Morbidex Twiceborn skill tree & build planner
32 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- TripletongueUnlocks at rank 2Mount: TripletongueWith flesh muscled, pale and rotting, and a maw filled with vicious prehensile tongues, Twiceborn’s Daemon-beast is a hulking, monstrous battlefield predator.
- Locus of FecundityUnlocks at rank 8Ability: "Locus of Fecundity"
- Nurgle's RotUnlocks at rank 13Passive ability: "Nurgle's Rot"Nurgle’s Rot seeps into flesh and soil alike, sapping strength long before the battle is joined.
- Infernal ChampionUnlocks at rank 15Weapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills.
- Aura of ChaosUnlocks at rank 8Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- Servant of DecayUnlocks at rank 1 · 3 levels · Starting skillLevel 1 · free at rank 1 · takenNurgle Authority: +1 (Hero's army)Tzeentch Authority: -1 (Hero's army)Level 2 · free at rank 11Nurgle Authority: +2 (Hero's army)Tzeentch Authority: -2 (Hero's army)Level 3 · free at rank 21Nurgle Authority: +3 (Hero's army)Tzeentch Authority: -3 (Hero's army)The armies of the Urfather spread their sickness with glee, earning Grandfather Nurgle's approval with every new infection.
- Lord of NurglingsUnlocks at rank 12Passive ability: "Lord of Nurglings"Every 4 turns, adds a unit a Nurglings to your gifted units recruitment poolUpkeep: -10% for Nurglings units (all armies factionwide)In joyfull glee, Nurglings rent are re-knit, becoming whole in the presence of Morbidex.
- The Wall of FleshAttribute: Immune to FlankingUnit mass: +25%Melee defence: +7Requires: Lord of NurglingsSo vast and bloated is Morbidex that no blow finds his back, and no strike truly finds its mark.
- Twiceborn ResilienceBattle healing cap: +50%Incoming Healing Modifier: +25%Hit points: +10%Requires: Lord of NurglingsTwice-born and thick with rot, Morbidex endures beyond reason, his vitality spilling outward to sustain the host.
- Overseer of the UnseenCasualty replenishment rate: +5% for all Daemonic units (own army)Ability: "Overseer of the Unseen"Leadership: +5 for Daemonic units (own army)Requires: Lord of NurglingsFrom beyond sight, the Overseer directs the advance, bringing allies swiftly to battle and pushing the host ever onward.
- Prolific InfestationNurgle corruption: +2 (local province)Construction cost: -15% for all buildings (local province)Growth: +15 (local province)Requires: Lord of NurglingsWhere rot is allowed to thrive, new life crawls forth endlessly, demanding little and spreading corruption freely.
- Brood PersistenceEffect range: +33% for "Lord of Nurglings"Ability: "Nurgling Birth Upgraded"Daemons Reforged: +10% chance for destroyed Nurglings to be restored after battle (all armies factionwide)Daemons Reforged: +10% hit points for destroyed Nurglings restored after battle (all armies factionwide)Requires: 3 skill points across The Wall of Flesh, Twiceborn Resilience, Overseer of the Unseen, Prolific InfestationThe brood is never truly spent – what is crushed is reborn, and what returns comes back stronger.
- Festered BulkUnlocks at rank 10Effect range: +33% for "Tripletongue"Wound recovery time: -1 turnsSwollen with rot and bile, Morbidex lumbers forward, his bulk feeding an endless, choking exhalation.
- Patron of the Teeming Host2 levelsLevel 1Armour-piercing weapon damage: +2 for Nurglings units (all armies factionwide)Melee attack: +3 for Nurglings units (all armies factionwide)Level 2Armour-piercing weapon damage: +4 for Nurglings units (all armies factionwide)Melee attack: +7 for Nurglings units (all armies factionwide)Requires: Festered BulkThe teeming host is indulged, protected, and encouraged to bite ever deeper.
- Enduring Manifestation2 levelsLevel 1Physical resistance: 5% for Nurglings units (all armies factionwide)Melee defence: +3 for Nurglings units (all armies factionwide)Level 2Physical resistance: 10% for Nurglings units (all armies factionwide)Melee defence: +7 for Nurglings units (all armies factionwide)Requires: Festered BulkAt the height of their manifestation, the Daemons endure – tireless, resistant, and sustained by ceaseless rot.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Blade MasterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Deadly OnslaughtSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Deadly OnslaughtThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Deadly OnslaughtThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Deadly OnslaughtA blade that sings in defence will not let its wielder be penetrated.
- Foetid StenchPassive ability: "Foetid Stench"Requires: 4 skill points across Blade Shield, Wound-Maker, Scarred Veteran, Indomitable
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Spread Corruption3 levelsLevel 1Spread Corruption action: Nurgle corruption is increased by an additional 1Level 2 · rank 5Spread Corruption action: Nurgle corruption is increased by an additional 2Level 3 · rank 10Spread Corruption action: Nurgle corruption is increased by an additional 3The locals take notice and will be inspired or frightened into action.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Morbidex Twiceborn · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,610 | 5,610 |
| Armour | 80 | 80 |
| Leadership | 85 | 85 |
| Speed | 34 | 34 |
| Melee attack | 47 | 47 |
| Melee defence | 56 | 56 |
| Weapon strength | 420 | 420 |
| … armour-piercing | 280 | 280 |
| Charge bonus | 20 | 20 |
| Bonus vs infantry | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Nurgle Authority: +1 (Hero's army)
- Tzeentch Authority: -1 (Hero's army)
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Morbidex Twiceborn (Lord).
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
