
Mournhowl skill planner
NurgleHeroUnit stats
29 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Razor ClawsUnlocks at rank 12
Armour-piercing weapon damage: +45Who needs a cumbersome blade when the perfect weapon is literally at your fingertips? - Hardened SkinUnlocks at rank 15
Armour: +15
Melee defence: +5Maybe it is the near-constant state of regeneration that gives the hide a toughened sheen, almost impervious to claw, talon or blade. - Mournful HowlsUnlocks at rank 15
Speed: -10% (enemy armies in local province)
Enemy leadership: -5 (enemy armies in local province)The terrifying, echoing howls of a cadre of Skin Wolves are enough to cripple any foe with fearful indecision. - Aura of ChaosUnlocks at rank 9
Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- Skraelsbane's NemesisUnlocks at rank 10
Allegiance points gained: +20% for alliances and vassalage with Norsca
Diplomatic relations: +20 with NorscaFor slaying the dread beast Skraelsbane, Mournhowl is feared and respected by the Northmen. - Man of the TribesUnlocks at rank 10
Armour-piercing weapon damage: +3 for Aspiring Champions, Marauders, Marauder Horsemen, Chaos Knights, Chosen, Chaos Warriors and Chaos Chariots units (Hero's army)
Armour: +10 for Aspiring Champions, Marauders, Marauder Horsemen, Chaos Knights, Chosen, Chaos Warriors and Chaos Chariots units (Hero's army)Requires: Skraelsbane's NemesisThough lupine in aspect, the Werekin Chieftain retains the heart of a man as he growls his mournful tale. - Wolf of the WastesUnlocks at rank 10
Charge bonus: +10 for Centigors, Cygor, Spawn of Nurgle, Forsaken, Fimir Warriors, Chaos Frost Dragon, Dragon Ogre Shaggoth, Mammoth and Skin Wolves units (Hero's army)
Melee attack: +4 for Centigors, Cygor, Spawn of Nurgle, Forsaken, Fimir Warriors, Chaos Frost Dragon, Dragon Ogre Shaggoth, Mammoth and Skin Wolves units (Hero's army)Requires: Skraelsbane's NemesisThough once a man in aspect, the Werekin Chieftain has gained the cunning of a wolf – absolutely haring into the fray alongside monsters that can match his lupine ferocity. - Fuelled by VengeanceUnlocks at rank 10
Speed: +5% for all units (Hero's army)
Vigour loss reduction: -15% (Hero's army)Requires 1 of: Man of the Tribes, Wolf of the WastesThough Mournhowl has sated his hunger for revenge on the beast that slew his family, the fires of retribution are not so easily doused once alight.
- Dark Horror
Melee attack: +5Many are the dark horrors of twisted flesh and nightmares made real that the Ruinous Powers have visited upon the world, but few are quite as vicious. - Devastating Charge3 levelsLevel 1
Charge bonus: +6Level 2
Charge bonus: +16Level 3
Charge bonus: +30Requires: Dark HorrorSome creatures charge home with such fury that the very ground shakes beneath their feet. - Thick-Skinned3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Dark HorrorCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Dark HorrorHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Deadly Fangs3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Dark HorrorDon't go anywhere near its mouth - in fact, don't even get within snapping distance if you value your limbs. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Devastating Charge, Thick-Skinned, Hard to Hit, Deadly FangsFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Unnatural Thirst3 levelsLevel 1
Hit points: +6%Level 2
Hit points: +16%Level 3
Hit points: +30%Requires: Foe-SeekerIt is never enough. The food, the drink, the slaughter. It is never, ever enough. - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Quicksilver3 levelsLevel 1
Speed: +5%Level 2
Speed: +10%Level 3
Speed: +15%Requires: Foe-SeekerBlink and you die. - wh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""Requires all: Wound-Maker, Unnatural Thirst, Indomitable, Quicksilver
- Twisted FleshUnlocks at rank 6 · 3 levelsLevel 1
Passive ability: "Twisted Flesh I"Level 2
Passive ability: "Twisted Flesh II"Level 3
Passive ability: "Twisted Flesh III"Not with: Frenzied Assault, Vicious AssaultThe raw, corrupted hide of the Skin Wolf, scarred from its many spontaneous transmogrifications, forms a protective, armour-like layer. - Ruinous Flesh
Passive ability: "Ruinous Flesh"Requires all: Twisted FleshWerekin flesh is scored with the symbols and marks of the Dark Gods, granting additional arcane protection to their ravaged physical forms. - Vicious AssaultUnlocks at rank 6 · 3 levelsLevel 1
Passive ability: "Vicious Assault I"Level 2
Passive ability: "Vicious Assault II"Level 3
Passive ability: "Vicious Assault III"Not with: Ruinous Flesh, Twisted FleshThe Dark Gods influence extends to the ferocity of their servants' attacks, increasing their power and reach manyfold. - Frenzied Assault
Passive ability: "Frenzied Assault"Requires all: Vicious AssaultViolence bordering on absolute delirium; 'berserk' doesn't even come close.
- Training3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5
Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10
Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Assault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5
Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10
Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!" - Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.