
Health
3,572
Armour
30
Leadership
60
Speed
46
Melee attack
33
Melee defence
36
Weapon strength
230 base + 80 armour-piercing
310
Charge bonus
16
Ranged
Range
100 m
Ammunition
82
Missile damage
115 base + 35 AP
150
Reload time
4 s
Damage per 10 s
375
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
Focus InstinctsAugment (Area)activeFocus InstinctsAugment (Area)Cooldown 90 s · Duration 40 s · Range 35 mBy which the mind is concentrated on the task at hand, allowing it to be carried out effectively whilst keeping passion and abandon firmly in check.
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
SlipperyAugment · +25% Speed, +24 Melee DefenceactiveSlipperyAugment+25% Speed+24 Melee DefenceCooldown 60 s · Duration 25 sThose who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Skink Chief skill tree
36 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
TerradonTerradonUnlocks at rank 9
Mount: Terradon
StegadonStegadonUnlocks at rank 17
Mount: Stegadon
Ancient StegadonAncient StegadonUnlocks at rank 20
Mount: Ancient Stegadon
Guerrilla FighterGuerrilla FighterUnlocks at rank 6
Attribute: Vanguard Deployment
Speed: +10%
Natural CamouflageNatural CamouflageUnlocks at rank 14
Attribute: Stalk
Speed: +10%
Agility of the LizardAgility of the LizardUnlocks at rank 7
Missile resistance: 10%
Protection of the Old OnesProtection of the Old OnesUnlocks at rank 7
Spell resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Fated ChiefFated Chief
Armour: +10
Leadership aura size: +20%
Primeval AcuityPrimeval Acuity
Bonus vs Large: +10
Melee defence: +5
Commanding ShriekCommanding Shriek
Ability "Restock!"
Range: +5% for Skink units (own army)
Skilful InterpreterSkilful Interpreter
Unit mass: +10%
Attribute: Charge Defence vs Large for Skink units (own army)
Minor Blessing of ChotecMinor Blessing of ChotecUnlocks at rank 9
Enables flaming attacks
Hit points: +5%
Minor Blessing of QuetzlMinor Blessing of QuetzlUnlocks at rank 9
Upkeep: -5% for Saurus Infantry and Temple Guard units (own army)
Armour: +5
Minor Blessing of TepokMinor Blessing of TepokUnlocks at rank 9
Upkeep: -5% for Flying units (own army)
Spell resistance: 5% (own army)
Minor Blessing of HuanchiMinor Blessing of HuanchiUnlocks at rank 9
Diplomatic relations: -2 with Dark Elves
Double experience gain when fighting against Dark Elves (Hero's army)
Ambush defence chance: +5% (own army)
Minor Blessing of TlazcotlMinor Blessing of TlazcotlUnlocks at rank 9
Wound recovery time: -1 turns
Control: +1 (local province)
Minor Blessing of ItzlMinor Blessing of ItzlUnlocks at rank 9
Upkeep: -5% for Ancient Salamander, Stegadon, Bastiladon, Coatl, Dread Saurian, Feral Troglodon and Carnosaur units (own army)
Dance of DeathDance of Death
Melee attack: +4
Melee defence: +4
Gutter FighterGutter Fighter3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Piercing ShotsPiercing Shots3 levelsLevel 1
Missile strength: +4%
Missile strength: +9%
Missile strength: +15%
PrecisePrecise3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
SurvivalistSurvivalist3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Jungle ToxinsJungle Toxins
Enables poison attacks
Fleet-FootedFleet-Footed3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
OpportunistOpportunist3 levelsLevel 1
Charge bonus: +4
Charge bonus: +9
Charge bonus: +15
Bottomless QuiverBottomless Quiver3 levelsLevel 1
Ammunition: +6%
Ammunition: +16%
Ammunition: +30%
Bloody BladeBloody Blade
Weapon strength: +10%
SlipperySlippery
Ability: "Slippery"
Replenish TroopsReplenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%
Replenish Troops action: Replenishment rate is increased by an additional 6%
Replenish Troops action: Replenishment rate is increased by an additional 9%
Boost IncomeBoost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Skink Chief
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| LizardmenMissile Specialist | 3,572 | 1 | 30 | 60 | 46 | 33 | 36 | 310 | 16 | 400 | 100 | wh2_main_lzd_cha_skink_chief_0 |
| LizardmenMissile Specialist | 4,008 | 1 | 30 | 60 | 90 | 33 | 36 | 310 | 26 | 750 | 187 | wh2_main_lzd_cha_skink_chief_1 |
| LizardmenMissile Specialist | 9,244 | 1 | 110 | 65 | 50 | 30 | 32 | 420 | 70 | 1,800 | 450 | wh2_main_lzd_cha_skink_chief_2 |
| LizardmenMissile Specialist | 9,896 | 1 | 130 | 75 | 50 | 26 | 32 | 480 | 70 | 2,100 | 525 | wh2_main_lzd_cha_skink_chief_3 |
Who can field it
- Hexoatl
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.