
Health
6,040
Armour
70
Leadership
70
Speed
75
Melee attack
58
Melee defence
44
Weapon strength
140 base + 280 armour-piercing, +34 vs infantry
420
Charge bonus
40
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
Cloud of FliesAugment · +9 Melee DefencepassiveCloud of FliesAugment+9 Melee DefencePassive · Cooldown 15 sThrough His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Ruinous FleshAugment (Area) · +23 Armour, +10 Missile ResistancepassiveRuinous FleshAugment (Area)+23 Armour+10 Missile ResistancePassive · Range 35 mWerekin flesh is scored with the symbols and marks of the Dark Gods, granting additional arcane protection to their ravaged physical forms.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration-20 Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Mournhowl skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Razor ClawsRazor ClawsUnlocks at rank 11
Armour-piercing weapon damage: +45
Hardened SkinHardened SkinUnlocks at rank 14
Armour: +15
Melee defence: +5
Mournful HowlsMournful HowlsUnlocks at rank 14
Speed: -10% (enemy armies in local province)
Enemy leadership: -5 (enemy armies in local province)
Aura of ChaosAura of ChaosUnlocks at rank 8
Missile resistance: 10%
Skraelsbane's NemesisSkraelsbane's NemesisUnlocks at rank 9
Allegiance points gained: +20% for alliances and vassalage with Norsca
Diplomatic relations: +20 with Norsca
Man of the TribesMan of the TribesUnlocks at rank 9
Armour-piercing weapon damage: +3 for Aspiring Champions, Marauders, Marauder Horsemen, Chaos Knights, Chosen, Chaos Warriors and Chaos Chariots units (Hero's army)
Armour: +10 for Aspiring Champions, Marauders, Marauder Horsemen, Chaos Knights, Chosen, Chaos Warriors and Chaos Chariots units (Hero's army)
Wolf of the WastesWolf of the WastesUnlocks at rank 9
Charge bonus: +10 for Centigors, Cygor, Spawn of Nurgle, Forsaken, Fimir Warriors, Chaos Frost Dragon, Dragon Ogre Shaggoth, Mammoth and Skin Wolves units (Hero's army)
Melee attack: +4 for Centigors, Cygor, Spawn of Nurgle, Forsaken, Fimir Warriors, Chaos Frost Dragon, Dragon Ogre Shaggoth, Mammoth and Skin Wolves units (Hero's army)
Fuelled by VengeanceFuelled by VengeanceUnlocks at rank 9
Speed: +5% for all units (Hero's army)
Vigour loss reduction: -15% (Hero's army)
Dark HorrorDark Horror
Melee attack: +5
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Thick-SkinnedThick-Skinned3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly FangsDeadly Fangs3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Unnatural ThirstUnnatural Thirst3 levelsLevel 1
Hit points: +6%
Hit points: +16%
Hit points: +30%
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
QuicksilverQuicksilver3 levelsLevel 1
Speed: +5%
Speed: +10%
Speed: +15%
wh3_dlc24_skill_all_all_self_colossal_strikewh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""
Twisted FleshTwisted Flesh3 levelsLevel 1
Passive ability: "Twisted Flesh I"
Passive ability: "Twisted Flesh II"
Passive ability: "Twisted Flesh III"
Ruinous FleshRuinous Flesh
Passive ability: "Ruinous Flesh"
Vicious AssaultVicious Assault3 levelsLevel 1
Passive ability: "Vicious Assault I"
Passive ability: "Vicious Assault II"
Passive ability: "Vicious Assault III"
Frenzied AssaultFrenzied Assault
Passive ability: "Frenzied Assault"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Poxmakers of Nurgle
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.