Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Slayer Pirates vs Slayers

For the same gold, the melee goes to Slayers: 28.3 s to cut down the other side's gold worth, against 28.8 s the other way. One unit against one, the edge goes to Slayers as well (Slayer Pirates cost 750 gold, Slayers 900). Base stats, patch 9.0.4; no charge or abilities.

Slayer PiratesSlayer PiratesDwarfs · Missile infantry · 750 gold
SlayersSlayersDwarfs · Melee infantry · 900 goldWINS FOR THE GOLD
Slayer PiratesSlayers
Multiplayer cost750900
Health (whole unit)8,6408,640
Models8080
Armour00
Melee attack / defence38 / 3238 / 32
Weapon strength (armour-piercing)32 (9)48 (16)
Attack interval4.2 s4.3 s
Melee damage per second against the other249.9366.1
Time to beat the other, one unit each34.6 s23.6 s
Time to beat the other's gold worth, same gold28.8 s28.3 s
Missile damage per 10 s against the other3,520—
Volleys to destroy the other (all hitting)5—
Time to shoot down the other's gold worth, same gold20.5 s—
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Slayer Pirates and Slayers. Blow by blow, with charge and shields: combat calculator. Dwarf units ranked.