Mournhowl skill tree & build planner
NurgleHeroUnit stats
29 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Razor ClawsUnlocks at rank 12Armour-piercing weapon damage: +45Who needs a cumbersome blade when the perfect weapon is literally at your fingertips?
- Hardened SkinUnlocks at rank 15Armour: +15Melee defence: +5Maybe it is the near-constant state of regeneration that gives the hide a toughened sheen, almost impervious to claw, talon or blade.
- Mournful HowlsUnlocks at rank 15Speed: -10% (enemy armies in local province)Enemy leadership: -5 (enemy armies in local province)The terrifying, echoing howls of a cadre of Skin Wolves are enough to cripple any foe with fearful indecision.
- Aura of ChaosUnlocks at rank 9Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- Skraelsbane's NemesisUnlocks at rank 10Allegiance points gained: +20% for alliances and vassalage with NorscaDiplomatic relations: +20 with NorscaFor slaying the dread beast Skraelsbane, Mournhowl is feared and respected by the Northmen.
- Man of the TribesUnlocks at rank 10Armour-piercing weapon damage: +3 for Aspiring Champions, Marauders, Marauder Horsemen, Chaos Knights, Chosen, Chaos Warriors and Chaos Chariots units (Hero's army)Armour: +10 for Aspiring Champions, Marauders, Marauder Horsemen, Chaos Knights, Chosen, Chaos Warriors and Chaos Chariots units (Hero's army)Requires: Skraelsbane's NemesisThough lupine in aspect, the Werekin Chieftain retains the heart of a man as he growls his mournful tale.
- Wolf of the WastesUnlocks at rank 10Charge bonus: +10 for Centigors, Cygor, Spawn of Nurgle, Forsaken, Fimir Warriors, Chaos Frost Dragon, Dragon Ogre Shaggoth, Mammoth and Skin Wolves units (Hero's army)Melee attack: +4 for Centigors, Cygor, Spawn of Nurgle, Forsaken, Fimir Warriors, Chaos Frost Dragon, Dragon Ogre Shaggoth, Mammoth and Skin Wolves units (Hero's army)Requires: Skraelsbane's NemesisThough once a man in aspect, the Werekin Chieftain has gained the cunning of a wolf – absolutely haring into the fray alongside monsters that can match his lupine ferocity.
- Fuelled by VengeanceUnlocks at rank 10Speed: +5% for all units (Hero's army)Vigour loss reduction: -15% (Hero's army)Requires: a point in any of Man of the Tribes, Wolf of the WastesThough Mournhowl has sated his hunger for revenge on the beast that slew his family, the fires of retribution are not so easily doused once alight.
- Dark HorrorMelee attack: +5Many are the dark horrors of twisted flesh and nightmares made real that the Ruinous Powers have visited upon the world, but few are quite as vicious.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Dark HorrorSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Dark HorrorCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Dark HorrorHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Fangs3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Dark HorrorDon't go anywhere near its mouth - in fact, don't even get within snapping distance if you value your limbs.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly FangsFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Unnatural Thirst3 levelsLevel 1Hit points: +6%Level 2Hit points: +16%Level 3Hit points: +30%Requires: Foe-SeekerIt is never enough. The food, the drink, the slaughter. It is never, ever enough.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Quicksilver3 levelsLevel 1Speed: +5%Level 2Speed: +10%Level 3Speed: +15%Requires: Foe-SeekerBlink and you die.
- Colossal StrikeAbility: "Colossal Strike"Requires: 4 skill points across Wound-Maker, Unnatural Thirst, Indomitable, QuicksilverThe bigger they are, the harder they fall.
- Twisted FleshUnlocks at rank 6 · 3 levelsLevel 1Passive ability: "Twisted Flesh I"Level 2Passive ability: "Twisted Flesh II"Level 3Passive ability: "Twisted Flesh III"Not with: Frenzied Assault, Vicious AssaultThe raw, corrupted hide of the Skin Wolf, scarred from its many spontaneous transmogrifications, forms a protective, armour-like layer.
- Ruinous FleshPassive ability: "Ruinous Flesh"Requires: 3 points in Twisted FleshWerekin flesh is scored with the symbols and marks of the Dark Gods, granting additional arcane protection to their ravaged physical forms.
- Vicious AssaultUnlocks at rank 6 · 3 levelsLevel 1Passive ability: "Vicious Assault I"Level 2Passive ability: "Vicious Assault II"Level 3Passive ability: "Vicious Assault III"Not with: Ruinous Flesh, Twisted FleshThe Dark Gods influence extends to the ferocity of their servants' attacks, increasing their power and reach manyfold.
- Frenzied AssaultPassive ability: "Frenzied Assault"Requires: 3 points in Vicious AssaultViolence bordering on absolute delirium; 'berserk' doesn't even come close.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Mournhowl · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 6,040 | 6,040 |
| Armour | 70 | 70 |
| Leadership | 70 | 70 |
| Speed | 75 | 75 |
| Melee attack | 58 | 58 |
| Melee defence | 44 | 44 |
| Weapon strength | 420 | 420 |
| … armour-piercing | 280 | 280 |
| Charge bonus | 40 | 40 |
| Bonus vs infantry | 34 | 34 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 0 | 0 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
