Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Cannons vs Organ Guns

For the same gold, Cannons and Organ Guns shoot each other down equally fast by the numbers. Missile damage per 10 s on each other: Cannons 718, Organ Guns 1,112; cost 800 and 1,000 gold. In melee at equal gold, Cannons come out ahead. Base stats, patch 9.0.4.

CannonsCannonsDwarfs · War machine · 800 gold
Organ GunsOrgan GunsDwarfs · War machine · 1,000 gold
CannonsOrgan Guns
Multiplayer cost8001,000
Health (whole unit)4,4764,476
Models44
Armour4040
Melee attack / defence16 / 2016 / 20
Weapon strength (armour-piercing)28 (7)28 (7)
Attack interval4.3 s4.3 s
Melee damage per second against the other6.36.3
Time to beat the other, one unit each715.3 s715.3 s
Time to beat the other's gold worth, same gold572.2 s894.1 s
Missile damage per 10 s against the other7181,112
Volleys to destroy the other (all hitting)34
Time to shoot down the other's gold worth, same gold49.9 s50.3 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Both are missile units, so the verdict is their shooting: expected damage of a whole volley at the other (after its armour and resistances) ÷ reload time, at equal gold. Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Cannons and Organ Guns. Blow by blow, with charge and shields: combat calculator. Dwarf units ranked.