Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Mournhowl unit card

Mournhowl

Lord· Lord· 1 model at Ultra size

Comes with Thrones of Decay – Nurgle(Warhammer III)

Skill tree →Duel it in the combat calculator →

Mournhowl is Nurgle lord: 6,040 HP, armour 70, melee attack 58, melee defence 44, weapon strength 420. It costs 1,100 in multiplayer. It comes with Thrones of Decay – Nurgle. Unit key wh3_dlc25_nur_cha_skin_wolf_werekin_chieftain. Patch 9.0.4, from the game's data tables.

Health

6,040

top 31% of class

Armour

70

bottom 42% of class

Leadership

70

bottom 10% of class

Speed

75

bottom 48% of class

Melee attack

58

top 26% of class

Melee defence

44

bottom 48% of class

Weapon strength

140 base + 280 armour-piercing, +34 vs infantry

420

bottom 48% of class

Charge bonus

40

bottom 36% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…active
  • Cloud of FliesAugment · +9 Melee Defencepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Ruinous FleshAugment (Area) · +23 Armour, +10% Missile Resistancepassive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive
  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Mournhowl skill tree

29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Mournhowl's skills

  1. Razor Claws
  2. Hardened Skin
  3. Mournful Howls
  4. Aura of Chaos
  1. Skraelsbane's Nemesis
  2. Man of the Tribes
  3. Wolf of the Wastes
  4. Fuelled by Vengeance
  1. Dark Horror
  2. Devastating Charge
  3. Thick-Skinned
  4. Hard to Hit
  5. Deadly Fangs
  6. Foe-Seeker
  7. Wound-Maker
  8. Unnatural Thirst
  9. Indomitable
  10. Quicksilver
  11. Colossal Strike
  1. Twisted Flesh
  2. Ruinous Flesh
  3. Vicious Assault
  4. Frenzied Assault
  1. Training
  2. Spread Control
  3. Assault Garrison
  4. Assassinate
  5. Assault Units
  6. Specialist

Who can field it

  • Nurgle · Poxmakers of Nurgle · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.