Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Necropolis Knights vs Sepulchral Stalkers

For the same gold, the melee goes to Necropolis Knights: 79 s to cut down the other side's gold worth, against 82.8 s the other way. One unit against one, the edge goes to Necropolis Knights as well (Necropolis Knights cost 1,400 gold, Sepulchral Stalkers 1,200). Base stats, patch 9.0.4; no charge or abilities.

Necropolis KnightsNecropolis KnightsTomb Kings · Monstrous cavalry · 1,400 goldWINS FOR THE GOLD
Sepulchral StalkersSepulchral StalkersTomb Kings · Monstrous infantry · 1,200 gold
Necropolis KnightsSepulchral Stalkers
Multiplayer cost1,4001,200
Health (whole unit)7,4647,040
Models2416
Armour11080
Melee attack / defence40 / 4322 / 30
Weapon strength (armour-piercing)67 (42)75 (52)
Attack interval5.4 s4.7 s
Melee damage per second against the other10477.2
Time to beat the other, one unit each67.7 s96.6 s
Time to beat the other's gold worth, same gold79 s82.8 s
Missile damage per 10 s against the other—1,758
Volleys to destroy the other (all hitting)—5
Time to shoot down the other's gold worth, same gold—36.4 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Necropolis Knights and Sepulchral Stalkers. Blow by blow, with charge and shields: combat calculator. Tomb Kings units ranked. Undead Legions units ranked.