
Master Engineer (Lord) skill planner
55 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Barded WarhorseUnlocks at rank 7
Mount: Barded Warhorse - Mechanical SteedUnlocks at rank 13
Mount: Mechanical SteedWith its powerful clockwork mechanism, this bucking equine contraption can demolish most things that suffer the impact of being in its rider’s path. - Steam TankUnlocks at rank 20
Mount: Steam TankGranted command of a Steam Tank, even an Engineer can dominate a battlefield, expertly striking the delicate balance of directing pressured steam between wheel-pistons and steam-belching weapons. - Endless TinkererUnlocks at rank 15
Global and Local Recruitment duration: -1 turn for Empire Artillery and War Machine units (own army)
Research rate: +10There is never a spare moment for a Master Engineer – any free time is spent buried in schematics diagrams in order to perfect their designs. - Hold the Line!Unlocks at rank 6
Passive ability: "Hold the Line!" - Mark of HyshUnlocks at rank 8
Spell resistance: 10%Those who bear the Mark of Hysh are practitioners of the magical Lore of Light, and the bane of Chaos, for they are able to control and manipulate the White Wind of Magic. - Sigmar’s WardUnlocks at rank 8
Missile resistance: 10%The relentless drive and fury of the Hammer, harnessed for the protection of this ward’s bearer. - Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march. - ImmortalityUnlocks at rank 20
This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Cartography InnovationsUnlocks at rank 12
Campaign line of sight: +25%
Campaign movement range: +5%Not with: wh3_dlc25_skill_emp_master_engineer_unique_2_2An Engineer doesn't just make machines of war. Months of design and innovation have paid off, and now your navigators reap the benefit. - Stockpiles
Cooldown: -15% for "Restock!"
Ability number of uses: +1 for "Restock!"Requires: Cartography InnovationsArrows, cannonballs and more esoteric munitions – you can never have too many when the war never ends. - Repair & Maintain
Casualty replenishment rate: +15% for Empire Artillery and War Machine units (Lord's army)
Upkeep: -10% for Empire Artillery and War Machine units (Lord's army)Requires: Cartography InnovationsThe machines of the Empire aren't immune to failure, but luckily with a Master Engineer nearby, they rarely stay broken for long. - Ballistics Calibration
Ability: "Ballistics Calibration"Requires: Cartography Innovations - Ballistics Instructor
Passive ability: "Ballistics Instructor"Requires 2 of: Stockpiles, Repair & Maintain, Ballistics CalibrationThe Empire's Engineers know how best to calibrate their weapons for increased range.
- wh3_dlc25_skill_emp_master_engineer_unique_2_2Unlocks at rank 12
Ability: "Pigeon Bomb"Not with: Cartography Innovations - wh3_dlc25_skill_emp_master_engineer_unique_2_1
Passive ability: ""Requires: wh3_dlc25_skill_emp_master_engineer_unique_2_2Working with gunpowder takes alot of patience... one wrong move and you might lose your trigger finger... or more! - Blastproof Patches
Armour: +10
Fire resistance: 15%
Physical resistance: 10%Requires: wh3_dlc25_skill_emp_master_engineer_unique_2_2A Master Engineer's garments must be extremely resistant to both fire and ballistics, because if a failed experiment doesn't get them, the apparatus that comes flying at them afterwards surely will! - Explosives Expert
Enables "Dazed" contact effect (reduced Speed and Melee Defence)
Explosive missile damage: +15%Requires: wh3_dlc25_skill_emp_master_engineer_unique_2_2A true master knows there is more than one way to defeat your enemies. Being thrown off your feat by a nearby blast is enough to leave many disorientated, deaf and defenceless. - Firebomb Grenade Launcher
Upgrade Grenade Launchers to Firebomb Grenade Launchers (shots leave fire patch on the ground for a short duration)Requires 2 of: wh3_dlc25_skill_emp_master_engineer_unique_2_1, Blastproof Patches, Explosives ExpertWhat better way to increase your firepower than with.. fire?! These firebombs will set ablaze all who survive the initial blast.
- Survivalist2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%"The enemy's fear; their blood spilt in the mud – these are the things that sustain me." - Indomitable2 levelsLevel 1
Leadership: +6Level 2
Leadership: +12Requires: SurvivalistThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Requisition3 levelsLevel 1
Ammunition: +8% (Lord's army)Level 2
Ammunition: +12% (Lord's army)Level 3
Ammunition: +20% (Lord's army)Requires: SurvivalistIf a Master Engineer wants something, he'll get it. Quartermasters can rarely refuse a demanding Guild engineer. - Fleet-Footed2 levelsLevel 1
Speed: +7%Level 2
Speed: +15%Requires: SurvivalistThose who are fleet of foot can reach the enemy faster. - Piercing Shots2 levelsLevel 1
Explosive missile damage: +7%
Missile strength: +7%Level 2
Explosive missile damage: +15%
Missile strength: +15%Requires: SurvivalistWhat use armour, or even magical defences, against such powerful ordnance? - Extra Powder
Passive ability: "Extra Powder"Requires all: Indomitable, Requisition, Fleet-Footed, Piercing Shots - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Extra PowderHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Gunsight3 levelsLevel 1
Armour-piercing missile damage: +14%
Range: +10%Level 2
Armour-piercing missile damage: +28%
Range: +10%Level 3
Armour-piercing missile damage: +40%
Range: +10%Requires: Extra PowderA clever arrangement of lenses makes the target seem just that bit closer. - Always Ready2 levelsLevel 1
Reload time reduction: +7%Level 2
Reload time reduction: +15%Requires: Extra PowderDeath is always just a shot away. - Scarred Veteran2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Extra PowderThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Hard to Hit, Gunsight, Always Ready, Scarred VeteranThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Emperor's Finest3 levelsLevel 1
Melee defence: +4 for Melee Infantry units (Lord's army)Level 2
Melee attack: +4 for Melee Infantry units (Lord's army)
Melee defence: +4 for Melee Infantry units (Lord's army)Level 3
Melee attack: +6 for Melee Infantry units (Lord's army)
Melee defence: +6 for Melee Infantry units (Lord's army)Requires: Inspiring Presence“We march to war for our Emperor, and Sigmar, our saviour and lord.” - Speed of Horse3 levelsLevel 1
Charge bonus: +6 for Melee Cavalry units (Lord's army)Level 2
Charge bonus: +6 for Melee Cavalry units (Lord's army)
Speed: +5% for Melee Cavalry units (Lord's army)Level 3
Charge bonus: +9 for Melee Cavalry units (Lord's army)
Speed: +10% for Melee Cavalry units (Lord's army)Requires: Inspiring PresenceThese steeds are bred for speed and war, but foremost it is their gallop which marks them out. - Pistolkorps3 levelsLevel 1
Missile strength: +4% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)Level 2
Ammunition: +10% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
Missile strength: +6% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)Level 3
Ammunition: +20% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
Missile strength: +8% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)Requires: Inspiring PresenceThis Lord expects his men to practice the disciplines of the Pistolkorps, and all be expert marksmen. - Noble Beasts3 levelsLevel 1
Melee attack: +4 for Demigryph Knights and Hunting Hounds units (Lord's army)Level 2
Melee attack: +4 for Demigryph Knights and Hunting Hounds units (Lord's army)
Speed: +5% for Demigryph Knights and Hunting Hounds units (Lord's army)Level 3
Melee attack: +6 for Demigryph Knights and Hunting Hounds units (Lord's army)
Speed: +10% for Demigryph Knights and Hunting Hounds units (Lord's army)Requires: Inspiring PresenceHarnessed for war, these great beasts have proven themselves as loyal and powerful champions on the battlefield. - Mighty Forge3 levelsLevel 1
Ward save: +7% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)Level 2
Reload time reduction: +4% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
Ward save: +11% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)Level 3
Reload time reduction: +8% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
Ward save: +15% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)Requires: Inspiring PresencePatrons of great forges and smiths expect, and are rewarded with, tougher and more enduring war machines. - Imperial Gunnery3 levelsLevel 1
Missile strength: +4% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)Level 2
Ammunition: +10% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
Missile strength: +6% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)Level 3
Ammunition: +20% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
Missile strength: +8% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)Requires: Inspiring PresenceDespite what the Dwarfs think, no other race can bring to bear such devastating artillery volleys. - Rally!
Ability: "Rally!"Requires all: Emperor's Finest, Speed of Horse, Pistolkorps, Noble Beasts, Mighty Forge, Imperial Gunnery - Strength of Hardship
Armour: 10 for Melee Infantry (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Melee Infantry (Rank 7 and above) (Lord's army)
Melee defence: +5 for Melee Infantry (Rank 7 and above) (Lord's army)Requires: Rally!The frontline will either make or break you. Those who survive become the backbone of any army. - Sharpshooter
Missile strength: +12% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)Requires: Rally!The veteran marksman knows the precise range required to land the killing shot. - Taste for Battle
Melee attack: +5 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
Leadership: +5 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
Charge bonus: +12 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)Requires: Rally!Some men grow to relish war, dulled to the pain and living solely for the thrill of the kill. - Artillery Master
Ammunition: +20% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)Requires: Rally!Those in command of ordnance can potentially decide a battle before the melee has even begun. - Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"Requires 1 of: Strength of Hardship, Sharpshooter, Taste for Battle, Artillery Master
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Iron Disciplinarian3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts. - Leader of Renown3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherRevered by the masses, such a celebrated leader will inspire many new recruits. - Reassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers. - Fervent3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands. - Irrepressible
Casualty replenishment rate: +30% for this Lord (Lord's army)
Character experience gain: +15%
Wound recovery time: -1 turnsRequires all: Iron Disciplinarian, Leader of Renown, Reassuring Presence, FerventIt is said that Sigmar would bear a mortal wound and carry on fighting; this champion follows the hallowed Warrior-God. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Irrepressible"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: IrrepressibleA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Logistician3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: IrrepressibleProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances. - Alert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)Level 2
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: IrrepressibleCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap. - Headhunter
Campaign movement range: +5%
Recruit rank: +2 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Local recruitment capacity: +1 (local province)Requires all: Lightning Strike, Quartermaster, Logistician, Alert"Ever thought about joining the Elector's troops, chief? You'd make a good soldier alright."
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Master Engineer.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.