
Skarr Bloodwrath skill planner
KhorneHeroUnit stats
26 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Hates SlaaneshUnlocks at rank 7 · Starting skill
Melee attack: +10 when fighting against Slaaneshi factions
Weapon strength: +15% when fighting against Slaaneshi factionsFluttering and flouncing into battle is the way of the weak and self-indulgent. War should be waged Kharneth's way – with pure, unbridled savagery. - Aura of ChaosUnlocks at rank 8
Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark. - Brass CollarUnlocks at rank 7
Spell resistance: 10%Few magics can worm their way through this one's skull; their Khornate collar offers adequate protection, as does the impenetrable, relentless fury infecting his mind.
- Roam the WastesUnlocks at rank 12
Campaign movement range: +10% (own army)
Speed: +10% (own army)
Vigour loss reduction: -15% (own army)The unnatural Winds carry his words still. His voice now carries those selfsame winds that push entire armies ever forward. - Reborn in Slaughter
Passive ability: "Hellblade"
Physical resistance: 10%
Wound recovery time: -3 turnsRequires: Roam the WastesEvery time Skarr claws his way back from the dead, a little more burns away, until only the fury remains. - Murderlust
Battle healing cap: +50%
Ability number of uses: +2 for "Bloodborn"
Skulls gained from kills: +25%Requires: Roam the WastesSkulls so innumerable that, were they dust, they would be a wasteland. All Skarr's doing. - Blunt Instrument
Melee attack: +5
Melee defence: +5
Weapon strength: +15%Requires: Roam the WastesBoth 'blunt' and 'instrument' are, in fact, misnomers. Yet, a scalpel it is not; that much is true. - Leader of the Skaramor
Armour: +15 for Marauders of Khorne, Skullreapers and Wrathmongers units (own army)
Upkeep: -15% for Marauders of Khorne, Skullreapers and Wrathmongers units
Passive ability: "Rage" for Marauders of Khorne, Skullreapers and Wrathmongers units (own army)Requires: Roam the WastesSkaramor Chieftains come and go. Their leader is but one… er, man. - Eye of the Bloodstorm
Passive ability: "Berserk"
Attribute: Causes Terror
Armour-piercing weapon damage: +40Requires 3 of: Reborn in Slaughter, Murderlust, Blunt Instrument, Leader of the SkaramorIn the lulls between slaughters, the flaming tornado of Skarr's blades is still seen from afar. He would snuff out the very Winds, if he could.
- Blade Master
Melee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Maim!3 levelsLevel 1
Melee attack: +2
Weapon strength: +2%Level 2
Melee attack: +4
Weapon strength: +4%Level 3
Melee attack: +8
Weapon strength: +6%Requires: Blade MasterNo foe remains a threat once torn limb from bloody limb! - Kill!3 levelsLevel 1
Melee defence: +2
Weapon strength: +2%Level 2
Melee defence: +4
Weapon strength: +4%Level 3
Melee defence: +8
Weapon strength: +6%Requires: Blade Master"KILL! KILL THEM ALL!" - Destroy!3 levelsLevel 1
Leadership: +2
Weapon strength: +2%Level 2
Leadership: +4
Weapon strength: +4%Level 3
Leadership: +8
Weapon strength: +6%Requires: Blade Master"Raze it all to the ground! Leave nothing standing!" - Slaughter!3 levelsLevel 1
Physical resistance: 3%
Weapon strength: +2%Level 2
Physical resistance: 6%
Weapon strength: +4%Level 3
Physical resistance: 10%
Weapon strength: +6%Requires: Blade MasterWith every other thought squeezed from his mind, there is naught left of this one but the screaming song of slaughter. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Maim!, Kill!, Destroy!, Slaughter!From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Murder!3 levelsLevel 1
Hit points: +3%
Weapon strength: +2%Level 2
Hit points: +6%
Weapon strength: +4%Level 3
Hit points: +10%
Weapon strength: +6%Requires: Foe-SeekerDeath, malice, butchery and murder – the enemies of Khorne shall have it all. - Hunt!3 levelsLevel 1
Speed: +3%
Weapon strength: +2%Level 2
Speed: +6%
Weapon strength: +4%Level 3
Speed: +10%
Weapon strength: +6%Requires: Foe-Seeker"None shall run far! None shall be able to hide! All will come to sufferance!" - Cleave!3 levelsLevel 1
Melee attack: +2
Weapon strength: +2%Level 2
Melee attack: +4
Weapon strength: +4%Level 3
Melee attack: +8
Weapon strength: +6%Requires: Foe-Seeker"Modulistic terror – a vast, sadistic feast. The only way to exit is going piece by piece." - Crush!3 levelsLevel 1
Charge bonus: +5
Weapon strength: +2%Level 2
Charge bonus: +10
Weapon strength: +4%Level 3
Charge bonus: +20
Weapon strength: +6%Requires: Foe-SeekerAll will know agony, pulverised by the inescapable grip of the Blood God's hatred. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Murder!, Hunt!, Cleave!, Crush!The war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
Melee attack: +10 when fighting against Slaaneshi factions
Weapon strength: +15% when fighting against Slaaneshi factions
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.