Chosen vs Wrathmongers
For the same gold, the melee goes to Chosen: 37.8 s to cut down the other side's gold worth, against 75.9 s the other way. One unit against one, the edge goes to Chosen as well (Chosen cost 1,250 gold, Wrathmongers 1,500). Base stats, patch 9.0.4; no charge or abilities.
| Chosen | Wrathmongers | |
|---|---|---|
| 1,250 | 1,500 | |
| 10,480 | 10,080 | |
| 80 | 32 | |
| 120 | 70 | |
| 46 / 60 | 60 / 46 | |
| 48 (14) | 80 (54) | |
| 3.8 s | 4 s | |
| 222.2 | 165.8 | |
| 45.4 s | 63.2 s | |
| 37.8 s | 75.9 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Chosen and Wrathmongers. Blow by blow, with charge and shields: combat calculator. Warriors of Chaos units ranked. Khorne units ranked.

