Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Skink Chief unit card

Skink Chief

Hero· Missile Specialist· 1 model at Ultra size

Health

3,572

bottom 13% of class

Armour

30

bottom 18% of class

Leadership

60

bottom 17% of class

Speed

46

bottom 39% of class

Melee attack

33

bottom 21% of class

Melee defence

36

top 45% of class

Weapon strength

230 base + 80 armour-piercing

310

bottom 33% of class

Charge bonus

16

bottom 13% of class

Ranged

Range

100 m

bottom 5% of class

Ammunition

82

top 2% of class

Missile damage

115 base + 35 AP

150

bottom 42% of class

Reload time

4 s

bottom 1% of class

Damage per 10 s

375

top 31% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Focus InstinctsAugment (Area)active
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • SlipperyAugment · +25% Speed, +24 Melee Defenceactive

Skink Chief skill tree

36 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Terradon
  2. Stegadon
  3. Ancient Stegadon
  4. Guerrilla Fighter
  5. Natural Camouflage
  6. Agility of the Lizard
  7. Protection of the Old Ones
  8. Immortality
  9. Mentor
  1. Fated Chief
  2. Primeval Acuity
  3. Commanding Shriek
  4. Skilful Interpreter
  1. Minor Blessing of Chotec
  2. Minor Blessing of Quetzl
  3. Minor Blessing of Tepok
  4. Minor Blessing of Huanchi
  5. Minor Blessing of Tlazcotl
  6. Minor Blessing of Itzl
  1. Dance of Death
  2. Gutter Fighter
  3. Piercing Shots
  4. Precise
  5. Survivalist
  6. Jungle Toxins
  7. Fleet-Footed
  8. Opportunist
  9. Bottomless Quiver
  10. Bloody Blade
  11. Slippery
  1. Replenish Troops
  2. Boost Income
  3. Damage Walls
  4. Assassinate
  5. Hinder Replenishment
  6. Specialist

Every version of Skink Chief

4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
LizardmenMissile Specialist3,5721306046333631016400100wh2_main_lzd_cha_skink_chief_0
LizardmenMissile Specialist4,0081306090333631026750187wh2_main_lzd_cha_skink_chief_1
LizardmenMissile Specialist9,244111065503032420701,800450wh2_main_lzd_cha_skink_chief_2
LizardmenMissile Specialist9,896113075502632480702,100525wh2_main_lzd_cha_skink_chief_3

Who can field it

  • Hexoatl

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.