
Kayzk the Befouled
Hero· Melee Specialist· 1 model at Ultra size
Comes with Thrones of Decay – Nurgle(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Kayzk the Befouled is a legendary hero of Nurgle: 6,140 HP, armour 70, melee attack 60, melee defence 56, weapon strength 490. It costs 1,200 in multiplayer. It comes with Thrones of Decay – Nurgle. Unit key wh3_dlc25_nur_cha_kayzk_the_befouled. Patch 9.0.4, from the game's data tables.
Health
6,140
Armour
70
Leadership
80
Speed
75
Melee attack
60
Melee defence
56
Weapon strength
110 base + 380 armour-piercing, +20 vs infantry
490
Charge bonus
75
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Abilities
- Befouled ChargeAugment (Area) · +20% Acceleration, +10% Speed…passiveBefouled ChargeAugment (Area)+20% Acceleration+10% Speed+10% Charge BonusPassive · Range 55 mThe befouled charge of Kayzk can be smelled as soon as it is seen. Only a will stronger than the Gods themselves could withstand the coming doom!
- Corrupted FleshWard Save · +20% Damage ResistancepassiveCorrupted FleshWard Save+20% Damage ResistancePassive · 1 useKayzk's ravaged flesh is a rotting mockery, little more than a roughly human-shaped bag of putrescence and corruption that feels neither pain nor hurt.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration+20% Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Zombies, Blessed Temple Guard, Zombie Pirate Deckhand Mob · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
- Heavily armoured units — 380 of 490 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Nurgle: Rot Knights
- Light infantry-sized units — large, mass 2,400e.g. Zombies, Zombie Pirate Deckhand Mob, Blessed Saurus Spears (Shields) · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Nurgle: Plague Ogres (Great Weapons), Rot Knights
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Kayzk the Befouled skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Kayzk the Befouled's skills
- Rot BeastRot Beast
- Mount: Rot Beast
- Aura of ChaosAura of ChaosUnlocks at rank 8
- Missile resistance: 10%
- Ultimate RidersUltimate RidersUnlocks at rank 10
- Passive ability: "Befouled Charge"
- Twisted by NurgleTwisted by NurgleUnlocks at rank 10
- Nurgle corruption: +2 (local province)
- Attrition: -20% casualties suffered from all attrition (Hero's army)
- Body MassBody MassUnlocks at rank 12
- Unit mass: +10%
- Hit points: +10%
- Slaughter Them AllSlaughter Them All
- Melee attack: +5
- Weapon strength: +20%
- Self-PreservationSelf-Preservation
- Armour: +12
- Melee defence: +8
- Relentless AssaultRelentless Assault
- Charge bonus: +20
- Speed: +10%
- ContagiousContagious
- Chance of a plague spreading: +10% (Hero's army)
- Plague duration: +1 turns (armies in province)
- IndomitableIndomitable
- Passive ability: "Corrupted Flesh"
- Attribute: Unbreakable
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Thick-SkinnedThick-Skinned3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Heroic Killing BlowHeroic Killing Blow
- Ability: "Heroic Killing Blow"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Fleet-FootedFleet-Footed3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Faster & HarderFaster & HarderUnlocks at rank 8
- Charge bonus: +15% for all units (Hero's army)
- Speed: +10% for all units (Hero's army)
- More PowerMore Power2 levelsLevel 1
- Weapon strength: +6% for Cavalry and Chariot units (Hero's army)
- Weapon strength: +12% for Cavalry and Chariot units (Hero's army)
- More BalanceMore Balance2 levelsLevel 1
- Melee attack: +3 for Cavalry and Chariot units (Hero's army)
- Melee defence: +3 for Cavalry and Chariot units (Hero's army)
- Melee attack: +6 for Cavalry and Chariot units (Hero's army)
- Melee defence: +6 for Cavalry and Chariot units (Hero's army)
- Better TrainingBetter Training2 levelsLevel 1
- Recruit rank: +1 for Cavalry and Chariot units (Hero's army)
- Recruitment cost: -5% for Cavalry and Chariot units (Hero's army)
- Recruit rank: +2 for Cavalry and Chariot units (Hero's army)
- Recruitment cost: -10% for Cavalry and Chariot units (Hero's army)
- Terrific RidersTerrific Riders
- Attribute: Causes Terror for Cavalry and Chariot units (Hero's army)
- Attribute: Causes Terror
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Nurgle · Poxmakers of Nurgle
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.