Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Knights of the Black Rose vs Knights of the Blazing Sun

For the same gold, the melee goes to Knights of the Black Rose: 60.8 s to cut down the other side's gold worth, against 131.3 s the other way. One unit against one, the edge goes to Knights of the Black Rose as well (Knights of the Black Rose cost 1,250 gold, Knights of the Blazing Sun 1,200). Base stats, patch 9.0.4; no charge or abilities.

Knights of the Black RoseKnights of the Black RoseThe Empire · Melee cavalry · 1,250 goldWINS FOR THE GOLD
Knights of the Blazing SunKnights of the Blazing SunThe Empire · Melee cavalry · 1,200 gold
Knights of the Black RoseKnights of the Blazing Sun
Multiplayer cost1,2501,200
Health (whole unit)7,5606,960
Models6060
Armour120100
Melee attack / defence36 / 5040 / 26
Weapon strength (armour-piercing)40 (12)42 (13)
Attack interval4.3 s5.1 s
Melee damage per second against the other119.355.3
Time to beat the other, one unit each58.3 s136.7 s
Time to beat the other's gold worth, same gold60.8 s131.3 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Knights of the Black Rose and Knights of the Blazing Sun. Blow by blow, with charge and shields: combat calculator. Empire units ranked.