Skarr Bloodwrath skill tree & build planner
KhorneHeroUnit stats
26 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Hates SlaaneshUnlocks at rank 7 · Starting skillMelee attack: +10 when fighting against Slaaneshi factionsWeapon strength: +15% when fighting against Slaaneshi factionsFluttering and flouncing into battle is the way of the weak and self-indulgent. War should be waged Kharneth's way – with pure, unbridled savagery.
- Aura of ChaosUnlocks at rank 8Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- Brass CollarUnlocks at rank 7Spell resistance: 10%Few magics can worm their way through this one's skull; their Khornate collar offers adequate protection, as does the impenetrable, relentless fury infecting his mind.
- Roam the WastesUnlocks at rank 12Campaign movement range: +10% (own army)Speed: +10% (own army)Vigour loss reduction: -15% (own army)The unnatural Winds carry his words still. His voice now carries those selfsame winds that push entire armies ever forward.
- Reborn in SlaughterPassive ability: "Hellblade"Physical resistance: 10%Wound recovery time: -3 turnsRequires: Roam the WastesEvery time Skarr claws his way back from the dead, a little more burns away, until only the fury remains.
- MurderlustBattle healing cap: +50%Ability number of uses: +2 for "Bloodborn"Skulls gained from kills: +25%Requires: Roam the WastesSkulls so innumerable that, were they dust, they would be a wasteland. All Skarr's doing.
- Blunt InstrumentMelee attack: +5Melee defence: +5Weapon strength: +15%Requires: Roam the WastesBoth 'blunt' and 'instrument' are, in fact, misnomers. Yet, a scalpel it is not; that much is true.
- Leader of the SkaramorArmour: +15 for Marauders of Khorne, Skullreapers and Wrathmongers units (own army)Upkeep: -15% for Marauders of Khorne, Skullreapers and Wrathmongers unitsPassive ability: "Rage" for Marauders of Khorne, Skullreapers and Wrathmongers units (own army)Requires: Roam the WastesSkaramor Chieftains come and go. Their leader is but one… er, man.
- Eye of the BloodstormPassive ability: "Berserk"Attribute: Causes TerrorArmour-piercing weapon damage: +40Requires: 3 skill points across Reborn in Slaughter, Murderlust, Blunt Instrument, Leader of the SkaramorIn the lulls between slaughters, the flaming tornado of Skarr's blades is still seen from afar. He would snuff out the very Winds, if he could.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Maim!3 levelsLevel 1Melee attack: +2Weapon strength: +2%Level 2Melee attack: +4Weapon strength: +4%Level 3Melee attack: +8Weapon strength: +6%Requires: Blade MasterNo foe remains a threat once torn limb from bloody limb!
- Kill!3 levelsLevel 1Melee defence: +2Weapon strength: +2%Level 2Melee defence: +4Weapon strength: +4%Level 3Melee defence: +8Weapon strength: +6%Requires: Blade Master"KILL! KILL THEM ALL!"
- Destroy!3 levelsLevel 1Leadership: +2Weapon strength: +2%Level 2Leadership: +4Weapon strength: +4%Level 3Leadership: +8Weapon strength: +6%Requires: Blade Master"Raze it all to the ground! Leave nothing standing!"
- Slaughter!3 levelsLevel 1Physical resistance: 3%Weapon strength: +2%Level 2Physical resistance: 6%Weapon strength: +4%Level 3Physical resistance: 10%Weapon strength: +6%Requires: Blade MasterWith every other thought squeezed from his mind, there is naught left of this one but the screaming song of slaughter.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Maim!, Kill!, Destroy!, Slaughter!From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Murder!3 levelsLevel 1Hit points: +3%Weapon strength: +2%Level 2Hit points: +6%Weapon strength: +4%Level 3Hit points: +10%Weapon strength: +6%Requires: Foe-SeekerDeath, malice, butchery and murder – the enemies of Khorne shall have it all.
- Hunt!3 levelsLevel 1Speed: +3%Weapon strength: +2%Level 2Speed: +6%Weapon strength: +4%Level 3Speed: +10%Weapon strength: +6%Requires: Foe-Seeker"None shall run far! None shall be able to hide! All will come to sufferance!"
- Cleave!3 levelsLevel 1Melee attack: +2Weapon strength: +2%Level 2Melee attack: +4Weapon strength: +4%Level 3Melee attack: +8Weapon strength: +6%Requires: Foe-Seeker"Modulistic terror – a vast, sadistic feast. The only way to exit is going piece by piece."
- Crush!3 levelsLevel 1Charge bonus: +5Weapon strength: +2%Level 2Charge bonus: +10Weapon strength: +4%Level 3Charge bonus: +20Weapon strength: +6%Requires: Foe-SeekerAll will know agony, pulverised by the inescapable grip of the Blood God's hatred.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Murder!, Hunt!, Cleave!, Crush!The war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Campaign
- Scouting3 levelsLevel 1Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Steal Technology3 levelsLevel 1Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Skarr Bloodwrath · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,600 | 5,600 |
| Armour | 80 | 80 |
| Leadership | 80 | 80 |
| Speed | 46 | 46 |
| Melee attack | 60 | 60 |
| Melee defence | 48 | 48 |
| Weapon strength | 460 | 460 |
| … armour-piercing | 345 | 345 |
| Charge bonus | 50 | 50 |
| Bonus vs infantry | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 35 | 35 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Melee attack: +10 when fighting against Slaaneshi factions
- Weapon strength: +15% when fighting against Slaaneshi factions
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
