Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Swordmasters of Hoeth vs White Lions of Chrace

For the same gold, the melee goes to Swordmasters of Hoeth: 19.4 s to cut down the other side's gold worth, against 23.8 s the other way. One unit against one, the edge goes to Swordmasters of Hoeth as well (Swordmasters of Hoeth cost 1,300 gold, White Lions of Chrace 800). Base stats, patch 9.0.4; no charge or abilities.

Swordmasters of HoethSwordmasters of HoethHigh Elves · Melee infantry · 1,300 goldWINS FOR THE GOLD
White Lions of ChraceWhite Lions of ChraceHigh Elves · Melee infantry · 800 gold
Swordmasters of HoethWhite Lions of Chrace
Multiplayer cost1,300800
Health (whole unit)8,4008,000
Models100100
Armour10090
Melee attack / defence46 / 3636 / 28
Weapon strength (armour-piercing)40 (28)34 (25)
Attack interval4.3 s4.4 s
Melee damage per second against the other671216.8
Time to beat the other, one unit each11.9 s38.8 s
Time to beat the other's gold worth, same gold19.4 s23.8 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Swordmasters of Hoeth and White Lions of Chrace. Blow by blow, with charge and shields: combat calculator. High Elf units ranked.