Patch 9.0.2: skills
9 changed, 3 new — every skill patch 9.0.2 touched, found by comparing the game's data tables of patches 9.0 and 9.0.2. Red lines are gone, green lines are new.
Changed 9
Orders of the ImmortalsBlood Dragon Vampire Lord
- −Vigour loss reduction: -10% for Black Knights, Blood Knights and Drakenhof Templars units (own army)
- −Charge bonus: +10% for Black Knights, Blood Knights and Drakenhof Templars units (own army)
- +Battle healing cap: +30% for Blood Knights and Drakenhof Templars units (own army)
Pox SorceryVerminlord Corruptor
- −Winds of Magic cost: -3 for "Pestilent Birth"
- +Winds of Magic cost: -3 for "Plague"
Engulfed by Warp-EnergyVerminlord Warpseer
- −Army ability number of uses: +2 for "Master of Lightning"
- +Ability number of uses: +2 for "Master of Lightning"
Orders of the ImmortalsWalach Harkon
- −Vigour loss reduction: -10% for Black Knights, Blood Knights and Drakenhof Templars units (own army)
- −Charge bonus: +10% for Black Knights, Blood Knights and Drakenhof Templars units (own army)
- +Battle healing cap: +30% for Blood Knights and Drakenhof Templars units (own army)
- +Unit capacity: +1 Drakenhof Templars
Sorcerous SludgeBurplesmirk Spewpit
- −Winds of Magic cost: -20% for Lores of Nurgle and Death spells
- +Winds of Magic cost: -20% for all spells
Mesmerising AuraVlad von Carstein
- −Enemy Hero action success chance: -9%
- +Enemy Hero action success chance: -20%
Mistress of Lost SoulsBanshee
- −Spell resistance: 5% for Ethereal units (own army)
- +Spell resistance: 5% for Ethereal units (Hero's army)
The Countess’ BroodIsabella von Carstein
- −Charge bonus: +5 for Fell Bats and Dire Wolves units (own army)
- −Armour-piercing weapon damage: +2 for Dire Wolves and Fell Bats units (own army)
- −Speed: +5% for Fell Bats and Dire Wolves units (own army)
- +Charge bonus: +5 for Fell Bats and Dire Wolves units (all armies factionwide)
- +Speed: +5% for Fell Bats and Dire Wolves units (all armies factionwide)
New 3
New (3): Skitterleap, Armour of Darkness, Brittle Bone