Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Karanak unit card

Karanak

Hero· War Beast· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Karanak is a legendary hero of Khorne and Daemons of Chaos: 4,850 HP, armour 50, melee attack 55, melee defence 45, weapon strength 580. It costs 1,100 in the campaign and in multiplayer. Unit key wh3_pro12_kho_cha_karanak. Patch 9.0.4, from the game's data tables.

Health

4,850

top 30% of class

Armour

50

bottom 39% of class

Leadership

80

top 11% of class

Speed

95

top 12% of class

Melee attack

55

top 15% of class

Melee defence

45

top 26% of class

Weapon strength

380 base + 200 armour-piercing

580

top 1% of class

Charge bonus

50

top 34% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Karanak's HowlSummon Unit · Summons a unit of Flesh Hounds, Summoned units degrade over timeactive
  • Prey of the Blood GodHexactive
  • Endless HunterHex (Area)passive
  • Talon of the Skull ThroneAugment · +40 Melee Attack, +50% Armour-Piercing Weapon Damage…passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Karanak skill tree

35 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Karanak's skills

  1. Hates Slaanesh
  2. Favoured Prey
  3. Gorefeast
  4. Locus of Fury
  5. Thick Skin
  6. Brass Collar
  1. Talon of the Skull Throne
  2. Seasoned Hunter
  3. Bone Gnawer
  4. Mind Prowler
  1. Endless Hunter
  2. The Scent of Prey
  3. Ruthless Pursuer
  4. Temporal Prowler
  1. Karanak's Howl
  2. Alpha Hound
  3. Bestial Chorus
  4. Path Prowler
  1. Brutal Charge
  2. Maim!
  3. Kill!
  4. Destroy!
  5. Slaughter!
  6. Foe-Seeker
  7. Murder!
  8. Hunt!
  9. Cleave!
  10. Crush!
  11. Deadly Onslaught
  1. Scouting
  2. Assassinate
  3. Assault Units
  4. Assault Garrison
  5. Spread Control
  6. Specialist

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Khorne · Exiles of Khorne

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.