Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Mage (Beasts) unit card

Mage (Beasts)

Hero· Wizard· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Mage (Beasts) is High Elves hero: 3,420 HP, armour 15, melee attack 36, melee defence 28, weapon strength 285. It costs 1,000 in the campaign and 300 in multiplayer. Unit key wh2_dlc15_hef_cha_mage_beasts_0. Patch 9.0.4, from the game's data tables.

Health

3,420

bottom 2% of class

Armour

15

bottom 4% of class

Leadership

60

bottom 17% of class

Speed

35

bottom 17% of class

Melee attack

36

bottom 34% of class

Melee defence

28

bottom 12% of class

Weapon strength

200 base + 85 armour-piercing

285

bottom 6% of class

Charge bonus

15

bottom 4% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Mage (Beasts) skill tree

27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Mage (Beasts)'s skills

  1. Barded Ithilmar Steed
  2. Ithilmar Chariot
  3. Lileath's Blessing
  4. Ward of Loec
  5. Ward of Hoeth
  6. Immortality
  7. Mentor
  1. Focused Mind
  2. Student of the White Tower
  3. Excellent Efficiency
  1. Wyssan's Wildform
  2. Flock of Doom
  3. Wild Heart
  4. Pann's Impenetrable Pelt
  5. The Amber Spear
  6. Evasion
  7. The Curse of Anraheir
  8. Transformation of Kadon
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Scouting
  2. Cleanse Corruption
  3. Steal Technology
  4. Wound
  5. Block Army
  6. Specialist

Every version of Mage (Beasts)

3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
High ElvesWizard3,42011560353628285151,000250wh2_dlc15_hef_cha_mage_beasts_0
High ElvesWizard3,84814560843628285351,100275wh2_dlc15_hef_cha_mage_beasts_1
High ElvesWizard4,188111060842418285641,500375wh2_dlc15_hef_cha_mage_beasts_2

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.