
Health
5,600
Armour
80
Leadership
80
Speed
46
Melee attack
60
Melee defence
48
Weapon strength
115 base + 345 armour-piercing, +20 vs infantry
460
Charge bonus
50
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
Inevitable HorrorHex (Area) · -8 LeadershipactiveInevitable HorrorHex (Area)-8 LeadershipCooldown 120 s · Duration 33 s · Range 35 mSkarr's approach grants a horrible realisation. Doom is upon you. There is no escape. Only the inevitable end.
The Blood TallyAugment · +50% Incoming Healing Modifier, Effect intensity increases with each kill made by the unit. (Maximum intensity at 150 kills)passiveThe Blood TallyAugment+50% Incoming Healing ModifierEffect intensity increases with each kill made by the unit. (Maximum intensity at 150 kills)PassiveBlood brings life to Skarr just as water breathes life into a shark. Churn more blood, and so he lives, by the will of Khorne.
BloodbornRegenerationpassiveBloodbornRegenerationPassive · Cooldown 120 s · 1 usePushing Skarr to the brink of defeat fills some of his enemies with glee – those who do not know any better.
Skaramor's ButchersAugment (Area) · +5% Armour-Piercing Weapon Damage, +5% Base Weapon DamagepassiveSkaramor's ButchersAugment (Area)+5% Armour-Piercing Weapon Damage+5% Base Weapon DamagePassive · Range 35 mMurder your own brothers in war and receive Khorne’s favour: tried and tested. From then on, however, murder them only a little: the foe takes precedence.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Skarr Bloodwrath skill tree
26 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Hates SlaaneshHates Slaanesh
Melee attack: +10 when fighting against Slaaneshi factions
Weapon strength: +15% when fighting against Slaaneshi factions
Aura of ChaosAura of ChaosUnlocks at rank 7
Missile resistance: 10%
Brass CollarBrass Collar
Spell resistance: 10%
Roam the WastesRoam the Wastes
Campaign movement range: +10% (own army)
Speed: +10% (own army)
Vigour loss reduction: -15% (own army)
Reborn in SlaughterReborn in Slaughter
Passive ability: "Hellblade"
Physical resistance: 10%
Wound recovery time: -3 turns
MurderlustMurderlust
Battle healing cap: +50%
Ability number of uses: +2 for "Bloodborn"
Skulls gained from kills: +25%
Blunt InstrumentBlunt Instrument
Melee attack: +5
Melee defence: +5
Weapon strength: +15%
Leader of the SkaramorLeader of the Skaramor
Armour: +15 for Marauders of Khorne, Skullreapers and Wrathmongers units (own army)
Upkeep: -15% for Marauders of Khorne, Skullreapers and Wrathmongers units
Passive ability: "Rage" for Marauders of Khorne, Skullreapers and Wrathmongers units (own army)
Eye of the BloodstormEye of the Bloodstorm
Passive ability: "Berserk"
Attribute: Causes Terror
Armour-piercing weapon damage: +40
Blade MasterBlade Master
Melee attack: +5
Maim!Maim!3 levelsLevel 1
Melee attack: +2
Weapon strength: +2%
Melee attack: +4
Weapon strength: +4%
Melee attack: +8
Weapon strength: +6%
Kill!Kill!3 levelsLevel 1
Melee defence: +2
Weapon strength: +2%
Melee defence: +4
Weapon strength: +4%
Melee defence: +8
Weapon strength: +6%
Destroy!Destroy!3 levelsLevel 1
Leadership: +2
Weapon strength: +2%
Leadership: +4
Weapon strength: +4%
Leadership: +8
Weapon strength: +6%
Slaughter!Slaughter!3 levelsLevel 1
Physical resistance: 3%
Weapon strength: +2%
Physical resistance: 6%
Weapon strength: +4%
Physical resistance: 10%
Weapon strength: +6%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Murder!Murder!3 levelsLevel 1
Hit points: +3%
Weapon strength: +2%
Hit points: +6%
Weapon strength: +4%
Hit points: +10%
Weapon strength: +6%
Hunt!Hunt!3 levelsLevel 1
Speed: +3%
Weapon strength: +2%
Speed: +6%
Weapon strength: +4%
Speed: +10%
Weapon strength: +6%
Cleave!Cleave!3 levelsLevel 1
Melee attack: +2
Weapon strength: +2%
Melee attack: +4
Weapon strength: +4%
Melee attack: +8
Weapon strength: +6%
Crush!Crush!3 levelsLevel 1
Charge bonus: +5
Weapon strength: +2%
Charge bonus: +10
Weapon strength: +4%
Charge bonus: +20
Weapon strength: +6%
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
ScoutingScouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%
Scouting action: Magic item drop chance is increased by an additional 10%
Scouting action: Magic item drop chance is increased by an additional 15%
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Exiles of Khorne
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.