Vlad von Carstein (Hero) skill tree & build planner
39 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- DivinerCampaign line of sight: +25%Magic item drop chance from battle: +50%Post battle chance of stealing a magic item: +30%This adept uses the Winds of Magic to seek out arcane artefacts.
- Aura of Dark MajestyLeadership aura size: +25%This Lord of Undeath projects an aura of dominion that can wilt the most iron-willed mortals.
- Loremaster, Lore of VampiresUnlocks at rank 9Winds of Magic cost: -2 for "Curse of Years"Winds of Magic cost: -1 for "Invocation of Nehek Upgraded"Winds of Magic cost: -2 for "Wind of Death Upgraded"Cooldown: -25% to Lore of Vampires spellsThis one is no apprentice in the black arts but a master of Necromancy and Dark Magic.
- Grave WardUnlocks at rank 8Missile resistance: 10%Whereby the power of death itself is used to hold back the physical world.
- Cloud of HorrorUnlocks at rank 12Campaign movement range: +10%Attribute: StriderSpeed: +15%Vlad is borne to battle by powerful, dark effluvia, moving with a speed beyond mortal perception.
- Coven of UndeathUnit experience gain per turn: +230 (armies in local province)Unit experience gain per turn: +150 (all armies factionwide)Requires: Cloud of HorrorVlad shares his aberrant immortality with those he trusts, ensuring his legacy endures eternally.
- Mesmerising AuraCooldown: -33% for "Master of Beguilement"Improves "Aura of Dark Grandeur" with a penalty to enemy melee attackEnemy Hero action success chance: -20%Requires: Cloud of HorrorThe Lord of the von Carsteins exudes a distracting and sensational air, giving all before him pause.
- Mortal LeviesMissile strength: +20% for Sylvanian Crossbowmen and Sylvanian Handgunners units (own army)Range: +20% for Sylvanian Crossbowmen and Sylvanian Handgunners units (own army)Diplomatic relations: +40 with EmpireRequires: Cloud of HorrorIt takes a combination of madness, desperation and an iron stomach to be levied alongside the living dead.
- Storm of the NightAbility: "Storm of the Night"Enemy leadership: -4 (local region)Requires: Cloud of Horror"Come, my night-shape servants, we have a great work ahead of us."
- Monstrous StrengthEnables sundering attacksBase weapon damage: +5 (own army)Weapon strength: +10%Weapon strength: +10% (own army)Requires: 2 skill points across Storm of the Night, Coven of Undeath, Mesmerising Aura, Mortal LeviesSkill honed by centuries, strength tempered by blood.
- Emperor of BonesUnlocks at rank 20Vlad stops being a Legendary Hero and instead becomes a Legendary LordRequires: Monstrous StrengthVlad would stand behind his wrathful love for eternity – but who would dare deny the Undying Count his own shambling host to spill forth across the land?
- The HungerPassive ability: "The Hunger"
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: The HungerSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Dark Knight2 levelsLevel 1Armour: +7Level 2Armour: +15Requires: The Hunger"See my coat of crimson armour? It is strengthened by thine blood and fear."
- Beguile2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: The Hunger"Look into mine eyes, mortal; what glories do you see?"
- Quickblood2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: The HungerThe sword-strikes of mortal man are but clumsy, childish lunges before the preternatural speed of a Vampire.
- Blood LustAbility: "Blood Lust"Requires: 4 skill points across Devastating Charge, Dark Knight, Beguile, Quickblood
- Master Strike2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Blood LustStrike hard, strike true.
- Curse of the Revenant2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Blood LustThe strength of this Vampire to endure the centuries is beyond compare.
- Blade Master2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: Blood LustThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Fleet-Footed2 levelsLevel 1Speed: +7%Level 2Speed: +15%Requires: Blood LustThose who are fleet of foot can reach the enemy faster.
- Red FuryReplaces: "Blood Lust"Ability: "Red Fury"Requires: 4 skill points across Master Strike, Curse of the Revenant, Blade Master, Fleet-Footed
- Invocation of Nehek2 levelsLevel 1Overcast spell: "Invocation of Nehek Upgraded"Cooldown: -30% to "Invocation of Nehek"Level 2Miscast base chance: -15% for "Invocation of Nehek Upgraded"Overcast spell: "Invocation of Nehek Upgraded"Winds of Magic cost: -1 for "Invocation of Nehek"Winds of Magic cost: -2 for "Invocation of Nehek Upgraded"Cooldown: -50% to "Invocation of Nehek"
- The Curse of UndeathPassive ability: "The Curse of Undeath"Requires: Invocation of Nehek
- Vanhel's Danse Macabre2 levelsLevel 1Overcast spell: "Vanhel's Danse Macabre Upgraded"Cooldown: -30% to "Vanhel's Danse Macabre"Level 2Miscast base chance: -15% for "Vanhel's Danse Macabre Upgraded"Overcast spell: "Vanhel's Danse Macabre Upgraded"Winds of Magic cost: -1 for "Vanhel's Danse Macabre"Winds of Magic cost: -2 for "Vanhel's Danse Macabre Upgraded"Cooldown: -50% to "Vanhel's Danse Macabre"Requires: Invocation of Nehek
- Gaze of Nagash2 levelsLevel 1Overcast spell: "Gaze of Nagash Upgraded"Cooldown: -30% to "Gaze of Nagash"Level 2Miscast base chance: -15% for "Gaze of Nagash Upgraded"Overcast spell: "Gaze of Nagash Upgraded"Winds of Magic cost: -2 for "Gaze of Nagash"Winds of Magic cost: -3 for "Gaze of Nagash Upgraded"Cooldown: -50% to "Gaze of Nagash"Requires: Invocation of Nehek
- Raise Dead2 levelsLevel 1Overcast spell: "Raise Dead Upgraded"Cooldown: -30% to "Raise Dead"Level 2Miscast base chance: -15% for "Raise Dead Upgraded"Overcast spell: "Raise Dead Upgraded"Spell number of uses: +1 for "Raise Dead" and "Raise Dead Upgraded"Cooldown: -50% to "Raise Dead"Requires: Invocation of Nehek
- EvasionPassive ability: "Evasion"Requires: 4 skill points across The Curse of Undeath, Vanhel's Danse Macabre, Gaze of Nagash, Raise Dead
- Curse of YearsWinds of Magic cost: -2 for "Curse of Years"Cooldown: -50% to "Curse of Years"Spell: "Curse of Years"Requires: Evasion
- Wind of Death2 levelsLevel 1Overcast spell: "Wind of Death Upgraded"Cooldown: -30% to "Wind of Death"Level 2Miscast base chance: -15% for "Wind of Death Upgraded"Overcast spell: "Wind of Death Upgraded"Winds of Magic cost: -3 for "Wind of Death"Winds of Magic cost: -4 for "Wind of Death Upgraded"Cooldown: -50% to "Wind of Death"Requires: Evasion
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Earthing, Magical Reserves, Curse of Years, Wind of Death
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Stimulate Growth3 levelsLevel 1Stimulate Growth action: Growth is modified by an additional 10Level 2 · rank 5Stimulate Growth action: Growth is modified by an additional 20Level 3 · rank 10Stimulate Growth action: Growth is modified by an additional 30All will listen, for the news will either be dire or wonderful.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Vlad von Carstein · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,496 | 5,496 |
| Armour | 90 | 90 |
| Leadership | 85 | 85 |
| Speed | 40 | 40 |
| Melee attack | 70 | 70 |
| Melee defence | 50 | 50 |
| Weapon strength | 430 | 430 |
| … armour-piercing | 300 | 300 |
| Charge bonus | 35 | 35 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Vlad von Carstein.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
