Skink Chief (Tlaqua) skill tree & build planner
36 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- TerradonStarting skillMount: TerradonDangerous predators with sharp talons and pointed beaks, these giant flying reptiles are surprisingly agile and can spot their prey at great distances.
- StegadonUnlocks at rank 18Mount: StegadonMighty, horned, reptilian beasts, Stegadons are naturally armoured with bony scales and spikes protruding from their crests.
- Ancient StegadonUnlocks at rank 21Mount: Ancient StegadonAmongst the largest and most ferocious of their race, the eldest Stegadons have thicker hide and larger horns than others of their kind.
- Guerrilla FighterUnlocks at rank 7Attribute: Vanguard DeploymentSpeed: +10%Whereby the terrain itself is both shield and weapon, enabling the Lizardmen to both mask their numbers and surprise the foe.
- Natural CamouflageUnlocks at rank 15Attribute: StalkSpeed: +10%Requires: Guerrilla FighterSome Lizardmen are able to seamlessly blend in with their jungle environment in order to observe, or defend themselves from, their enemies.
- Agility of the LizardUnlocks at rank 8Missile resistance: 10%Lizardmen can move with deceptive speed and agility when they have to.
- Protection of the Old OnesUnlocks at rank 8Spell resistance: 10%Across the gulf of space, the serene Potec has shared the secrets of time so that the Lizardmen may protect themselves against supernatural attack.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Fated ChiefUnlocks at rank 10Armour: +10Leadership aura size: +20%Solitary reptilians marked for greatness appear where the Old Ones first imprinted their will, emerging from the glow of sacred spawning pools beneath cavernous temple-cities.
- Primeval AcuityUnlocks at rank 12Bonus vs Large: +10Melee defence: +5Requires: Fated ChiefFighting in the shadow of their more colossal kin, cold-blooded warriors hone their spatial perception in combat at a pace younger races cannot comprehend.
- Commanding ShriekUnlocks at rank 15Ability "Restock!"Range: +5% for Skink units (own army)Requires: Primeval AcuityA singular shrill call is all a formation of vibrant-crested warriors needs to release a whirring blowgun swarm, burying deep into all exposed flesh.
- Skilful InterpreterUnlocks at rank 18Unit mass: +10%Attribute: Charge Defence vs Large for Skink units (own army)Requires: Commanding ShriekHeightened aggression is often a characteristic of appointed Skink Chiefs. To excel, one needs to interpret the subtlety in orders from the greater coldbloods.
- Minor Blessing of ChotecEnables flaming attacksHit points: +5%Not with: Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Whilst one brother lives in darkness, the other, his double-twin, exists in light. Behold!"
- Minor Blessing of QuetzlUpkeep: -5% for Saurus Infantry and Temple Guard units (own army)Armour: +5Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"By your scales be you blessed by the divine protector."
- Minor Blessing of TepokUpkeep: -5% for Flying units (own army)Spell resistance: 5% (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tlazcotl"Brother of Great Tlazcotl, Tepok of the Air shall always be honoured. Let it be done."
- Minor Blessing of HuanchiDiplomatic relations: -2 with Dark ElvesDouble experience gain when fighting against Dark Elves (Hero's army)Ambush defence chance: +5% (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Cousin of darkness, Huanchi's priests too shall dwell in twilight."
- Minor Blessing of TlazcotlWound recovery time: -1 turnsControl: +1 (local province)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok"The universe resides within his reflective eyes; embrace the coldness of blessed certainty."
- Minor Blessing of ItzlUpkeep: -5% for Ancient Salamander, Stegadon, Bastiladon, Coatl, Dread Saurian, Feral Troglodon and Carnosaur units (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Creator-meld of the beast, Itzl be praised!"
- Dance of DeathMelee attack: +4Melee defence: +4So much of war is an art. Over time and with much practice, combat moves can resemble a series of perfectly-rehearsed dance moves.
- Gutter Fighter3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Dance of DeathThis being fights dirty, no honour system applies here!
- Piercing Shots3 levelsLevel 1Missile strength: +4%Level 2Missile strength: +9%Level 3Missile strength: +15%Requires: Dance of DeathThe forest teaches a warrior not only when to fire but where, which makes a bigger difference.
- Precise3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Dance of DeathWhether a targeted slice to the throat, or a precision stab to the heart, this one knows how to kill!
- Survivalist3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Dance of Death"The enemy's fear; their blood spilt in the mud – these are the things that sustain me."
- Jungle ToxinsEnables poison attacksRequires: 4 skill points across Gutter Fighter, Piercing Shots, Precise, SurvivalistThe jungle flora harbours the Lizardmen's microscopic allies in the war that never ends.
- Fleet-Footed3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Jungle ToxinsThose who are fleet of foot can reach the enemy faster.
- Opportunist3 levelsLevel 1Charge bonus: +4Level 2Charge bonus: +9Level 3Charge bonus: +15Requires: Jungle ToxinsAlways on the lookout for an opening or advantage in battle - somewhere to put the knife in…
- Bottomless Quiver3 levelsLevel 1Ammunition: +6%Level 2Ammunition: +16%Level 3Ammunition: +30%Requires: Jungle ToxinsAlways willing to fight on, a widened quiver allows arrows to rain, almost without end.
- Bloody BladeWeapon strength: +10%Requires: Jungle ToxinsA drawn blade should not be put away until slaked in blood.
- SlipperyAbility: "Slippery"Requires: 4 skill points across Fleet-Footed, Opportunist, Bottomless Quiver, Bloody Blade
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Boost Income3 levelsLevel 1Boost Income action: Income is modified by an additional 2%Level 2 · rank 5Boost Income action: Income is modified by an additional 4%Level 3 · rank 10Boost Income action: Income is modified by an additional 6%Such magic-users may be wise and able to offer sage advice, especially if they have scried the region.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Skink Chief on Terradon · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
The mount and quest items chosen need rank 12; the skills taken need rank 1.
| Stat | Base | Build |
|---|---|---|
| Health | 4,008 | 4,008 |
| Armour | 30 | 30 |
| Leadership | 60 | 60 |
| Speed | 90 | 90 |
| Melee attack | 33 | 33 |
| Melee defence | 36 | 36 |
| Weapon strength | 310 | 310 |
| … armour-piercing | 80 | 80 |
| Charge bonus | 26 | 26 |
| Missile damage | 150 | 150 |
| Range | 100 | 100 |
| Ammunition | 82 | 82 |
| Reload time (s) | 4 | 4 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Mount: Terradon
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Skink Chief.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
