalk for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army)
- Upkeep: -10% for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army)
- Bestial ChorusBestial Chorus
- Ability number of uses: +1 for "Karanak's Howl"
- Recruit rank: +2 for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army)
- Path ProwlerPath Prowler
- Attribute: Devastating Flanker
- Campaign movement range: +10% (accompanying Lord)
- Attribute: Stalk
- Brutal ChargeBrutal Charge
- Charge bonus: +5
- Weapon strength: +5%
- Maim!Maim!3 levelsLevel 1
- Melee attack: +2
- Weapon strength: +2%
- Melee attack: +4
- Weapon strength: +4%
- Melee attack: +8
- Weapon strength: +6%
- Kill!Kill!3 levelsLevel 1
- Melee defence: +2
- Weapon strength: +2%
- Melee defence: +4
- Weapon strength: +4%
- Melee defence: +8
- Weapon strength: +6%
- Destroy!Destroy!3 levelsLevel 1
- Leadership: +2
- Weapon strength: +2%
- Leadership: +4
- Weapon strength: +4%
- Leadership: +8
- Weapon strength: +6%
- Slaughter!Slaughter!3 levelsLevel 1
- Physical resistance: 3%
- Weapon strength: +2%
- Physical resistance: 6%
- Weapon strength: +4%
- Physical resistance: 10%
- Weapon strength: +6%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Murder!Murder!3 levelsLevel 1
- Hit points: +3%
- Weapon strength: +2%
- Hit points: +6%
- Weapon strength: +4%
- Hit points: +10%
- Weapon strength: +6%
- Hunt!Hunt!3 levelsLevel 1
- Speed: +3%
- Weapon strength: +2%
- Speed: +6%
- Weapon strength: +4%
- Speed: +10%
- Weapon strength: +6%
- Cleave!Cleave!3 levelsLevel 1
- Melee attack: +2
- Weapon strength: +2%
- Melee attack: +4
- Weapon strength: +4%
- Melee attack: +8
- Weapon strength: +6%
- Crush!Crush!3 levelsLevel 1
- Charge bonus: +5
- Weapon strength: +2%
- Charge bonus: +10
- Weapon strength: +4%
- Charge bonus: +20
- Weapon strength: +6%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Daemons of Chaos · Legion of Chaos
- Khorne · Exiles of Khorne
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.