
Skarr Bloodwrath
Hero· Duellist· 1 model at Ultra size
Comes with Omens of Destruction – Khorne(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Skarr Bloodwrath is a legendary hero of Khorne: 5,600 HP, armour 80, melee attack 60, melee defence 48, weapon strength 460. It costs 1,400 in multiplayer. It comes with Omens of Destruction – Khorne. Unit key wh3_dlc26_kho_cha_skarr_bloodwrath. Patch 9.0.4, from the game's data tables.
Health
5,600
Armour
80
Leadership
80
Speed
46
Melee attack
60
Melee defence
48
Weapon strength
115 base + 345 armour-piercing, +20 vs infantry
460
Charge bonus
50
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
- Inevitable HorrorHex (Area) · -8 LeadershipactiveInevitable HorrorHex (Area)-8 LeadershipCooldown 120 s · Duration 33 s · Range 35 mSkarr's approach grants a horrible realisation. Doom is upon you. There is no escape. Only the inevitable end.
- The Blood TallyAugment · +50% Incoming Healing Modifier, Effect intensity increases with each kill made by the unit. (Maximum intensity at 150 kills)passiveThe Blood TallyAugment+50% Incoming Healing ModifierEffect intensity increases with each kill made by the unit. (Maximum intensity at 150 kills)PassiveBlood brings life to Skarr just as water breathes life into a shark. Churn more blood, and so he lives, by the will of Khorne.
- BloodbornRegenerationpassiveBloodbornRegenerationPassive · Cooldown 120 s · 1 usePushing Skarr to the brink of defeat fills some of his enemies with glee – those who do not know any better.
- Skaramor's ButchersAugment (Area) · +5% Armour-Piercing Weapon Damage, +5% Base Weapon DamagepassiveSkaramor's ButchersAugment (Area)+5% Armour-Piercing Weapon Damage+5% Base Weapon DamagePassive · Range 35 mMurder your own brothers in war and receive Khorne’s favour: tried and tested. From then on, however, murder them only a little: the foe takes precedence.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Khorne: Wrathmongers, Khorngors
- Heavily armoured units — 345 of 460 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Khorne: Skullcrushers of Khorne, Gorebeast Chariots of Khorne
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Khorne: Bloodthirster, Soul Grinder of Khorne
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Khorne: Gorebeast Chariots of Khorne, Skullcannon
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Skarr Bloodwrath skill tree
26 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Skarr Bloodwrath's skills
- Hates SlaaneshHates SlaaneshUnlocks at rank 7
- Melee attack: +10 when fighting against Slaaneshi factions
- Weapon strength: +15% when fighting against Slaaneshi factions
- Aura of ChaosAura of ChaosUnlocks at rank 8
- Missile resistance: 10%
- Brass CollarBrass CollarUnlocks at rank 7
- Spell resistance: 10%
- Roam the WastesRoam the WastesUnlocks at rank 12
- Campaign movement range: +10% (own army)
- Speed: +10% (own army)
- Vigour loss reduction: -15% (own army)
- Reborn in SlaughterReborn in Slaughter
- Passive ability: "Hellblade"
- Physical resistance: 10%
- Wound recovery time: -3 turns
- MurderlustMurderlust
- Battle healing cap: +50%
- Ability number of uses: +2 for "Bloodborn"
- Skulls gained from kills: +25%
- Blunt InstrumentBlunt Instrument
- Melee attack: +5
- Melee defence: +5
- Weapon strength: +15%
- Leader of the SkaramorLeader of the Skaramor
- Armour: +15 for Marauders of Khorne, Skullreapers and Wrathmongers units (own army)
- Upkeep: -15% for Marauders of Khorne, Skullreapers and Wrathmongers units
- Passive ability: "Rage" for Marauders of Khorne, Skullreapers and Wrathmongers units (own army)
- Eye of the BloodstormEye of the Bloodstorm
- Passive ability: "Berserk"
- Attribute: Causes Terror
- Armour-piercing weapon damage: +40
- Blade MasterBlade Master
- Melee attack: +5
- Maim!Maim!3 levelsLevel 1
- Melee attack: +2
- Weapon strength: +2%
- Melee attack: +4
- Weapon strength: +4%
- Melee attack: +8
- Weapon strength: +6%
- Kill!Kill!3 levelsLevel 1
- Melee defence: +2
- Weapon strength: +2%
- Melee defence: +4
- Weapon strength: +4%
- Melee defence: +8
- Weapon strength: +6%
- Destroy!Destroy!3 levelsLevel 1
- Leadership: +2
- Weapon strength: +2%
- Leadership: +4
- Weapon strength: +4%
- Leadership: +8
- Weapon strength: +6%
- Slaughter!Slaughter!3 levelsLevel 1
- Physical resistance: 3%
- Weapon strength: +2%
- Physical resistance: 6%
- Weapon strength: +4%
- Physical resistance: 10%
- Weapon strength: +6%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Murder!Murder!3 levelsLevel 1
- Hit points: +3%
- Weapon strength: +2%
- Hit points: +6%
- Weapon strength: +4%
- Hit points: +10%
- Weapon strength: +6%
- Hunt!Hunt!3 levelsLevel 1
- Speed: +3%
- Weapon strength: +2%
- Speed: +6%
- Weapon strength: +4%
- Speed: +10%
- Weapon strength: +6%
- Cleave!Cleave!3 levelsLevel 1
- Melee attack: +2
- Weapon strength: +2%
- Melee attack: +4
- Weapon strength: +4%
- Melee attack: +8
- Weapon strength: +6%
- Crush!Crush!3 levelsLevel 1
- Charge bonus: +5
- Weapon strength: +2%
- Charge bonus: +10
- Weapon strength: +4%
- Charge bonus: +20
- Weapon strength: +6%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Khorne · Exiles of Khorne
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.