Warrior Priest skill tree & build planner
32 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded WarhorseUnlocks at rank 4Mount: Barded WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'.
- Mark of HyshUnlocks at rank 8Spell resistance: 10%Those who bear the Mark of Hysh are practitioners of the magical Lore of Light, and the bane of Chaos, for they are able to control and manipulate the White Wind of Magic.
- Sigmar’s WardUnlocks at rank 8Missile resistance: 10%The relentless drive and fury of the Hammer, harnessed for the protection of this ward’s bearer.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Ceremonial VestmentsUnlocks at rank 10Armour: +15Hit points: +10%Adorned with symbols of the holy hammer, twin-tailed comets, and other religious icons, the armour of Warrior Priests is every bit as holy as the warriors themselves.
- War OathsUnlocks at rank 12Character experience gain: +20%Ward save: +5%Requires: Ceremonial VestmentsScrolls written in the blood of martyrs, detailing the oaths they swore to uphold in Sigmar's name.
- Sigmar's PresenceUnlocks at rank 14Attribute: Causes FearCharacter's aura leadership effect: +4Leadership aura size: +25%Requires: War OathsWarrior Priests call upon the power of the gods to aid them in battle – these miracles inspire all who are near.
- Hammer of SigmarStarting skillBattle prayer: "Hammer of Sigmar"The Warrior Priest implores Sigmar to imbue him with a modicum of divine strength, and now his hammer glows bright with power!
- Shield of FaithUnlocks at rank 5Battle prayer: "Shield of Faith"Requires: Hammer of SigmarThe Warrior Priest’s faith manifests in the form of a shield as hard as castle-forged steel.
- SoulfireUnlocks at rank 10Battle prayer: "Soulfire"Requires: Shield of FaithA battle prayer that bathes the Warrior Priest in white, holy fire sears Sigmar’s foes but leaves the supplicant unharmed.
- Devoted to SigmarUnlocks at rank 15Cooldown: -25% to battle prayersSpell resistance: 10%Requires: SoulfireEvery action and every thought is devoted to Sigmar – such piety is the goal of all the clergy.
- SafeguardArmour: +6It is no easy task to bend or break the armour of this being.
- Impassioned3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: SafeguardThere is nothing but utter belief. There is no reasoning with this one.
- Wild-Eyed3 levelsLevel 1Melee attack: +3Level 2Melee attack: +6Level 3Melee attack: +9Requires: Safeguard"Don't look into their eyes, there is only death there!"
- Conviction3 levelsLevel 1Leadership: +2Level 2Leadership: +5Level 3Leadership: +9Requires: SafeguardSuch is this one's conviction that others have no choice but to believe.
- Soothsaying3 levelsLevel 1Leadership aura size: +10%Level 2Leadership aura size: +20%Level 3Leadership aura size: +40%Requires: SafeguardSpeaking words of power or faith can alter perceptions on the battlefield.
- Faith's BastionAbility: "Faith's Bastion"Requires: 4 skill points across Impassioned, Wild-Eyed, Conviction, Soothsaying
- Tenacity3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Faith's BastionThis one will not go down easily - it will be necessary to break both the will and the body first.
- Augury3 levelsLevel 1Character's aura leadership effect: +2Level 2Character's aura leadership effect: +5Level 3Character's aura leadership effect: +9Requires: Faith's BastionAn omen, a sign - this being knows things and any who follow will share their glory.
- Inviolable3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Faith's BastionNever to be broken or dishonoured - never to succumb to the foe.
- Fervour3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Faith's BastionThis one fights with a fervour to be both admired and despised.
- BenedictionPassive ability: "Benediction"Requires: 4 skill points across Tenacity, Augury, Inviolable, Fervour
Battle
- Summoned FaithUnlocks at rank 20Leadership: +6 when fighting against Undead factions (Hero's army)Melee attack: +4 when fighting against Daemons of Chaos (Hero's army)Corruption: -2 (local province)Not with: Righteous Fury, Spiritual HealingBe it the destruction of dark creatures or protection from foul magics – the faith of a Warrior Priest is made manifest in battle.
- Righteous FuryUnlocks at rank 20Base weapon damage: +30Passive ability: "Frenzy"Not with: Summoned Faith, Spiritual HealingSpitting words of hatred against Sigmar's enemies, the Warrior Priest riles himself into a righteous fury.
- Spiritual HealingUnlocks at rank 20Replenish Troops action: Replenishment rate is increased by an additional 6%Stimulate Growth action: Growth is modified by an additional 20Hero action success chance: +10%Not with: Summoned Faith, Righteous FuryThough inspiring men in the heat of battle is their primary role, Warrior Priests are also known to tend to the spiritual well-being of troops between battles.
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Stimulate Growth3 levelsLevel 1Stimulate Growth action: Growth is modified by an additional 10Level 2 · rank 5Stimulate Growth action: Growth is modified by an additional 20Level 3 · rank 10Stimulate Growth action: Growth is modified by an additional 30All will listen, for the news will either be dire or wonderful.
- Damage Building3 levelsLevel 1Damage Building action: Additional 5% damage causedLevel 2 · rank 5Damage Building action: Additional 15% damage causedLevel 3 · rank 10Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Warrior Priest · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,688 | 3,688 |
| Armour | 85 | 85 |
| Leadership | 70 | 70 |
| Speed | 34 | 34 |
| Melee attack | 45 | 45 |
| Melee defence | 35 | 35 |
| Weapon strength | 360 | 360 |
| … armour-piercing | 120 | 120 |
| Charge bonus | 30 | 30 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Battle prayer: "Hammer of Sigmar"
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
