Morbidex Twiceborn (Lord) skill tree & build planner
56 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- TripletongueUnlocks at rank 2Mount: TripletongueWith flesh muscled, pale and rotting, and a maw filled with vicious prehensile tongues, Twiceborn’s Daemon-beast is a hulking, monstrous battlefield predator.
- Voice of the Dark GodsLeadership aura size: +40%This Lord speaks with a dread booming voice - a gift from his Dark Masters to ensure obedience.
- Hearts of IronVigour loss reduction: -15% (Lord's army)The followers of Chaos need not to rest, they march on with iron hearts desperate to harvest souls.
- Locus of FecundityUnlocks at rank 8Ability: "Locus of Fecundity"
- Nurgle's RotUnlocks at rank 13Passive ability: "Nurgle's Rot"Nurgle’s Rot seeps into flesh and soil alike, sapping strength long before the battle is joined.
- Aura of ChaosUnlocks at rank 8Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- Lord of Pestilence3 levels · Starting skillLevel 1 · takenNurgle Authority: +2 (Lord's army)Tzeentch Authority: -2 (Lord's army)Level 2 · free at rank 11Nurgle Authority: +3 (Lord's army)Tzeentch Authority: -2 (Lord's army)Level 3 · free at rank 21Nurgle Authority: +4 (Lord's army)Tzeentch Authority: -4 (Lord's army)Create a nightmare of decay, and let the Plague Lord feast on the suffering and sickness that follows.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Lord of NurglingsUnlocks at rank 12Passive ability: "Lord of Nurglings"Every 4 turns, adds a unit a Nurglings to your gifted units recruitment poolUpkeep: -10% for Nurglings units (all armies factionwide)In joyfull glee, Nurglings rent are re-knit, becoming whole in the presence of Morbidex.
- The Wall of FleshAttribute: Immune to FlankingUnit mass: +25%Melee defence: +7Requires: Lord of NurglingsSo vast and bloated is Morbidex that no blow finds his back, and no strike truly finds its mark.
- Twiceborn ResilienceBattle healing cap: +50%Incoming Healing Modifier: +25%Hit points: +10%Requires: Lord of NurglingsTwice-born and thick with rot, Morbidex endures beyond reason, his vitality spilling outward to sustain the host.
- Overseer of the UnseenCasualty replenishment rate: +5% for all Daemonic units (own army)Ability: "Overseer of the Unseen"Leadership: +5 for Daemonic units (own army)Requires: Lord of NurglingsFrom beyond sight, the Overseer directs the advance, bringing allies swiftly to battle and pushing the host ever onward.
- Prolific InfestationNurgle corruption: +2 (local province)Construction cost: -15% for all buildings (local province)Growth: +15 (local province)Requires: Lord of NurglingsWhere rot is allowed to thrive, new life crawls forth endlessly, demanding little and spreading corruption freely.
- Brood PersistenceEffect range: +33% for "Lord of Nurglings"Ability: "Nurgling Birth Upgraded"Daemons Reforged: +10% chance for destroyed Nurglings to be restored after battle (all armies factionwide)Daemons Reforged: +10% hit points for destroyed Nurglings restored after battle (all armies factionwide)Requires: 3 skill points across The Wall of Flesh, Twiceborn Resilience, Overseer of the Unseen, Prolific InfestationThe brood is never truly spent – what is crushed is reborn, and what returns comes back stronger.
- Festered BulkUnlocks at rank 10Effect range: +33% for "Tripletongue"Wound recovery time: -1 turnsSwollen with rot and bile, Morbidex lumbers forward, his bulk feeding an endless, choking exhalation.
- Patron of the Teeming Host2 levelsLevel 1Armour-piercing weapon damage: +2 for Nurglings units (all armies factionwide)Melee attack: +3 for Nurglings units (all armies factionwide)Level 2Armour-piercing weapon damage: +4 for Nurglings units (all armies factionwide)Melee attack: +7 for Nurglings units (all armies factionwide)Requires: Festered BulkThe teeming host is indulged, protected, and encouraged to bite ever deeper.
- Enduring Manifestation2 levelsLevel 1Physical resistance: 5% for Nurglings units (all armies factionwide)Melee defence: +3 for Nurglings units (all armies factionwide)Level 2Physical resistance: 10% for Nurglings units (all armies factionwide)Melee defence: +7 for Nurglings units (all armies factionwide)Requires: Festered BulkAt the height of their manifestation, the Daemons endure – tireless, resistant, and sustained by ceaseless rot.
- The Plague MarchUnlocks at rank 20Campaign movement range: +5% (Lord's army)Upkeep: -10% (Lord's army)Foreign soil only hastens the sickly approach, and every charge breaks harder for it.
- Patron of Mortal Legions2 levelsLevel 1Casualty replenishment rate: +5% for non-Daemonic units (Lord's army)Speed: +5% for non-Daemonic units (Lord's army)Level 2Casualty replenishment rate: +10% for non-Daemonic units (Lord's army)Speed: +10% for non-Daemonic units (Lord's army)Requires: The Plague MarchNone shall stand the advance of this fierce commander's legions, as Nurgle Himself has blessed their inexorable resolve
- The Living Blight2 levelsLevel 1Daemons Reforged: +5% chance for destroyed Daemons of Nurgle units to be restored after battle (Lord's army)Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Level 2Daemons Reforged: +10% chance for destroyed Daemons of Nurgle units to be restored after battle (Lord's army)Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Requires: The Plague MarchThe blight walks, armoured in rot and weight, crushing all beneath while sickness blooms in its wake.
- Infernal ChampionWeapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills.
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: Infernal ChampionSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned2 levelsLevel 1Armour: +7Level 2Armour: +15Requires: Infernal ChampionCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Infernal ChampionHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: Infernal ChampionA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Wound-Maker2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Deadly OnslaughtSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Deadly OnslaughtThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Indomitable2 levelsLevel 1Leadership: +6Level 2Leadership: +12Requires: Deadly OnslaughtThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Blade Shield2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Deadly OnslaughtA blade that sings in defence will not let its wielder be penetrated.
- Foetid StenchPassive ability: "Foetid Stench"Requires: 4 skill points across Blade Shield, Wound-Maker, Scarred Veteran, Indomitable
Battle
- Dominating PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5A Chaos Lord dominates – lesser beings cringe from a being that is so intently under scrutiny from the Dark Gods.
- Chaos Vanguard3 levelsLevel 1Melee attack: +4 for all non-Daemonic Infantry units (Lord's army)Level 2Armour: +6 for all non-Daemonic Infantry units (Lord's army)Melee attack: +6 for all non-Daemonic Infantry units (Lord's army)Level 3Armour: +12 for all non-Daemonic Infantry units (Lord's army)Melee attack: +8 for all non-Daemonic Infantry units (Lord's army)Requires: Dominating PresenceTo the Northmen, there is no greater honour than to fight and perish under the gaze of the Gods.
- Savage Bloodlust3 levelsLevel 1Armour: +4 for all Daemonic melee units (Lord's army)Level 2Armour: +8 for all Daemonic melee units (Lord's army)Charge bonus: +8 for all Daemonic melee units (Lord's army)Level 3Armour: +12 for all Daemonic melee units (Lord's army)Charge bonus: +12 for all Daemonic melee units (Lord's army)Requires: Dominating PresenceThe Daemons of Chaos bay for blood, spurred on by a chorus of agonised screams.
- Warp Fire3 levelsLevel 1Melee defence: +4 for all Daemonic Missile and Flying units (Lord's army)Level 2Melee defence: +6 for all Daemonic Missile and Flying units (Lord's army)Missile strength: +8% for all Daemonic Missile units (Lord's army)Speed: +4% for all Daemonic Flying units (Lord's army)Level 3Melee defence: +8 for all Daemonic Missile and Flying units (Lord's army)Missile strength: +12% for all Daemonic Missile units (Lord's army)Speed: +6% for all Daemonic Flying units (Lord's army)Requires: Dominating PresenceAs dark wings take to the skies and Daemon arrows bear down, the enemies of Chaos know their end is near.
- Hammer into Anvil3 levelsLevel 1Charge bonus: +6 for all non-Daemonic Cavalry and Chariot units (Lord's army)Level 2Charge bonus: +6 for all non-Daemonic Cavalry and Chariot units (Lord's army)Melee defence: +6 for all non-Daemonic Cavalry and Chariot units (Lord's army)Level 3Charge bonus: +12 for all non-Daemonic Cavalry and Chariot units (Lord's army)Melee defence: +8 for all non-Daemonic Cavalry and Chariot units (Lord's army)Requires: Dominating PresenceBreaking bones and ending lives, the armies of Chaos strike like an unholy hammer crashing through their enemies' ranks.
- Monstrous Strength3 levelsLevel 1Weapon strength: +4% for all non-Daemonic war beasts, monstrous and monster units (Lord's army)Level 2Melee attack: +6 for all non-Daemonic war beasts, monstrous, and monster units (Lord's army)Weapon strength: +6% for all non-Daemonic war beasts, monstrous and monster units (Lord's army)Level 3Melee attack: +8 for all non-Daemonic war beasts, monstrous, and monster units (Lord's army)Weapon strength: +10% for all non-Daemonic war beasts, monstrous and monster units (Lord's army)Requires: Dominating PresenceHulks of pure muscle, held upright by unsullied hatred, can crush a man with a frightening lack of effort.
- Doomfire3 levelsLevel 1Ammunition: +10% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)Level 2Ammunition: +15% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)Missile strength: +8% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)Level 3Ammunition: +20% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)Missile strength: +12% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)Requires: Dominating PresenceSubdue the enemy with savage fire, as flaming projectiles burn a trail across the sky.
- Rally!Ability: "Rally!"Requires: 6 skill points across Chaos Vanguard, Savage Bloodlust, Warp Fire, Hammer into Anvil, Monstrous Strength, Doomfire
- Legion of DoomArmour: +10 for all Infantry units (Rank 7 and above) (Lord's army)Melee defence: +5 for all Infantry units (Rank 7 and above) (Lord's army)Spell resistance: 20% for all Infantry units (Rank 7 and above) (Lord's army)Requires: Rally!The legions march forth under the Lord's inscrutable gaze, eager to kill for fear of his wrath.
- Speed & MaliceMelee attack: +5 for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)Missile resistance: 15% for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)Speed: +10% for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)Requires: Rally!The worthiest of Chaos' vanguard are blessed with the most elaborate mutations, which also enable them to move faster for longer.
- Freakish MutationsLeadership: +8 for all war beasts, monstrous and monster units (Rank 7 and above) (Lord's army)Melee attack: +5 for all war beasts, monstrous, and monster units (Rank 7 and above) (Lord's army)Ward save: +5% for all war beasts, monstrous and monster units (Rank 7 and above) (Lord's army)Requires: Rally!Mutations awarded by the Chaos Gods to their followers may look horrific to southerners, but such gifts are prized.
- Malevolent RangerArmour: +10 for all Missile units (Rank 7 and above) (Lord's army)Missile resistance: 15% for all Missile units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for all Missile units (Rank 7 and above) (Lord's army)Requires: Rally!To devastate one's enemies from afar is the key to controlling the battlefield.
- Rot or Die!Ability: "Rot or Die!"Replaces: "Rally!"Requires: a point in any of Speed & Malice, Freakish Mutations, Malevolent Ranger, Legion of DoomSome people are not sufficiently blessed to be given a choice in the matter.
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Despoilers3 levelsLevel 1Income from raiding: +10% (Lord's army)Income from sacking settlements: +5% (Lord's army)Level 2Income from raiding: +20% (Lord's army)Income from sacking settlements: +10% (Lord's army)Level 3Income from raiding: +30% (Lord's army)Income from sacking settlements: +15% (Lord's army)Requires: Route MarcherTo despoil, to corrupt and ruin, to break the mortals and take their gods from them - this is what Chaos wants.
- Serve or Die3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Unit Upgrades cost: -5% for all unitsRecruitment cost: -10% (Lord's army)Level 3Unit Upgrades cost: -10% for all unitsRecruitment cost: -15% (Lord's army)Requires: Route Marcher"You will serve me, wretch, or you will die, there is no other option."
- Devoted of Chaos3 levelsLevel 1Increased experience gain: +10% for units when fighting against the Forces of Order (Lord's army)Level 2Increased experience gain: +15% for units when fighting against the Forces of Order (Lord's army)Souls gained from battles: +10%Level 3Increased experience gain: +20% for units when fighting against the Forces of Order (Lord's army)Souls gained from battles: +15%Requires: Route MarcherNo act of faith can rival reaving the souls of the slain; a dark and twisted offering in honour of the Ruinous Powers.
- Ruination3 levelsLevel 1Attrition suffered by defender: +10% when laying siege or encircling (local region)Level 2Attrition suffered by defender: +20% when laying siege or encircling (local region)Control: -4 (local enemy province)Level 3Attrition suffered by defender: +40% when laying siege or encircling (local region)Control: -8 (local enemy province)Requires: Route Marcher"This stinking mortal Hold will fall, my masters have foreseen it. Bring them ruin!"
- Unholy ResilienceCasualty replenishment rate: +30% for this LordWound recovery time: -1 turnsRequires: 4 skill points across Despoilers, Serve or Die, Devoted of Chaos, RuinationThis willing servant of the Ruinous Powers has a resilience that is beyond any mortal measure.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Unholy Resilience"The time to strike is now!"
- Foetid Gallipot3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Unholy ResilienceA pungent mix of fell unguents ensures the unholy vitality of one’s minions.
- Blessed by Evil3 levelsLevel 1Post battle chance of stealing a magic item: +5%Income from post-battle loot: +5%Level 2Post battle chance of stealing a magic item: +10%Income from post-battle loot: +10%Level 3Post battle chance of stealing a magic item: +15%Income from post-battle loot: +15%Requires: Unholy ResilienceFor one fighting with the favour of the Ruinous Powers, glory and riches come naturally.
- Premonition3 levelsLevel 1Ambush defence chance: +10% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Level 2Ambush defence chance: +20% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%Level 3Ambush defence chance: +30% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%Requires: Unholy ResilienceVisions cloud the mind, prophesising the arrival of the enemy and uncovering every shadow in which they lurk.
- Disease BearerSouls gained from battles: +10%Nurgle corruption: +1 (local province)Campaign movement range: +5%Income from post-battle loot: +10%Requires: 4 skill points across Premonition, Lightning Strike, Foetid Gallipot, Blessed by EvilWhole civilisations will be flooded by infection, as its spread spins wildly out of control.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Morbidex Twiceborn · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,610 | 5,610 |
| Armour | 80 | 80 |
| Leadership | 85 | 85 |
| Speed | 34 | 34 |
| Melee attack | 47 | 47 |
| Melee defence | 56 | 56 |
| Weapon strength | 420 | 420 |
| … armour-piercing | 280 | 280 |
| Charge bonus | 20 | 20 |
| Bonus vs infantry | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Nurgle Authority: +2 (Lord's army)
- Tzeentch Authority: -2 (Lord's army)
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Morbidex Twiceborn.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
