
Vlad von Carstein (Hero) skill planner
39 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Diviner
Campaign line of sight: +25%
Magic item drop chance from battle: +50%
Post battle chance of stealing a magic item: +30%This adept uses the Winds of Magic to seek out arcane artefacts. - Aura of Dark Majesty
Leadership aura size: +25%This Lord of Undeath projects an aura of dominion that can wilt the most iron-willed mortals. - Loremaster, Lore of VampiresUnlocks at rank 9
Winds of Magic cost: -2 for "Curse of Years"
Winds of Magic cost: -1 for "Invocation of Nehek Upgraded"
Winds of Magic cost: -2 for "Wind of Death Upgraded"
Cooldown: -25% to Lore of Vampires spellsThis one is no apprentice in the black arts but a master of Necromancy and Dark Magic. - Grave WardUnlocks at rank 8
Missile resistance: 10%Whereby the power of death itself is used to hold back the physical world.
- Cloud of HorrorUnlocks at rank 12
Campaign movement range: +10%
Attribute: Strider
Speed: +15%Vlad is borne to battle by powerful, dark effluvia, moving with a speed beyond mortal perception. - Coven of Undeath
Unit experience gain per turn: +230 (armies in local province)
Unit experience gain per turn: +150 (all armies factionwide)Requires: Cloud of HorrorVlad shares his aberrant immortality with those he trusts, ensuring his legacy endures eternally. - Mesmerising Aura
Cooldown: -33% for "Master of Beguilement"
Improves "Aura of Dark Grandeur" with a penalty to enemy melee attack
Enemy Hero action success chance: -9%Requires: Cloud of HorrorThe Lord of the von Carsteins exudes a distracting and sensational air, giving all before him pause. - Mortal Levies
Missile strength: +20% for Sylvanian Crossbowmen and Sylvanian Handgunners units (own army)
Range: +20% for Sylvanian Crossbowmen and Sylvanian Handgunners units (own army)
Diplomatic relations: +40 with EmpireRequires: Cloud of HorrorIt takes a combination of madness, desperation and an iron stomach to be levied alongside the living dead. - Storm of the Night
Ability: "Storm of the Night"
Enemy leadership: -4 (local region)Requires: Cloud of Horror"Come, my night-shape servants, we have a great work ahead of us." - Monstrous Strength
Enables sundering attacks
Base weapon damage: +5 (own army)
Weapon strength: +10%
Weapon strength: +10% (own army)Requires 2 of: Storm of the Night, Coven of Undeath, Mesmerising Aura, Mortal LeviesSkill honed by centuries, strength tempered by blood. - Emperor of BonesUnlocks at rank 20
Vlad stops being a Legendary Hero and instead becomes a Legendary LordRequires: Monstrous StrengthVlad would stand behind his wrathful love for eternity – but who would dare deny the Undying Count his own shambling host to spill forth across the land?
- The Hunger
Passive ability: "The Hunger" - Devastating Charge2 levelsLevel 1
Charge bonus: +15Level 2
Charge bonus: +30Requires: The HungerSome creatures charge home with such fury that the very ground shakes beneath their feet. - Dark Knight2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: The Hunger"See my coat of crimson armour? It is strengthened by thine blood and fear." - Beguile2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: The Hunger"Look into mine eyes, mortal; what glories do you see?" - Quickblood2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: The HungerThe sword-strikes of mortal man are but clumsy, childish lunges before the preternatural speed of a Vampire. - Blood Lust
Ability: "Blood Lust"Requires all: Devastating Charge, Dark Knight, Beguile, Quickblood - Master Strike2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Blood LustStrike hard, strike true. - Curse of the Revenant2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Blood LustThe strength of this Vampire to endure the centuries is beyond compare. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Blood LustThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Fleet-Footed2 levelsLevel 1
Speed: +7%Level 2
Speed: +15%Requires: Blood LustThose who are fleet of foot can reach the enemy faster. - Red Fury
Replaces: "Blood Lust"
Ability: "Red Fury"Requires all: Master Strike, Curse of the Revenant, Blade Master, Fleet-Footed
- Invocation of Nehek2 levelsLevel 1
Overcast spell: "Invocation of Nehek Upgraded"
Cooldown: -30% to ""Level 2
Miscast base chance: -15% for "Invocation of Nehek Upgraded"
Overcast spell: "Invocation of Nehek Upgraded"
Winds of Magic cost: -1 for "Invocation of Nehek"
Winds of Magic cost: -2 for "Invocation of Nehek Upgraded"
Cooldown: -50% to "" - The Curse of Undeath
Passive ability: "The Curse of Undeath"Requires: Invocation of Nehek - Vanhel's Danse Macabre2 levelsLevel 1
Overcast spell: "Vanhel's Danse Macabre Upgraded"
Cooldown: -30% to "Vanhel's Danse Macabre"Level 2
Miscast base chance: -15% for "Vanhel's Danse Macabre Upgraded"
Overcast spell: "Vanhel's Danse Macabre Upgraded"
Winds of Magic cost: -1 for "Vanhel's Danse Macabre"
Winds of Magic cost: -2 for "Vanhel's Danse Macabre Upgraded"
Cooldown: -50% to "Vanhel's Danse Macabre"Requires: Invocation of Nehek - Gaze of Nagash2 levelsLevel 1
Overcast spell: "Gaze of Nagash Upgraded"
Cooldown: -30% to "Gaze of Nagash"Level 2
Miscast base chance: -15% for "Gaze of Nagash Upgraded"
Overcast spell: "Gaze of Nagash Upgraded"
Winds of Magic cost: -2 for "Gaze of Nagash"
Winds of Magic cost: -3 for "Gaze of Nagash Upgraded"
Cooldown: -50% to "Gaze of Nagash"Requires: Invocation of Nehek - Raise Dead2 levelsLevel 1
Overcast spell: "Raise Dead Upgraded"
Cooldown: -30% to ""Level 2
Miscast base chance: -15% for "Raise Dead Upgraded"
Overcast spell: "Raise Dead Upgraded"
Spell number of uses: +1 for "Raise Dead" and "Raise Dead Upgraded"
Cooldown: -50% to ""Requires: Invocation of Nehek - Evasion
Passive ability: "Evasion"Requires all: The Curse of Undeath, Vanhel's Danse Macabre, Gaze of Nagash, Raise Dead - Curse of Years
Winds of Magic cost: -2 for "Curse of Years"
Cooldown: -50% to "Curse of Years"
Spell: "Curse of Years"Requires: Evasion - Wind of Death2 levelsLevel 1
Overcast spell: "Wind of Death Upgraded"
Cooldown: -30% to "Wind of Death"Level 2
Miscast base chance: -15% for "Wind of Death Upgraded"
Overcast spell: "Wind of Death Upgraded"
Winds of Magic cost: -3 for "Wind of Death"
Winds of Magic cost: -4 for "Wind of Death Upgraded"
Cooldown: -50% to "Wind of Death"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Curse of Years, Wind of Death
- Training3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5
Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10
Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it. - Stimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)Level 2 · rank 5
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)Level 3 · rank 10
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)All will listen, for the news will either be dire or wonderful. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Vlad von Carstein.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.