
Archmage (Beasts)
Lord· Wizard Lord· 1 model at Ultra size
Comes with The Warden & The Paunch(Warhammer II)
Health
3,820
Armour
15
Leadership
75
Speed
35
Melee attack
36
Melee defence
28
Weapon strength
200 base + 85 armour-piercing
285
Charge bonus
15
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Lore of magic
Archmage (Beasts) skill tree
57 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Archmage (Beasts)'s skills
Barded Ithilmar SteedBarded Ithilmar SteedUnlocks at rank 11
Mount: Elven Steed
Ithilmar ChariotIthilmar ChariotUnlocks at rank 14
Mount: Ithilmar Chariot
Great EagleGreat EagleUnlocks at rank 16
Mount: Great Eagle
Moon DragonMoon DragonUnlocks at rank 22
Mount: Moon Dragon
Speed of AsuryanSpeed of AsuryanUnlocks at rank 4
Melee defence: +3
Speed: +15%
Greater WardGreater WardUnlocks at rank 8
Ward save: +10%
Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 20
This Lord will be wounded instead of killed in battle
MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Crackling PotencyCrackling PotencyUnlocks at rank 12- Bound spell: "Chain Lightning"
Campaign line of sight: +25%
Absolute ControlAbsolute ControlUnlocks at rank 14
Cooldown: -10% to all spells
Winds of Magic cost: -10% for all spells
Peerless AbjurationPeerless Abjuration
Barrier hit points: +500
Enemy Winds of Magic power reserve capacity: -15 (local region)
Spell resistance: 10% (Lord's army)
Aberrant SensitivityAberrant Sensitivity
Ward save: +10% when fighting against armies that spread corruption (Lord's army)
Enemy Hero action success chance: -10%
Ambush defence chance: +20% (Lord's army)
Scholarly BrillianceScholarly Brilliance
Spell intensity: +10%
Winds of Magic power reserve capacity: +10
Magic item drop chance from battle: +30%
Dedicated to AsuryanDedicated to AsuryanUnlocks at rank 10
Upkeep: -5% for Phoenix Guard units (Lord's army)
Leadership: +5 for Phoenix Guard units (Lord's army)
Speed: +15%
Control: +2 (local province)
Dedicated to HoethDedicated to HoethUnlocks at rank 10
Leadership: +5 for Swordmasters of Hoeth units (Lord's army)
Upkeep: -5% for Swordmasters of Hoeth units (Lord's army)
Corruption: -2 (local province)
Winds of Magic power reserve capacity: +5 (own army)
Dedicated to VaulDedicated to VaulUnlocks at rank 10
Income from Industry buildings: +1% (factionwide)
Leadership: +5 for Dragon Princes units (Lord's army)
Upkeep: -5% for Dragon Princes units (Lord's army)
Armour: +10
Dedicated to KurnousDedicated to KurnousUnlocks at rank 10
Leadership: +5 for White Lions of Chrace units (Lord's army)
Upkeep: -5% for White Lions of Chrace, War Lions and Lion Chariot units (Lord's army)
Attribute: Vanguard Deployment
Income from post-battle loot: +10%
Dedicated to IshaDedicated to IshaUnlocks at rank 10
Leadership: +5 for Spearmen and Archers units (Lord's army)
Upkeep: -5% for Spearmen, Rangers and Archers units (Lord's army)
Physical resistance: 3%
Casualty replenishment rate: +5% (Lord's army)
Dedicated to AddaiothDedicated to AddaiothUnlocks at rank 10
Upkeep: -5% for Dragon units (Lord's army)
Leadership: +5 for Dragon units (Lord's army)
Armour-piercing weapon damage: +30
Income from sacking settlements: +15% (Lord's army)
Dedicated to MathlannDedicated to MathlannUnlocks at rank 10
Upkeep: -5% for Ship's Company and Lothern Sea Guard units (Lord's army)
Melee defence: +4
Income from Ports: +1% (factionwide)
Leadership: +5 for Ship's Company and Lothern Sea Guard units (Lord's army)
Dedicated to HukonDedicated to HukonUnlocks at rank 10
Leadership: +5 for Chariot units (Lord's army)
Upkeep: -5% for Chariot units (Lord's army)
Campaign movement range: +5%
Charge bonus: +5
Wyssan's WildformWyssan's Wildform2 levelsLevel 1
Overcast spell: "Wyssan's Wildform Upgraded"
Cooldown: -30% to "Wyssan's Wildform"
Miscast base chance: -15% for "Wyssan's Wildform Upgraded"
Overcast spell: "Wyssan's Wildform Upgraded"
Winds of Magic cost: -1 for "Wyssan's Wildform"
Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"
Cooldown: -50% to "Wyssan's Wildform"
Flock of DoomFlock of Doom2 levelsLevel 1
Overcast spell: "Flock of Doom Upgraded"
Cooldown: -30% to "Flock of Doom"
Spell: "Flock of Doom"
Miscast base chance: -15% for "Flock of Doom Upgraded"
Overcast spell: "Flock of Doom Upgraded"
Winds of Magic cost: -1 for "Flock of Doom"
Winds of Magic cost: -2 for "Flock of Doom Upgraded"
Cooldown: -50% to "Flock of Doom"
Wild HeartWild Heart
Passive ability: "Wild Heart"
Pann's Impenetrable PeltPann's Impenetrable Pelt2 levelsLevel 1
Overcast spell: "Pann's Impenetrable Pelt Upgraded"
Cooldown: -30% to "Pann's Impenetrable Pelt"
Spell: "Pann's Impenetrable Pelt"
Miscast base chance: -15% for "Pann's Impenetrable Pelt Upgraded"
Overcast spell: "Pann's Impenetrable Pelt Upgraded"
Winds of Magic cost: -1 for "Pann's Impenetrable Pelt"
Winds of Magic cost: -2 for "Pann's Impenetrable Pelt Upgraded"
Cooldown: -50% to "Pann's Impenetrable Pelt"
The Amber SpearThe Amber Spear2 levelsLevel 1
Overcast spell: "The Amber Spear Upgraded"
Cooldown: -30% to "The Amber Spear"
Spell: "The Amber Spear"
Miscast base chance: -15% for "The Amber Spear Upgraded"
Overcast spell: "The Amber Spear Upgraded"
Winds of Magic cost: -2 for "The Amber Spear"
Winds of Magic cost: -2 for "The Amber Spear Upgraded"
Cooldown: -50% to "The Amber Spear"
Potential EnergyPotential Energy
Winds of Magic power reserve capacity: +10
Speed: +10%
The Curse of AnraheirThe Curse of Anraheir2 levelsLevel 1
Overcast spell: "The Curse of Anraheir Upgraded"
Cooldown: -30% to "The Curse of Anraheir"
Spell: "The Curse of Anraheir"
Miscast base chance: -15% for "The Curse of Anraheir Upgraded"
Overcast spell: "The Curse of Anraheir Upgraded"
Winds of Magic cost: -2 for "The Curse of Anraheir"
Winds of Magic cost: -2 for "The Curse of Anraheir Upgraded"
Cooldown: -50% to "The Curse of Anraheir"
Transformation of KadonTransformation of Kadon
Winds of Magic cost: -6 for "Transformation of Kadon"
Spell: "Transformation of Kadon"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Greater Arcane ConduitGreater Arcane Conduit
Passive ability: "Greater Arcane Conduit"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Militia MasterMilitia Master3 levelsLevel 1
Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee attack: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee attack: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee defence: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Bow MasterBow Master3 levelsLevel 1
Ammunition: +8% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
Ammunition: +12% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
Reload time reduction: +4% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)
Ammunition: +20% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
Reload time reduction: +8% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)
Cavalry MasterCavalry Master3 levelsLevel 1
Speed: +5% for Ellyrian Reavers and Silver Helms units (Lord's army)
Charge bonus: +9 for Ellyrian Reavers and Silver Helms units (Lord's army)
Missile strength: +6% for Ellyrian Reavers units (Lord's army)
Speed: +7% for Ellyrian Reavers and Silver Helms units (Lord's army)
Charge bonus: +12 for Ellyrian Reavers and Silver Helms units (Lord's army)
Missile strength: +8% for Ellyrian Reavers units (Lord's army)
Speed: +10% for Ellyrian Reavers and Silver Helms units (Lord's army)
Vanguard MasterVanguard Master3 levelsLevel 1
Charge bonus: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Charge bonus: +9 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Melee attack: +4 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Missile strength: +9% for Tiranoc Chariot units (Lord's army)
Charge bonus: +12 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Melee attack: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Missile strength: +12% for Tiranoc Chariot units (Lord's army)
Sky MasterSky Master3 levelsLevel 1
Weapon strength: +6% for Great Eagle, Phoenix and Dragon units (Lord's army)
Charge bonus: +9 for Great Eagle, Phoenix and Dragon units (Lord's army)
Weapon strength: +9% for Great Eagle, Phoenix and Dragon units (Lord's army)
Charge bonus: +12 for Great Eagle, Phoenix and Dragon units (Lord's army)
Weapon strength: +12% for Great Eagle, Phoenix and Dragon units (Lord's army)
Master StrategistMaster Strategist3 levelsLevel 1
Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee defence: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee attack: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee defence: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Loose!Loose!
Passive ability: "Loose!"
Immovable ForceImmovable Force
Spell resistance: 15% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
Weapon strength: +10% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
Favourable WindsFavourable Winds
Armour: +10 for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Archers and Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
Silver TorrentSilver Torrent
Missile resistance: 15% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
Speed: +10% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
Heart of the FlameHeart of the Flame
Armour: +10 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
Darken the SkiesDarken the Skies
Replaces: "Loose!"
Passive ability: "Darken the Skies"
Route MarcherRoute Marcher
Campaign movement range: +5%
Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
Control: +1 (local province)
Control: +2 (local province)
Control: +3 (local province)
LooterLooter3 levelsLevel 1
Income from looting settlements: +3% (Lord's army)
Income from looting settlements: +8% (Lord's army)
Income from looting settlements: +15% (Lord's army)
Bonded ServiceBonded Service3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
WaryWary3 levelsLevel 1
Enemy Hero action success chance: -3%
Ambush defence chance: +8% (Lord's army)
Enemy Hero action success chance: -8%
Ambush defence chance: +16% (Lord's army)
Enemy Hero action success chance: -15%
Ambush defence chance: +30% (Lord's army)
DraftmasterDraftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
QuartermasterQuartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
Elven HealingElven Healing3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Ancient CunningAncient Cunning3 levelsLevel 1
Ambush success chance: +6% (Lord's army)
Ambush success chance: +16% (Lord's army)
Ambush success chance: +30% (Lord's army)
Renowned & FearedRenowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Every version of Archmage (Beasts)
5 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| High ElvesWizard Lord | 3,820 | 1 | 15 | 75 | 35 | 36 | 28 | 285 | 15 | 1,000 | 250 | wh2_dlc15_hef_cha_archmage_beasts_0 |
| High ElvesWizard Lord | 4,148 | 1 | 45 | 75 | 84 | 36 | 28 | 285 | 35 | 1,200 | 300 | wh2_dlc15_hef_cha_archmage_beasts_1 |
| High ElvesWizard Lord | 4,488 | 1 | 110 | 75 | 84 | 24 | 18 | 285 | 64 | 1,350 | 300 | wh2_dlc15_hef_cha_archmage_beasts_2 |
| High ElvesWizard Lord | 5,080 | 1 | 30 | 75 | 110 | 44 | 30 | 420 | 62 | 1,500 | 375 | wh2_dlc15_hef_cha_archmage_beasts_3 |
| High ElvesWizard Lord | 8,444 | 1 | 70 | 75 | 95 | 50 | 44 | 520 | 50 | 2,200 | 575 | wh2_dlc15_hef_cha_archmage_beasts_4 |
Who can field it
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.