
Morbidex Twiceborn skill planner
32 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- wh3_dlc29_skill_chs_morbidex_mount_tripletongueUnlocks at rank 2
Mount: Tripletongue - Locus of FecundityUnlocks at rank 8
Ability: "Locus of Fecundity" - wh3_dlc29_skill_chs_morbidex_top_1Unlocks at rank 13
Passive ability: "" - Infernal ChampionUnlocks at rank 15
Weapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills. - Aura of ChaosUnlocks at rank 8
Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark. - Servant of DecayUnlocks at rank 1 · 3 levels · Starting skillLevel 1 · free at rank 1 · taken
Nurgle Authority: +1 (Hero's army)
Tzeentch Authority: -1 (Hero's army)Level 2 · free at rank 11
Nurgle Authority: +2 (Hero's army)
Tzeentch Authority: -2 (Hero's army)Level 3 · free at rank 21
Nurgle Authority: +3 (Hero's army)
Tzeentch Authority: -3 (Hero's army)The armies of the Urfather spread their sickness with glee, earning Grandfather Nurgle's approval with every new infection.
- wh3_dlc29_skill_chs_morbidex_unique_1Unlocks at rank 12
Passive ability: ""
Every 4 turns, adds a unit a Nurglings to your gifted units recruitment pool
Upkeep: -10% for Nurglings units (all armies factionwide) - The Wall of Flesh
Attribute: Immune to Flanking
Unit mass: +25%
Melee defence: +7Requires: wh3_dlc29_skill_chs_morbidex_unique_1So vast and bloated is Morbidex that no blow finds his back, and no strike truly finds its mark. - Twiceborn Resilience
Battle healing cap: +50%
Incoming Healing Modifier: +25%
Hit points: +10%Requires: wh3_dlc29_skill_chs_morbidex_unique_1Twice-born and thick with rot, Morbidex endures beyond reason, his vitality spilling outward to sustain the host. - Overseer of the Unseen
Casualty replenishment rate: +5% for all Daemonic units (own army)
Ability: ""
Leadership: +5 for Daemonic units (own army)Requires: wh3_dlc29_skill_chs_morbidex_unique_1From beyond sight, the Overseer directs the advance, bringing allies swiftly to battle and pushing the host ever onward. - Prolific Infestation
Nurgle corruption: +2 (local province)
Construction cost: -15% for all buildings (local province)
Growth: +15 (local province)Requires: wh3_dlc29_skill_chs_morbidex_unique_1Where rot is allowed to thrive, new life crawls forth endlessly, demanding little and spreading corruption freely. - Brood PersistenceHIDDEN - disables ability ""
Effect range: +33% for ""
Ability: ""
Daemons Reforged: +10% chance for destroyed Nurglings to be restored after battle (all armies factionwide)
Daemons Reforged: +10% hit points for destroyed Nurglings restored after battle (all armies factionwide)Requires 3 of: The Wall of Flesh, Twiceborn Resilience, Overseer of the Unseen, Prolific InfestationThe brood is never truly spent – what is crushed is reborn, and what returns comes back stronger.
- Festered BulkUnlocks at rank 10
Effect range: +33% for ""
Wound recovery time: -1 turnsSwollen with rot and bile, Morbidex lumbers forward, his bulk feeding an endless, choking exhalation. - Patron of the Teeming Host2 levelsLevel 1
Armour-piercing weapon damage: +2 for Nurglings units (all armies factionwide)
Melee attack: +3 for Nurglings units (all armies factionwide)Level 2
Armour-piercing weapon damage: +4 for Nurglings units (all armies factionwide)
Melee attack: +7 for Nurglings units (all armies factionwide)Requires: Festered BulkThe teeming host is indulged, protected, and encouraged to bite ever deeper. - Enduring Manifestation2 levelsLevel 1
Physical resistance: 5% for Nurglings units (all armies factionwide)
Melee defence: +3 for Nurglings units (all armies factionwide)Level 2
Physical resistance: 10% for Nurglings units (all armies factionwide)
Melee defence: +7 for Nurglings units (all armies factionwide)Requires: Festered BulkAt the height of their manifestation, the Daemons endure – tireless, resistant, and sustained by ceaseless rot.
- Blade Master
Melee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Devastating Charge3 levelsLevel 1
Charge bonus: +6Level 2
Charge bonus: +16Level 3
Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet. - Thick-Skinned3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Blade MasterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Deadly Blade3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop. - Wound-Maker3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Deadly OnslaughtSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Scarred Veteran3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Deadly OnslaughtThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: Deadly OnslaughtThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Blade Shield3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Deadly OnslaughtA blade that sings in defence will not let its wielder be penetrated. - Foetid Stench
Passive ability: "Foetid Stench"Requires all: Blade Shield, Wound-Maker, Scarred Veteran, Indomitable
- Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Spread Corruption3 levelsLevel 1
Spread Corruption action: Nurgle corruption is increased by an additional 1
Nurgle corruption: +1 (local province)Level 2 · rank 5
Spread Corruption action: Nurgle corruption is increased by an additional 2
Nurgle corruption: +2 (local province)Level 3 · rank 10
Spread Corruption action: Nurgle corruption is increased by an additional 3
Nurgle corruption: +3 (local province)The locals take notice and will be inspired or frightened into action. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
Nurgle Authority: +1 (Hero's army)
Tzeentch Authority: -1 (Hero's army)
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Morbidex Twiceborn (Lord).
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.