Lore of Beasts
The spell set of Archmage (Beasts), Spellweaver (Beasts), Mage (Beasts), Spellsinger (Beasts) · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Wild Heart
Lore attribute (passive)
- Triggers when casting spell
Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Transformation of Kadon
Summon Unit
- Winds of Magic
- 12
- Cooldown
- 45 s
- Cast range
- 50 m
- Duration
- 1 s
- Wind-up
- 5 s
- Uses
- 2
Summons: Great Eagle
- Summons a Great Eagle unit
- Summoned units degrade over time
- Powerful unit ideal for combat
- Spawned unit fights in this battle only
Kadon was able to shift his shape to that of any monster, even an Eagle. One day he found he could not change back...
Flock of Doom
Direct Damage (Area)
- Winds of Magic
- 6(13)
- Cooldown
- 45 s
- Cast range
- 100 m(200 m)
- Duration
- 6 s(13 s)
- Effect range
- 35 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Strong vs units with 25 or more entities
- Causes damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
Pann's Impenetrable Pelt
Augment
- Winds of Magic
- 7(13)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 31 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +25% Speed
- +24 Melee Defence
- +20 Physical Resistance
- Good against AP damage
Calling upon the beast-spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.
The Amber Spear
Magic Missile · magical
- Winds of Magic
- 6(10)
- Cooldown
- 43 s
- Cast range
- 200 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 500 damage (350 armour-piercing), explosion 108Overcast: 1,000 damage (700 armour-piercing), explosion 216
- Good against armour
- Causes moderate magical damage
- Requires line of sight to the target
- Effective at all ranges
- Good penetration
Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.
The Curse of Anraheir
Hex
- Winds of Magic
- 11(14)
- Cooldown
- 47 s
- Cast range
- 200 m
- Duration
- 21 s
- Effect range
- 35 m(55 m)
- Wind-up
- 5 s
- Overcast miscast
- 50%
- -25% Speed
- -30 Accuracy
- -24 Melee Attack
- -24 Melee Defence
At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.
Wyssan's Wildform
Augment
- Winds of Magic
- 4(8)
- Cooldown
- 28 s
- Cast range
- 200 m(300 m)
- Duration
- 19 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +30 Armour
- +25% Armour-Piercing Weapon Damage
- +25% Base Weapon Damage
The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
Who casts Lore of Beasts
Source: special_ability_groups (wh2_dlc15_lore_beasts_eagle), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.