
Skink Chief skill planner
36 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- TerradonUnlocks at rank 10
Mount: TerradonDangerous predators with sharp talons and pointed beaks, these giant flying reptiles are surprisingly agile and can spot their prey at great distances. - StegadonUnlocks at rank 18
Mount: StegadonMighty, horned, reptilian beasts, Stegadons are naturally armoured with bony scales and spikes protruding from their crests. - Ancient StegadonUnlocks at rank 21
Mount: Ancient StegadonAmongst the largest and most ferocious of their race, the eldest Stegadons have thicker hide and larger horns than others of their kind. - Guerrilla FighterUnlocks at rank 7
Attribute: Vanguard Deployment
Speed: +10%Whereby the terrain itself is both shield and weapon, enabling the Lizardmen to both mask their numbers and surprise the foe. - Natural CamouflageUnlocks at rank 15
Attribute: Stalk
Speed: +10%Requires: Guerrilla FighterSome Lizardmen are able to seamlessly blend in with their jungle environment in order to observe, or defend themselves from, their enemies. - Agility of the LizardUnlocks at rank 8
Missile resistance: 10%Lizardmen can move with deceptive speed and agility when they have to. - Protection of the Old OnesUnlocks at rank 8
Spell resistance: 10%Across the gulf of space, the serene Potec has shared the secrets of time so that the Lizardmen may protect themselves against supernatural attack. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Fated ChiefUnlocks at rank 10
Armour: +10
Leadership aura size: +20%Solitary reptilians marked for greatness appear where the Old Ones first imprinted their will, emerging from the glow of sacred spawning pools beneath cavernous temple-cities. - Primeval AcuityUnlocks at rank 12
Bonus vs Large: +10
Melee defence: +5Requires: Fated ChiefFighting in the shadow of their more colossal kin, cold-blooded warriors hone their spatial perception in combat at a pace younger races cannot comprehend. - Commanding ShriekUnlocks at rank 15
Ability "Restock!"
Range: +5% for Skink units (own army)Requires: Primeval AcuityA singular shrill call is all a formation of vibrant-crested warriors needs to release a whirring blowgun swarm, burying deep into all exposed flesh. - Skilful InterpreterUnlocks at rank 18
Unit mass: +10%
Attribute: Charge Defence vs Large for Skink units (own army)Requires: Commanding ShriekHeightened aggression is often a characteristic of appointed Skink Chiefs. To excel, one needs to interpret the subtlety in orders from the greater coldbloods.
- Minor Blessing of Chotec
Enables flaming attacks
Hit points: +5%Not with: Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Whilst one brother lives in darkness, the other, his double-twin, exists in light. Behold!" - Minor Blessing of Quetzl
Upkeep: -5% for Saurus Infantry and Temple Guard units (own army)
Armour: +5Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"By your scales be you blessed by the divine protector." - Minor Blessing of Tepok
Upkeep: -5% for Flying units (own army)
Spell resistance: 5% (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tlazcotl"Brother of Great Tlazcotl, Tepok of the Air shall always be honoured. Let it be done." - Minor Blessing of Huanchi
Diplomatic relations: -2 with Dark Elves
Double experience gain when fighting against Dark Elves (Hero's army)
Ambush defence chance: +5% (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Cousin of darkness, Huanchi's priests too shall dwell in twilight." - Minor Blessing of Tlazcotl
Wound recovery time: -1 turns
Control: +1 (local province)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok"The universe resides within his reflective eyes; embrace the coldness of blessed certainty." - Minor Blessing of Itzl
Upkeep: -5% for Ancient Salamander, Stegadon, Bastiladon, Coatl, Dread Saurian, Feral Troglodon and Carnosaur units (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Creator-meld of the beast, Itzl be praised!"
- Dance of Death
Melee attack: +4
Melee defence: +4So much of war is an art. Over time and with much practice, combat moves can resemble a series of perfectly-rehearsed dance moves. - Gutter Fighter3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Dance of DeathThis being fights dirty, no honour system applies here! - Piercing Shots3 levelsLevel 1
Missile strength: +4%Level 2
Missile strength: +9%Level 3
Missile strength: +15%Requires: Dance of DeathThe forest teaches a warrior not only when to fire but where, which makes a bigger difference. - Precise3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Dance of DeathWhether a targeted slice to the throat, or a precision stab to the heart, this one knows how to kill! - Survivalist3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Dance of Death"The enemy's fear; their blood spilt in the mud – these are the things that sustain me." - Jungle Toxins
Enables poison attacksRequires all: Gutter Fighter, Piercing Shots, Precise, SurvivalistThe jungle flora harbours the Lizardmen's microscopic allies in the war that never ends. - Fleet-Footed3 levelsLevel 1
Speed: +3%Level 2
Speed: +8%Level 3
Speed: +15%Requires: Jungle ToxinsThose who are fleet of foot can reach the enemy faster. - Opportunist3 levelsLevel 1
Charge bonus: +4Level 2
Charge bonus: +9Level 3
Charge bonus: +15Requires: Jungle ToxinsAlways on the lookout for an opening or advantage in battle - somewhere to put the knife in… - Bottomless Quiver3 levelsLevel 1
Ammunition: +6%Level 2
Ammunition: +16%Level 3
Ammunition: +30%Requires: Jungle ToxinsAlways willing to fight on, a widened quiver allows arrows to rain, almost without end. - Bloody Blade
Weapon strength: +10%Requires: Jungle ToxinsA drawn blade should not be put away until slaked in blood. - Slippery
Ability: "Slippery"Requires all: Fleet-Footed, Opportunist, Bottomless Quiver, Bloody Blade
- Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Boost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)Level 2 · rank 5
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)Level 3 · rank 10
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)Such magic-users may be wise and able to offer sage advice, especially if they have scried the region. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Skink Chief (Tlaqua).
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.