
Lord (The Empire) skill planner
38 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- WarhorseUnlocks at rank 2
Mount: Warhorse - Sigmar’s WardUnlocks at rank 8
Missile resistance: 10%The relentless drive and fury of the Hammer, harnessed for the protection of this ward’s bearer. - Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march. - ImmortalityUnlocks at rank 20
This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Hard to Hit
Melee defence: +5Hand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Devastating Charge3 levelsLevel 1
Charge bonus: +6Level 2
Charge bonus: +16Level 3
Charge bonus: +30Requires: Hard to HitSome creatures charge home with such fury that the very ground shakes beneath their feet. - Full Plate Armour3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Hard to HitFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities. - Scarred Veteran3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Hard to HitThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Deadly Blade3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Hard to HitA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Devastating Charge, Full Plate Armour, Scarred Veteran, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Blade Master3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Foe-SeekerThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Blade Shield3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Wound-Maker, Blade Master, Indomitable, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Hold the Line!Unlocks at rank 6
Passive ability: "Hold the Line!"Requires: Inspiring Presence - Honest Steel3 levelsLevel 1
Melee defence: +4 for Spearmen, Swordsmen, Free Company Militia, Halberdiers and Greatswords units (Lord's army)Level 2
Melee attack: +6 for Spearmen, Swordsmen, Free Company Militia, Halberdiers and Greatswords units (Lord's army)
Melee defence: +6 for Spearmen, Swordsmen, Free Company Militia, Halberdiers and Greatswords units (Lord's army)Level 3
Melee attack: +8 for Spearmen, Swordsmen, Free Company Militia, Halberdiers and Greatswords units (Lord's army)
Melee defence: +8 for Spearmen, Swordsmen, Free Company Militia, Halberdiers and Greatswords units (Lord's army)Requires: Inspiring PresenceHonest Empire-forged steel is all a state trooper could ask when confronting the myriad foes in battle. - Pistolkorps3 levelsLevel 1
Ammunition: +8% for Missile Infantry units (Lord's army)Level 2
Ammunition: +12% for Missile Infantry units (Lord's army)
Missile strength: +7% for Missile Infantry units (Lord's army)Level 3
Ammunition: +20% for Missile Infantry units (Lord's army)
Missile strength: +12% for Missile Infantry units (Lord's army)Requires: Inspiring PresenceThis Lord expects his men to practice the disciplines of the Pistolkorps, and all be expert marksmen. - Speed of Horse3 levelsLevel 1
Speed: +4% for Pistoliers and Outriders units (Lord's army)Level 2
Charge bonus: +9 for Pistoliers and Outriders units (Lord's army)
Range: +10% for Cavalry units (Lord's army)
Speed: +6% for Pistoliers and Outriders units (Lord's army)Level 3
Charge bonus: +12 for Pistoliers and Outriders units (Lord's army)
Range: +15% for Cavalry units (Lord's army)
Speed: +10% for Pistoliers and Outriders units (Lord's army)Requires: Inspiring PresenceThese steeds are bred for speed and war, but foremost it is their gallop which marks them out. - Rally!
Ability: "Rally!"Requires all: Hold the Line!, Honest Steel, Pistolkorps, Speed of Horse - Brass-LungedUnlocks at rank 4
Leadership aura size: +25%Requires: Rally!This Lord belts out orders and can be heard even across a battlefield smothered in the grim noise of war. - Emperor's Finest3 levelsLevel 1
Charge bonus: +6 for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (Lord's army)Level 2
Charge bonus: +9 for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (Lord's army)
Weapon strength: +7% for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (Lord's army)Level 3
Charge bonus: +12 for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (Lord's army)
Weapon strength: +12% for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (Lord's army)Requires: Rally!“We march to war for our Emperor, and Sigmar, our saviour and lord.” - Imperial Gunnery3 levelsLevel 1
Missile strength: +3% for Artillery units (Lord's army)Level 2
Ammunition: +12% for Artillery units (Lord's army)
Missile strength: +7% for Artillery units (Lord's army)Level 3
Ammunition: +20% for Artillery units (Lord's army)
Missile strength: +12% for Artillery units (Lord's army)Requires: Rally!Despite what the Dwarfs think, no other race can bring to bear such devastating artillery volleys. - Mighty Forge3 levelsLevel 1
Ward save: +3% for Steam Tank, Marienburg Land Ship and Demigryph Knights units (Lord's army)Level 2
Charge bonus: +5% for Steam Tank, Marienburg Land Ship and Demigryph Knights units (Lord's army)
Ward save: +8% for Steam Tank, Marienburg Land Ship and Demigryph Knights units (Lord's army)Level 3
Charge bonus: +10% for Steam Tank, Marienburg Land Ship and Demigryph Knights units (Lord's army)
Ward save: +15% for Steam Tank, Marienburg Land Ship and Demigryph Knights units (Lord's army)Requires: Rally!Patrons of great forges and smiths expect, and are rewarded with, tougher and more enduring war machines. - Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"Requires all: Brass-Lunged, Emperor's Finest, Imperial Gunnery, Mighty Forge
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Iron Disciplinarian3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts. - Leader of Renown3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherRevered by the masses, such a celebrated leader will inspire many new recruits. - Reassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers. - Fervent3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands. - Irrepressible
Casualty replenishment rate: +30% for this Lord (Lord's army)
Character experience gain: +15%
Wound recovery time: -1 turnsRequires all: Iron Disciplinarian, Leader of Renown, Reassuring Presence, FerventIt is said that Sigmar would bear a mortal wound and carry on fighting; this champion follows the hallowed Warrior-God. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Irrepressible"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: IrrepressibleA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Logistician3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: IrrepressibleProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances. - Alert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)Level 2
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: IrrepressibleCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap. - Headhunter
Campaign movement range: +5%
Recruit rank: +2 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Local recruitment capacity: +1 (local province)Requires all: Lightning Strike, Quartermaster, Logistician, Alert"Ever thought about joining the Elector's troops, chief? You'd make a good soldier alright."
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: General of the Empire.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.