Kayzk the Befouled skill tree & build planner
NurgleHeroUnit stats
32 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Rot BeastStarting skillMount: Rot BeastThis vile, mutilated steed bears its rider into the very thick of battle, where any wounds scored upon its cancerous flesh are sealed by the pus weeping from its foetid body.
- Aura of ChaosUnlocks at rank 8Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- Ultimate RidersUnlocks at rank 10Passive ability: "Befouled Charge"Rushing forth in the name of utter Ruin, Kayzk is surrounded by only the best riders in all the realms.
- Twisted by NurgleUnlocks at rank 10Nurgle corruption: +2 (local province)Attrition: -20% casualties suffered from all attrition (Hero's army)Kayzk the Befouled is so named because the Fly Lord has corrupted and distorted each and every aspect of his being in ways that no one can truly comprehend.
- Body MassUnlocks at rank 12Unit mass: +10%Hit points: +10%A huge and powerful figure, Kayzk dwarfs his enemies, unmoving in the face of their every attack.
- Slaughter Them AllMelee attack: +5Weapon strength: +20%Requires: Body MassLine up the largest, most ungainly and lumbering oafs among any enemy, and Kayzk will knock them down one by one.
- Self-PreservationArmour: +12Melee defence: +8Requires: Body MassAlways look after number one.
- Relentless AssaultCharge bonus: +20Speed: +10%Requires: Body MassNo retreat, no surrender. Keep cutting them down until no more rise to face you.
- ContagiousChance of a plague spreading: +10% (Hero's army)Plague duration: +1 turns (armies in province)Requires: Body MassSometimes mere proximity, as opposed to direct contact, is enough for Nurgle's many foul diseases to spread – so virulent are his infections and plagues.
- IndomitablePassive ability: "Corrupted Flesh"Attribute: UnbreakableRequires: 2 skill points across Slaughter Them All, Self-Preservation, Relentless Assault, ContagiousPossessed as he is of a body long devoid of feeling, Kayzk is extremely difficult to bring down, let alone kill outright.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Blade MasterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Heroic Killing BlowAbility: "Heroic Killing Blow"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly Blade
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Heroic Killing BlowSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Heroic Killing BlowThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Fleet-Footed3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Heroic Killing BlowThose who are fleet of foot can reach the enemy faster.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Heroic Killing BlowA blade that sings in defence will not let its wielder be penetrated.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Fleet-Footed, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Battle
- Faster & HarderUnlocks at rank 8Charge bonus: +15% for all units (Hero's army)Speed: +10% for all units (Hero's army)"Harder, faster, more aggressive!"
- More Power2 levelsLevel 1Weapon strength: +6% for Cavalry and Chariot units (Hero's army)Level 2Weapon strength: +12% for Cavalry and Chariot units (Hero's army)Requires: Faster & HarderNothing is more powerful than pure, ruthless aggression.
- More Balance2 levelsLevel 1Melee attack: +3 for Cavalry and Chariot units (Hero's army)Melee defence: +3 for Cavalry and Chariot units (Hero's army)Level 2Melee attack: +6 for Cavalry and Chariot units (Hero's army)Melee defence: +6 for Cavalry and Chariot units (Hero's army)Requires: Faster & HarderThe rot beasts thrash and bray violently with every step – remaining steady requires more than simply holding on for dear life.
- Better Training2 levelsLevel 1Recruit rank: +1 for Cavalry and Chariot units (Hero's army)Recruitment cost: -5% for Cavalry and Chariot units (Hero's army)Level 2Recruit rank: +2 for Cavalry and Chariot units (Hero's army)Recruitment cost: -10% for Cavalry and Chariot units (Hero's army)Requires: Faster & HarderMediocrity does nothing for the Fly Lord's cause; if sickness is to spread far and wide, elite training is a necessity.
- Terrific RidersAttribute: Causes Terror for Cavalry and Chariot units (Hero's army)Attribute: Causes TerrorRequires: 3 skill points across More Power, More Balance, Better TrainingAs the Rot Beasts' claws tear into the earth at speed, and hooves pound through mud and grime, every enemy of Nurgle recoils in fear.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Kayzk the Befouled · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 6,140 | 6,140 |
| Armour | 70 | 70 |
| Leadership | 80 | 80 |
| Speed | 75 | 75 |
| Melee attack | 60 | 60 |
| Melee defence | 56 | 56 |
| Weapon strength | 490 | 490 |
| … armour-piercing | 380 | 380 |
| Charge bonus | 75 | 75 |
| Bonus vs infantry | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Mount: Rot Beast
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
